glfw/src/input.c
2013-01-12 21:01:44 +01:00

560 lines
16 KiB
C

//========================================================================
// GLFW - An OpenGL library
// Platform: Any
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//========================================================================
// Sets the cursor mode for the specified window
//========================================================================
static void setCursorMode(_GLFWwindow* window, int newMode)
{
int oldMode, centerPosX, centerPosY;
if (newMode != GLFW_CURSOR_NORMAL &&
newMode != GLFW_CURSOR_HIDDEN &&
newMode != GLFW_CURSOR_CAPTURED)
{
_glfwInputError(GLFW_INVALID_ENUM, NULL);
return;
}
oldMode = window->cursorMode;
if (oldMode == newMode)
return;
centerPosX = window->width / 2;
centerPosY = window->height / 2;
if (oldMode == GLFW_CURSOR_CAPTURED || newMode == GLFW_CURSOR_CAPTURED)
_glfwPlatformSetCursorPos(window, centerPosX, centerPosY);
_glfwPlatformSetCursorMode(window, newMode);
window->cursorMode = newMode;
if (oldMode == GLFW_CURSOR_CAPTURED)
_glfwInputCursorMotion(window, window->cursorPosX, window->cursorPosY);
}
//========================================================================
// Set sticky keys mode for the specified window
//========================================================================
static void setStickyKeys(_GLFWwindow* window, int enabled)
{
if (window->stickyKeys == enabled)
return;
if (!enabled)
{
int i;
// Release all sticky keys
for (i = 0; i <= GLFW_KEY_LAST; i++)
{
if (window->key[i] == GLFW_STICK)
window->key[i] = GLFW_RELEASE;
}
}
window->stickyKeys = enabled;
}
//========================================================================
// Set sticky mouse buttons mode for the specified window
//========================================================================
static void setStickyMouseButtons(_GLFWwindow* window, int enabled)
{
if (window->stickyMouseButtons == enabled)
return;
if (!enabled)
{
int i;
// Release all sticky mouse buttons
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
{
if (window->mouseButton[i] == GLFW_STICK)
window->mouseButton[i] = GLFW_RELEASE;
}
}
window->stickyMouseButtons = enabled;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Register keyboard activity
//========================================================================
void _glfwInputKey(_GLFWwindow* window, int key, int action)
{
GLboolean repeated = GL_FALSE;
if (key < 0 || key > GLFW_KEY_LAST)
return;
// Are we trying to release an already released key?
if (action == GLFW_RELEASE && window->key[key] != GLFW_PRESS)
return;
// Register key action
if (action == GLFW_RELEASE && window->stickyKeys)
window->key[key] = GLFW_STICK;
else
{
if (action == GLFW_PRESS && window->key[key] == GLFW_PRESS)
repeated = GL_TRUE;
window->key[key] = (char) action;
}
// Call user callback function
if (window->keyCallback && !repeated)
window->keyCallback((GLFWwindow*) window, key, action);
}
//========================================================================
// Register (keyboard) character activity
//========================================================================
void _glfwInputChar(_GLFWwindow* window, int character)
{
// Valid Unicode (ISO 10646) character?
if (!((character >= 32 && character <= 126) || character >= 160))
return;
if (window->charCallback)
window->charCallback((GLFWwindow*) window, character);
}
//========================================================================
// Register scroll events
//========================================================================
void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
{
window->scrollX += xoffset;
window->scrollY += yoffset;
if (window->scrollCallback)
window->scrollCallback((GLFWwindow*) window, xoffset, yoffset);
}
//========================================================================
// Register mouse button clicks
//========================================================================
void _glfwInputMouseClick(_GLFWwindow* window, int button, int action)
{
if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
return;
// Register mouse button action
if (action == GLFW_RELEASE && window->stickyMouseButtons)
window->mouseButton[button] = GLFW_STICK;
else
window->mouseButton[button] = (char) action;
if (window->mouseButtonCallback)
window->mouseButtonCallback((GLFWwindow*) window, button, action);
}
//========================================================================
// Register cursor moves
//========================================================================
void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y)
{
if (window->cursorMode == GLFW_CURSOR_CAPTURED)
{
if (!x && !y)
return;
window->cursorPosX += x;
window->cursorPosY += y;
}
else
{
if (window->cursorPosX == x && window->cursorPosY == y)
return;
window->cursorPosX = x;
window->cursorPosY = y;
}
if (window->cursorPosCallback)
{
window->cursorPosCallback((GLFWwindow*) window,
window->cursorPosX,
window->cursorPosY);
}
}
//========================================================================
// Register cursor enter/leave events
//========================================================================
void _glfwInputCursorEnter(_GLFWwindow* window, int entered)
{
if (window->cursorEnterCallback)
window->cursorEnterCallback((GLFWwindow*) window, entered);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Returns the specified input mode of the specified window
//========================================================================
GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
return 0;
}
switch (mode)
{
case GLFW_CURSOR_MODE:
return window->cursorMode;
case GLFW_STICKY_KEYS:
return window->stickyKeys;
case GLFW_STICKY_MOUSE_BUTTONS:
return window->stickyMouseButtons;
default:
_glfwInputError(GLFW_INVALID_ENUM, NULL);
return 0;
}
}
//========================================================================
// Sets the specified input mode of the specified window
//========================================================================
GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
return;
}
switch (mode)
{
case GLFW_CURSOR_MODE:
setCursorMode(window, value);
break;
case GLFW_STICKY_KEYS:
setStickyKeys(window, value ? GL_TRUE : GL_FALSE);
break;
case GLFW_STICKY_MOUSE_BUTTONS:
setStickyMouseButtons(window, value ? GL_TRUE : GL_FALSE);
break;
default:
_glfwInputError(GLFW_INVALID_ENUM, NULL);
break;
}
}
//========================================================================
// Returns the state of the specified key for the specified window
//========================================================================
GLFWAPI int glfwGetKey(GLFWwindow* handle, int key)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
return GLFW_RELEASE;
}
if (key < 0 || key > GLFW_KEY_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "The specified key is invalid");
return GLFW_RELEASE;
}
if (window->key[key] == GLFW_STICK)
{
// Sticky mode: release key now
window->key[key] = GLFW_RELEASE;
return GLFW_PRESS;
}
return (int) window->key[key];
}
//========================================================================
// Returns the state of the specified mouse button for the specified window
//========================================================================
GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
return GLFW_RELEASE;
}
if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM,
"The specified mouse button is invalid");
return GLFW_RELEASE;
}
if (window->mouseButton[button] == GLFW_STICK)
{
// Sticky mode: release mouse button now
window->mouseButton[button] = GLFW_RELEASE;
return GLFW_PRESS;
}
return (int) window->mouseButton[button];
}
//========================================================================
// Returns the last reported cursor position for the specified window
//========================================================================
GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, int* xpos, int* ypos)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
return;
}
if (xpos != NULL)
*xpos = window->cursorPosX;
if (ypos != NULL)
*ypos = window->cursorPosY;
}
//========================================================================
// Sets the cursor position relative to the position of the client area of
// the specified window
//========================================================================
GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, int xpos, int ypos)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
return;
}
if (_glfw.focusedWindow != window)
return;
// Don't do anything if the cursor position did not change
if (xpos == window->cursorPosX && ypos == window->cursorPosY)
return;
// Set GLFW cursor position
window->cursorPosX = xpos;
window->cursorPosY = ypos;
// Do not move physical cursor in locked cursor mode
if (window->cursorMode == GLFW_CURSOR_CAPTURED)
return;
// Update physical cursor position
_glfwPlatformSetCursorPos(window, xpos, ypos);
}
//========================================================================
// Returns the scroll offset for the specified window
//========================================================================
GLFWAPI void glfwGetScrollOffset(GLFWwindow* handle, double* xoffset, double* yoffset)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
return;
}
if (xoffset)
*xoffset = window->scrollX;
if (yoffset)
*yoffset = window->scrollY;
}
//========================================================================
// Set callback function for keyboard input
//========================================================================
GLFWAPI void glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
return;
}
window->keyCallback = cbfun;
}
//========================================================================
// Set callback function for character input
//========================================================================
GLFWAPI void glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
return;
}
window->charCallback = cbfun;
}
//========================================================================
// Set callback function for mouse clicks
//========================================================================
GLFWAPI void glfwSetMouseButtonCallback(GLFWwindow* handle, GLFWmousebuttonfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
return;
}
window->mouseButtonCallback = cbfun;
}
//========================================================================
// Set callback function for mouse moves
//========================================================================
GLFWAPI void glfwSetCursorPosCallback(GLFWwindow* handle, GLFWcursorposfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
return;
}
window->cursorPosCallback = cbfun;
}
//========================================================================
// Set callback function for cursor enter/leave events
//========================================================================
GLFWAPI void glfwSetCursorEnterCallback(GLFWwindow* handle, GLFWcursorenterfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
return;
}
window->cursorEnterCallback = cbfun;
}
//========================================================================
// Set callback function for scroll events
//========================================================================
GLFWAPI void glfwSetScrollCallback(GLFWwindow* handle, GLFWscrollfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwInputError(GLFW_NOT_INITIALIZED, NULL);
return;
}
window->scrollCallback = cbfun;
}