Add CMake function pybind11_add_module()

The function creates a pybind11 module using the specified source files.
This commit is contained in:
Dean Moldovan 2016-05-22 22:23:18 +02:00
parent 928fff649f
commit 4563e9a8cd

View File

@ -5,7 +5,7 @@
# All rights reserved. Use of this source code is governed by a
# BSD-style license that can be found in the LICENSE file.
cmake_minimum_required(VERSION 2.8)
cmake_minimum_required(VERSION 2.8.12)
project(pybind11)
@ -30,23 +30,9 @@ set(Python_ADDITIONAL_VERSIONS 3.4 3.5 3.6 3.7)
find_package(PythonLibsNew ${PYBIND11_PYTHON_VERSION} REQUIRED)
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang" OR CMAKE_CXX_COMPILER_ID MATCHES "GNU" OR CMAKE_CXX_COMPILER_ID MATCHES "Intel")
CHECK_CXX_COMPILER_FLAG("-std=c++14" HAS_CPP14_FLAG)
CHECK_CXX_COMPILER_FLAG("-std=c++11" HAS_CPP11_FLAG)
if (HAS_CPP14_FLAG)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14")
elseif (HAS_CPP11_FLAG)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
else()
message(FATAL_ERROR "Unsupported compiler -- pybind11 requires C++11 support!")
endif()
# Enable link time optimization and set the default symbol
# visibility to hidden (very important to obtain small binaries)
if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG)
# Default symbol visibility
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden")
# Check for Link Time Optimization support
# (GCC/Clang)
CHECK_CXX_COMPILER_FLAG("-flto" HAS_LTO_FLAG)
@ -75,15 +61,64 @@ elseif ("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" OR "${CMAKE_CXX_COMPILER_ID}"
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
endif()
# Cache variables so pybind11_add_module can be used in parent projects
set(PYBIND11_INCLUDE_DIR "${CMAKE_CURRENT_LIST_DIR}/include" CACHE INTERNAL "")
set(PYTHON_INCLUDE_DIRS ${PYTHON_INCLUDE_DIRS} CACHE INTERNAL "")
set(PYTHON_MODULE_PREFIX ${PYTHON_MODULE_PREFIX} CACHE INTERNAL "")
set(PYTHON_MODULE_EXTENSION ${PYTHON_MODULE_EXTENSION} CACHE INTERNAL "")
# Check if Eigen is available
find_package(Eigen3 QUIET)
# Build a Python extension module:
# pybind11_add_module(<name> source1 [source2 ...])
#
function(pybind11_add_module target_name)
add_library(${target_name} MODULE ${ARGN})
target_include_directories(${target_name} PUBLIC ${PYBIND11_INCLUDE_DIR} ${PYTHON_INCLUDE_DIRS})
# Include path for pybind11 header files
include_directories(include)
# The prefix and extension are provided by FindPythonLibsNew.cmake
set_target_properties(${target_name} PROPERTIES PREFIX "${PYTHON_MODULE_PREFIX}")
set_target_properties(${target_name} PROPERTIES SUFFIX "${PYTHON_MODULE_EXTENSION}")
# Include path for Python header files
include_directories(${PYTHON_INCLUDE_DIRS})
# It's quite common to have multiple copies of the same Python version
# installed on one's system. E.g.: one copy from the OS and another copy
# that's statically linked into an application like Blender or Maya.
# If we link our plugin library against the OS Python here and import it
# into Blender or Maya later on, this will cause segfaults when multiple
# conflicting Python instances are active at the same time (even when they
# are of the same version).
# Windows is not affected by this issue since it handles DLL imports
# differently. The solution for Linux and Mac OS is simple: we just don't
# link against the Python library. The resulting shared library will have
# missing symbols, but that's perfectly fine -- they will be resolved at
# import time.
if(MSVC)
target_link_libraries(${target_name} ${PYTHON_LIBRARIES})
elseif(APPLE)
# Make sure OS X does not have any issues with missing symbols
set_target_properties(${target_name} PROPERTIES MACOSX_RPATH ".")
target_link_libraries(${target_name} PRIVATE "-undefined dynamic_lookup")
endif()
# Make sure C++11/14 are enabled
if(NOT MSVC)
check_cxx_compiler_flag("-std=c++14" HAS_CPP14_FLAG)
check_cxx_compiler_flag("-std=c++11" HAS_CPP11_FLAG)
if (HAS_CPP14_FLAG)
target_compile_options(${target_name} PUBLIC "-std=c++14")
elseif (HAS_CPP11_FLAG)
target_compile_options(${target_name} PUBLIC "-std=c++11")
else()
message(FATAL_ERROR "Unsupported compiler -- pybind11 requires C++11 support!")
endif()
string(TOUPPER "${CMAKE_BUILD_TYPE}" U_CMAKE_BUILD_TYPE)
if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG)
# Default symbol visibility
target_compile_options(${target_name} PRIVATE "-fvisibility=hidden")
endif()
endif()
endfunction()
set(PYBIND11_HEADERS
include/pybind11/attr.h
@ -123,24 +158,22 @@ set(PYBIND11_EXAMPLES
example/issues.cpp
)
# Check if Eigen is available
find_package(Eigen3 QUIET)
if (EIGEN3_FOUND)
include_directories(${EIGEN3_INCLUDE_DIR})
list(APPEND PYBIND11_EXAMPLES example/eigen.cpp)
add_definitions(-DPYBIND11_TEST_EIGEN)
message(STATUS "Building Eigen testcase")
else()
message(STATUS "NOT Building Eigen testcase")
endif()
# Create the binding library
add_library(example SHARED
${PYBIND11_HEADERS}
example/example.cpp
${PYBIND11_EXAMPLES}
)
# Don't add a 'lib' prefix to the shared library
set_target_properties(example PROPERTIES PREFIX "")
pybind11_add_module(example example/example.cpp ${PYBIND11_EXAMPLES})
if (EIGEN3_FOUND)
target_include_directories(example PRIVATE ${EIGEN3_INCLUDE_DIR})
target_compile_definitions(example PRIVATE -DPYBIND11_TEST_EIGEN)
endif()
# Always write the output file directly into the 'example' directory (even on MSVC)
set(CompilerFlags
@ -169,30 +202,7 @@ if (WIN32)
set_property(TARGET example APPEND_STRING PROPERTY LINK_FLAGS_MINSIZEREL "/LTCG ")
set_property(TARGET example APPEND_STRING PROPERTY LINK_FLAGS_RELWITHDEBINFO "/LTCG ")
endif()
# .PYD file extension on Windows
set_target_properties(example PROPERTIES SUFFIX ".pyd")
# Link against the Python shared library
target_link_libraries(example ${PYTHON_LIBRARIES})
elseif (UNIX)
# It's quite common to have multiple copies of the same Python version
# installed on one's system. E.g.: one copy from the OS and another copy
# that's statically linked into an application like Blender or Maya.
# If we link our plugin library against the OS Python here and import it
# into Blender or Maya later on, this will cause segfaults when multiple
# conflicting Python instances are active at the same time (even when they
# are of the same version).
# Windows is not affected by this issue since it handles DLL imports
# differently. The solution for Linux and Mac OS is simple: we just don't
# link against the Python library. The resulting shared library will have
# missing symbols, but that's perfectly fine -- they will be resolved at
# import time.
# .SO file extension on Linux/Mac OS
set_target_properties(example PROPERTIES SUFFIX ".so")
# Optimize for a small binary size
if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG)
set_target_properties(example PROPERTIES COMPILE_FLAGS "-Os")
@ -200,14 +210,12 @@ elseif (UNIX)
# Strip unnecessary sections of the binary on Linux/Mac OS
if(APPLE)
set_target_properties(example PROPERTIES MACOSX_RPATH ".")
set_target_properties(example PROPERTIES LINK_FLAGS "-undefined dynamic_lookup ")
if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG)
add_custom_command(TARGET example POST_BUILD COMMAND strip -u -r ${PROJECT_SOURCE_DIR}/example/example.so)
add_custom_command(TARGET example POST_BUILD COMMAND strip -u -r $<TARGET_FILE:example>)
endif()
else()
if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG)
add_custom_command(TARGET example POST_BUILD COMMAND strip ${PROJECT_SOURCE_DIR}/example/example.so)
add_custom_command(TARGET example POST_BUILD COMMAND strip $<TARGET_FILE:example>)
endif()
endif()
endif()