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Use 'override' rather than 'virtual' for overrides
Minor change that makes this example more compliant with the C++ Core Guidelines.
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@ -36,7 +36,7 @@ class PyExampleVirt : public ExampleVirt {
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public:
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using ExampleVirt::ExampleVirt; /* Inherit constructors */
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virtual int run(int value) {
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int run(int value) override {
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/* Generate wrapping code that enables native function overloading */
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PYBIND11_OVERLOAD(
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int, /* Return type */
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@ -46,7 +46,7 @@ public:
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);
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}
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virtual bool run_bool() {
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bool run_bool() override {
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PYBIND11_OVERLOAD_PURE(
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bool, /* Return type */
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ExampleVirt, /* Parent class */
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@ -56,7 +56,7 @@ public:
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);
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}
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virtual void pure_virtual() {
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void pure_virtual() override {
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PYBIND11_OVERLOAD_PURE(
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void, /* Return type */
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ExampleVirt, /* Parent class */
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@ -107,11 +107,11 @@ public:
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};
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class NCVirtTrampoline : public NCVirt {
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#if !defined(__INTEL_COMPILER)
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virtual NonCopyable get_noncopyable(int a, int b) {
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NonCopyable get_noncopyable(int a, int b) override {
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PYBIND11_OVERLOAD(NonCopyable, NCVirt, get_noncopyable, a, b);
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}
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#endif
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virtual Movable get_movable(int a, int b) {
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Movable get_movable(int a, int b) override {
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PYBIND11_OVERLOAD_PURE(Movable, NCVirt, get_movable, a, b);
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}
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};
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