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Home.md

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[![Stand With Ukraine](https://raw.githubusercontent.com/vshymanskyy/StandWithUkraine/main/banner2-direct.svg)](https://standwithukraine.pp.ua)
### Download latest
<img src="https://www.glfw.org/img/favicon/favicon-196x196.png" width=100 align="middle">
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GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
application development. It provides a simple, platform-independent API for
creating windows, contexts and surfaces, reading input, handling events, etc.
creating windows, contexts, and surfaces, reading input, handling events, etc.
GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
GLFW natively supports Windows, macOS and Linux, and other Unix-like systems. On
Linux both X11 and Wayland are supported.
GLFW is licensed under the [zlib/libpng
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The [documentation](https://www.glfw.org/docs/latest/) is available online and is
included in all source and binary archives. See the [release
notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats, and
deprecations in the latest release. For more details see the [version
history](https://www.glfw.org/changelog.html).
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## Contact
On [glfw.org](https://www.glfw.org/) you can find the latest version of GLFW, as
well as news, documentation and other information about the project.
well as news, documentation, and other information about the project.
If you have questions related to the use of GLFW, we have a
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
[Libera.Chat](https://libera.chat/).
If you have a bug to report, a patch to submit or a feature you'd like to
If you have a bug to report, a patch to submit, or a feature you'd like to
request, please file it in the
[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
Finally, if you're interested in helping out with the development of GLFW or
porting it to your favorite platform, join us on the forum, GitHub or IRC.
porting it to your favorite platform, join us on the forum, GitHub, or IRC.