update
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81578e5e8c
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3bfce1e098
@ -13,7 +13,7 @@
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#include <thread>
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const float POINT_SIZE = 32.0f;
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const unsigned int F_PER_SECOND = 120;
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const unsigned int F_PER_SECOND = 144;
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const float PI = 3.141592653589793238462643383279502884L;
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typedef unsigned int u8;
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@ -50,8 +50,15 @@ void render(){
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static int state = -1;
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state=(state+1)%F_PER_SECOND;
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const float anglePerCircle = 10.0f;
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static float circleSize = 0.0f;
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if(state==0){
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circleSize+=0.1f;
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}
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if(circleSize>1.0f){
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circleSize=0.0f;
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}
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for (u8 i=0;i<u8(float(state)/120.0f*360.0f);i+=anglePerCircle) {
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glVertex3f(std::cos(angleToRad(i)),std::sin(angleToRad(i)),0.0f);
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glVertex3f(std::cos(angleToRad(i))*circleSize,std::sin(angleToRad(i))*circleSize,0.0f);
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}
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glEnd();
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}
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