update
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6b41ac50e9
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748e09a7c2
@ -4,6 +4,7 @@
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namespace py = pybind11;
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namespace tests{
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int glfw_window(unsigned width,unsigned height, std::string title);
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int glfw_shader(unsigned width,unsigned height, std::string title);
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int glfw_black_window(unsigned width,unsigned height,std::string title);
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int glfw_basic_triangle(unsigned width,unsigned height, std::string title);
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}
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52
src/glfw_basic_triangle.cpp
Normal file
52
src/glfw_basic_triangle.cpp
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@ -0,0 +1,52 @@
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#include <glpy.h>
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <iostream>
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int tests::glfw_basic_triangle(unsigned width,unsigned height, std::string title)
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{
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GLFWwindow* window;
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/* Initialize the library */
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if (!glfwInit())
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return -1;
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/* Create a windowed mode window and its OpenGL context */
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window = glfwCreateWindow(width, height, title.c_str(), NULL, NULL);
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if (!window)
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{
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glfwTerminate();
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return -1;
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}
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glfwMakeContextCurrent(window);
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std::cout<<"-- OPEN_GL_VERSION: "<<glGetString(GL_VERSION)<<std::endl;
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/* Make the window's context current */
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glfwMakeContextCurrent(window);
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/* Loop until the user closes the window */
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while (!glfwWindowShouldClose(window))
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{
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/* Render here */
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glClear(GL_COLOR_BUFFER_BIT);
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glBegin(GL_TRIANGLES);
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glVertex2f(-0.5f,-0.5f);
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glVertex2f(0.0f,0.5f);
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glVertex2f(0.5f,-0.5f);
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glEnd();
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/* Swap front and back buffers */
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glfwSwapBuffers(window);
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/* Poll for and process events */
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glfwPollEvents();
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}
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glfwTerminate();
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return 0;
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}
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@ -9,7 +9,7 @@ static int CreateShader(const std::string& vertexShader, const std::string& frag
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unsigned int vs = glCreateShader(GL_VERTEX_SHADER);
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}
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int tests::glfw_window(unsigned width,unsigned height, std::string title)
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int tests::glfw_shader(unsigned width,unsigned height, std::string title)
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{
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GLFWwindow* window;
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11
src/main.cpp
11
src/main.cpp
@ -9,10 +9,15 @@ PYBIND11_MODULE(glpy, m) {
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py::arg("height"),
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py::arg("title")
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);
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tests.def("glfw_window",&tests::glfw_window,
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tests.def("glfw_basic_triangle",&tests::glfw_basic_triangle,
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py::arg("width"),
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py::arg("height"),
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py::arg("title")
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);
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);
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tests.def("glfw_shader",&tests::glfw_shader,
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py::arg("width"),
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py::arg("height"),
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py::arg("title")
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);
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}
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