upate
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cmake_minimum_required(VERSION 3.15)
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cmake_minimum_required(VERSION 3.15)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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project(test_pybind11 VERSION 1.0 DESCRIPTION "a default project" LANGUAGES CXX)
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project(glpy VERSION 1.0 DESCRIPTION "a default project" LANGUAGES CXX)
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file(GLOB_RECURSE SRC src/*.cpp)
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file(GLOB_RECURSE SRC src/*.cpp)
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find_package(Python 3.12.3 COMPONENTS Interpreter Development REQUIRED)
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find_package(Python 3.12.3 COMPONENTS Interpreter Development REQUIRED)
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find_package(pybind11 CONFIG REQUIRED)
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find_package(pybind11 CONFIG REQUIRED)
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41
src/main.cpp
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src/main.cpp
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#include <pybind11/stl.h>
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#include <pybind11/stl.h>
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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int pytest_glfw_window()
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{
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GLFWwindow* window;
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PYBIND11_MODULE(test_pybind11, m) {
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/* Initialize the library */
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m.doc() = "glpy a python opengl project"; // optional module docstring
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if (!glfwInit())
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return -1;
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/* Create a windowed mode window and its OpenGL context */
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window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);
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if (!window)
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{
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glfwTerminate();
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return -1;
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}
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/* Make the window's context current */
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glfwMakeContextCurrent(window);
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/* Loop until the user closes the window */
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while (!glfwWindowShouldClose(window))
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{
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/* Render here */
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glClear(GL_COLOR_BUFFER_BIT);
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/* Swap front and back buffers */
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glfwSwapBuffers(window);
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/* Poll for and process events */
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glfwPollEvents();
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}
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glfwTerminate();
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return 0;
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}
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PYBIND11_MODULE(glpy, m) {
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m.doc() = "glpy a python opengl project"; // optional module docstring
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m.def("pytest_glfw_window",pytest_glfw_window);
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}
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}
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