update
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cf91c1a687
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3e8c6d09eb
@ -8,12 +8,18 @@
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static unsigned int CompileShader(unsigned int fragmentShader,const std::string& source){
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auto id = glCreateShader(GL_VERTEX_SHADER);
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auto src = source.c_str();
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glShaderSource(id,1,&src,nullptr);
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glCompileShader(id);
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// TODO Error handing
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return id;
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}
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static int CreateShader(const std::string& vertexShader, const std::string& fragmentShader){
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auto program = glCreateProgram();
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auto vs = CompileShader(GL_VERTEX_SHADER,vertexShader);
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auto fs = CompileShader(GL_FRAGMENT_SHADER,fragmentShader);
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}
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int tests::glfw_shader(unsigned width,unsigned height, std::string title)
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