2015-10-13 00:57:16 +00:00
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.. _cmake:
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Building with CMake
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===================
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The following snippet should be a good starting point to create bindings across
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platforms. It assumes that the code is located in a file named :file:`example.cpp`,
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and that the pybind11 repository is located in a subdirectory named :file:`pybind11`.
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.. code-block:: cmake
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cmake_minimum_required(VERSION 2.8)
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project(example)
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# Add a CMake parameter for choosing a desired Python version
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set(EXAMPLE_PYTHON_VERSION "" CACHE STRING "Python version to use for compiling the example library")
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# Set a default build configuration if none is specified. 'MinSizeRel' produces the smallest binaries
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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message(STATUS "Setting build type to 'MinSizeRel' as none was specified.")
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set(CMAKE_BUILD_TYPE MinSizeRel CACHE STRING "Choose the type of build." FORCE)
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set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release"
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"MinSizeRel" "RelWithDebInfo")
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endif()
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string(TOUPPER "${CMAKE_BUILD_TYPE}" U_CMAKE_BUILD_TYPE)
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# Try to autodetect Python (can be overridden manually if needed)
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set(Python_ADDITIONAL_VERSIONS 3.4 3.5 3.6)
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find_package(PythonLibs ${EXAMPLE_PYTHON_VERSION} REQUIRED)
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if (UNIX)
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# Enable C++11 mode
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
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# Enable link time optimization and set the default symbol
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# visibility to hidden (very important to obtain small binaries)
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if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -flto")
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endif()
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endif()
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# Include path for Python header files
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include_directories(${PYTHON_INCLUDE_DIR})
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# Include path for pybind11 header files -- this may need to be changed depending on your setup
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include_directories(${PROJECT_SOURCE_DIR}/pybind11/include)
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# Create the binding library
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add_library(example SHARED
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example.cpp
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# ... extra files go here ...
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)
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# Don't add a 'lib' prefix to the shared library
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set_target_properties(example PROPERTIES PREFIX "")
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if (WIN32)
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if (MSVC)
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# Enforce size-based optimization and link time code generation
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# on MSVC (~30% smaller binaries in experiments). /bigobj is needed
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# for bigger binding projects due to the limit to 64k addressable sections
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# /MP enables multithreaded builds (relevant when there are many files).
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set_target_properties(example PROPERTIES COMPILE_FLAGS "/Os /GL /MP /bigobj")
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set_target_properties(example PROPERTIES LINK_FLAGS "/LTCG")
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endif()
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# .PYD file extension on Windows
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set_target_properties(example PROPERTIES SUFFIX ".pyd")
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# Link against the Python shared library
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target_link_libraries(example ${PYTHON_LIBRARY})
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elseif (UNIX)
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# It's quite common to have multiple copies of the same Python version
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# installed on one's system. E.g.: one copy from the OS and another copy
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# that's statically linked into an application like Blender or Maya.
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# If we link our plugin library against the OS Python here and import it
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# into Blender or Maya later on, this will cause segfaults when multiple
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# conflicting Python instances are active at the same time.
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2015-10-13 21:21:54 +00:00
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# Windows is not affected by this issue since it handles DLL imports
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2015-10-13 00:57:16 +00:00
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# differently. The solution for Linux and Mac OS is simple: we just don't
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# link against the Python library. The resulting shared library will have
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# missing symbols, but that's perfectly fine -- they will be resolved at
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# import time.
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# .SO file extension on Linux/Mac OS
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set_target_properties(example PROPERTIES SUFFIX ".so")
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# Strip unnecessary sections of the binary on Linux/Mac OS
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if(APPLE)
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set_target_properties(example PROPERTIES MACOSX_RPATH ".")
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set_target_properties(example PROPERTIES LINK_FLAGS "-undefined dynamic_lookup -dead_strip")
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if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG)
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add_custom_command(TARGET example POST_BUILD COMMAND strip -u -r ${PROJECT_BINARY_DIR}/example.so)
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endif()
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else()
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if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG)
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add_custom_command(TARGET example POST_BUILD COMMAND strip ${PROJECT_BINARY_DIR}/example.so)
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endif()
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endif()
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endif()
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