pybind11/tests/test_operator_overloading.cpp

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/*
tests/test_operator_overloading.cpp -- operator overloading
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Copyright (c) 2016 Wenzel Jakob <wenzel.jakob@epfl.ch>
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All rights reserved. Use of this source code is governed by a
BSD-style license that can be found in the LICENSE file.
*/
#include "pybind11_tests.h"
#include "constructor_stats.h"
#include <pybind11/operators.h>
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class Vector2 {
public:
Improve constructor/destructor tracking This commit rewrites the examples that look for constructor/destructor calls to do so via static variable tracking rather than output parsing. The added ConstructorStats class provides methods to keep track of constructors and destructors, number of default/copy/move constructors, and number of copy/move assignments. It also provides a mechanism for storing values (e.g. for value construction), and then allows all of this to be checked at the end of a test by getting the statistics for a C++ (or python mapping) class. By not relying on the precise pattern of constructions/destructions, but rather simply ensuring that every construction is matched with a destruction on the same object, we ensure that everything that gets created also gets destroyed as expected. This replaces all of the various "std::cout << whatever" code in constructors/destructors with `print_created(this)`/`print_destroyed(this)`/etc. functions which provide similar output, but now has a unified format across the different examples, including a new ### prefix that makes mixed example output and lifecycle events easier to distinguish. With this change, relaxed mode is no longer needed, which enables testing for proper destruction under MSVC, and under any other compiler that generates code calling extra constructors, or optimizes away any constructors. GCC/clang are used as the baseline for move constructors; the tests are adapted to allow more move constructors to be evoked (but other types are constructors much have matching counts). This commit also disables output buffering of tests, as the buffering sometimes results in C++ output ending up in the middle of python output (or vice versa), depending on the OS/python version.
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Vector2(float x, float y) : x(x), y(y) { print_created(this, toString()); }
Vector2(const Vector2 &v) : x(v.x), y(v.y) { print_copy_created(this); }
Vector2(Vector2 &&v) : x(v.x), y(v.y) { print_move_created(this); v.x = v.y = 0; }
~Vector2() { print_destroyed(this); }
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std::string toString() const {
return "[" + std::to_string(x) + ", " + std::to_string(y) + "]";
}
void operator=(const Vector2 &v) {
Improve constructor/destructor tracking This commit rewrites the examples that look for constructor/destructor calls to do so via static variable tracking rather than output parsing. The added ConstructorStats class provides methods to keep track of constructors and destructors, number of default/copy/move constructors, and number of copy/move assignments. It also provides a mechanism for storing values (e.g. for value construction), and then allows all of this to be checked at the end of a test by getting the statistics for a C++ (or python mapping) class. By not relying on the precise pattern of constructions/destructions, but rather simply ensuring that every construction is matched with a destruction on the same object, we ensure that everything that gets created also gets destroyed as expected. This replaces all of the various "std::cout << whatever" code in constructors/destructors with `print_created(this)`/`print_destroyed(this)`/etc. functions which provide similar output, but now has a unified format across the different examples, including a new ### prefix that makes mixed example output and lifecycle events easier to distinguish. With this change, relaxed mode is no longer needed, which enables testing for proper destruction under MSVC, and under any other compiler that generates code calling extra constructors, or optimizes away any constructors. GCC/clang are used as the baseline for move constructors; the tests are adapted to allow more move constructors to be evoked (but other types are constructors much have matching counts). This commit also disables output buffering of tests, as the buffering sometimes results in C++ output ending up in the middle of python output (or vice versa), depending on the OS/python version.
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print_copy_assigned(this);
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x = v.x;
y = v.y;
}
void operator=(Vector2 &&v) {
Improve constructor/destructor tracking This commit rewrites the examples that look for constructor/destructor calls to do so via static variable tracking rather than output parsing. The added ConstructorStats class provides methods to keep track of constructors and destructors, number of default/copy/move constructors, and number of copy/move assignments. It also provides a mechanism for storing values (e.g. for value construction), and then allows all of this to be checked at the end of a test by getting the statistics for a C++ (or python mapping) class. By not relying on the precise pattern of constructions/destructions, but rather simply ensuring that every construction is matched with a destruction on the same object, we ensure that everything that gets created also gets destroyed as expected. This replaces all of the various "std::cout << whatever" code in constructors/destructors with `print_created(this)`/`print_destroyed(this)`/etc. functions which provide similar output, but now has a unified format across the different examples, including a new ### prefix that makes mixed example output and lifecycle events easier to distinguish. With this change, relaxed mode is no longer needed, which enables testing for proper destruction under MSVC, and under any other compiler that generates code calling extra constructors, or optimizes away any constructors. GCC/clang are used as the baseline for move constructors; the tests are adapted to allow more move constructors to be evoked (but other types are constructors much have matching counts). This commit also disables output buffering of tests, as the buffering sometimes results in C++ output ending up in the middle of python output (or vice versa), depending on the OS/python version.
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print_move_assigned(this);
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x = v.x; y = v.y; v.x = v.y = 0;
}
Vector2 operator+(const Vector2 &v) const { return Vector2(x + v.x, y + v.y); }
Vector2 operator-(const Vector2 &v) const { return Vector2(x - v.x, y - v.y); }
Vector2 operator-(float value) const { return Vector2(x - value, y - value); }
Vector2 operator+(float value) const { return Vector2(x + value, y + value); }
Vector2 operator*(float value) const { return Vector2(x * value, y * value); }
Vector2 operator/(float value) const { return Vector2(x / value, y / value); }
Vector2 operator*(const Vector2 &v) const { return Vector2(x * v.x, y * v.y); }
Vector2 operator/(const Vector2 &v) const { return Vector2(x / v.x, y / v.y); }
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Vector2& operator+=(const Vector2 &v) { x += v.x; y += v.y; return *this; }
Vector2& operator-=(const Vector2 &v) { x -= v.x; y -= v.y; return *this; }
Vector2& operator*=(float v) { x *= v; y *= v; return *this; }
Vector2& operator/=(float v) { x /= v; y /= v; return *this; }
Vector2& operator*=(const Vector2 &v) { x *= v.x; y *= v.y; return *this; }
Vector2& operator/=(const Vector2 &v) { x /= v.x; y /= v.y; return *this; }
friend Vector2 operator+(float f, const Vector2 &v) { return Vector2(f + v.x, f + v.y); }
friend Vector2 operator-(float f, const Vector2 &v) { return Vector2(f - v.x, f - v.y); }
friend Vector2 operator*(float f, const Vector2 &v) { return Vector2(f * v.x, f * v.y); }
friend Vector2 operator/(float f, const Vector2 &v) { return Vector2(f / v.x, f / v.y); }
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private:
float x, y;
};
class C1 { };
class C2 { };
int operator+(const C1 &, const C1 &) { return 11; }
int operator+(const C2 &, const C2 &) { return 22; }
int operator+(const C2 &, const C1 &) { return 21; }
int operator+(const C1 &, const C2 &) { return 12; }
struct NestABase {
int value = -2;
};
struct NestA : NestABase {
int value = 3;
NestA& operator+=(int i) { value += i; return *this; }
};
struct NestB {
NestA a;
int value = 4;
NestB& operator-=(int i) { value -= i; return *this; }
};
struct NestC {
NestB b;
int value = 5;
NestC& operator*=(int i) { value *= i; return *this; }
};
test_initializer operator_overloading([](py::module &pm) {
auto m = pm.def_submodule("operators");
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py::class_<Vector2>(m, "Vector2")
.def(py::init<float, float>())
.def(py::self + py::self)
.def(py::self + float())
.def(py::self - py::self)
.def(py::self - float())
.def(py::self * float())
.def(py::self / float())
.def(py::self * py::self)
.def(py::self / py::self)
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.def(py::self += py::self)
.def(py::self -= py::self)
.def(py::self *= float())
.def(py::self /= float())
.def(py::self *= py::self)
.def(py::self /= py::self)
.def(float() + py::self)
.def(float() - py::self)
.def(float() * py::self)
.def(float() / py::self)
Improve constructor/destructor tracking This commit rewrites the examples that look for constructor/destructor calls to do so via static variable tracking rather than output parsing. The added ConstructorStats class provides methods to keep track of constructors and destructors, number of default/copy/move constructors, and number of copy/move assignments. It also provides a mechanism for storing values (e.g. for value construction), and then allows all of this to be checked at the end of a test by getting the statistics for a C++ (or python mapping) class. By not relying on the precise pattern of constructions/destructions, but rather simply ensuring that every construction is matched with a destruction on the same object, we ensure that everything that gets created also gets destroyed as expected. This replaces all of the various "std::cout << whatever" code in constructors/destructors with `print_created(this)`/`print_destroyed(this)`/etc. functions which provide similar output, but now has a unified format across the different examples, including a new ### prefix that makes mixed example output and lifecycle events easier to distinguish. With this change, relaxed mode is no longer needed, which enables testing for proper destruction under MSVC, and under any other compiler that generates code calling extra constructors, or optimizes away any constructors. GCC/clang are used as the baseline for move constructors; the tests are adapted to allow more move constructors to be evoked (but other types are constructors much have matching counts). This commit also disables output buffering of tests, as the buffering sometimes results in C++ output ending up in the middle of python output (or vice versa), depending on the OS/python version.
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.def("__str__", &Vector2::toString)
;
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m.attr("Vector") = m.attr("Vector2");
// #393: need to return NotSupported to ensure correct arithmetic operator behavior
py::class_<C1>(m, "C1")
.def(py::init<>())
.def(py::self + py::self);
py::class_<C2>(m, "C2")
.def(py::init<>())
.def(py::self + py::self)
.def("__add__", [](const C2& c2, const C1& c1) { return c2 + c1; })
.def("__radd__", [](const C2& c2, const C1& c1) { return c1 + c2; });
// #328: first member in a class can't be used in operators
py::class_<NestABase>(m, "NestABase")
.def(py::init<>())
.def_readwrite("value", &NestABase::value);
py::class_<NestA>(m, "NestA")
.def(py::init<>())
.def(py::self += int())
.def("as_base", [](NestA &a) -> NestABase& {
return (NestABase&) a;
}, py::return_value_policy::reference_internal);
py::class_<NestB>(m, "NestB")
.def(py::init<>())
.def(py::self -= int())
.def_readwrite("a", &NestB::a);
py::class_<NestC>(m, "NestC")
.def(py::init<>())
.def(py::self *= int())
.def_readwrite("b", &NestC::b);
m.def("get_NestA", [](const NestA &a) { return a.value; });
m.def("get_NestB", [](const NestB &b) { return b.value; });
m.def("get_NestC", [](const NestC &c) { return c.value; });
});