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added a comment about symbol visibility
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@ -1068,11 +1068,11 @@ like so:
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Partitioning code over multiple extension modules
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Partitioning code over multiple extension modules
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=================================================
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=================================================
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It's straightforward to split binding code over multiple extension modules, while
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It's straightforward to split binding code over multiple extension modules,
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referencing types that are declared elsewhere. Everything "just" works without any special
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while referencing types that are declared elsewhere. Everything "just" works
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precautions. One exception to this rule occurs when extending a type declared
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without any special precautions. One exception to this rule occurs when
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in another extension module. Recall the basic example from Section
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extending a type declared in another extension module. Recall the basic example
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:ref:`inheritance`.
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from Section :ref:`inheritance`.
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.. code-block:: cpp
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.. code-block:: cpp
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@ -1113,6 +1113,26 @@ module ``basic`` has been executed.
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Naturally, both methods will fail when there are cyclic dependencies.
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Naturally, both methods will fail when there are cyclic dependencies.
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Note that compiling code which has its default symbol visibility set to
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*hidden* (e.g. via the command line flag ``-fvisibility=hidden`` on GCC/Clang) can interfere with the
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ability to access types defined in another extension module. Workarounds
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include changing the global symbol visibility (not recommended, because it will
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lead unnecessarily large binaries) or manually exporting types that are
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accessed by multiple extension modules:
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.. code-block:: cpp
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#ifdef _WIN32
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# define EXPORT_TYPE __declspec(dllexport)
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#else
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# define EXPORT_TYPE __attribute__ ((visibility("default")))
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#endif
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class EXPORT_TYPE Dog : public Animal {
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...
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};
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Treating STL data structures as opaque objects
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Treating STL data structures as opaque objects
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==============================================
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==============================================
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