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don't throw an exception when python deallocates an object which still exists on the C++ side
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6d6fd099db
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@ -292,6 +292,9 @@ public:
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PYBIND_TYPE_CASTER(void_type, "None");
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PYBIND_TYPE_CASTER(void_type, "None");
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};
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};
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template <> class type_caster<void> : public type_caster<void_type> {
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};
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template <> class type_caster<bool> {
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template <> class type_caster<bool> {
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public:
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public:
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bool load(PyObject *src, bool) {
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bool load(PyObject *src, bool) {
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@ -883,6 +883,8 @@ public:
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inline function get_overload(const void *this_ptr, const char *name) {
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inline function get_overload(const void *this_ptr, const char *name) {
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handle py_object = detail::get_object_handle(this_ptr);
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handle py_object = detail::get_object_handle(this_ptr);
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if (!py_object)
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return function();
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handle type = py_object.get_type();
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handle type = py_object.get_type();
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auto key = std::make_pair(type.ptr(), name);
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auto key = std::make_pair(type.ptr(), name);
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@ -400,7 +400,7 @@ inline handle get_object_handle(const void *ptr) {
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auto instances = get_internals().registered_instances;
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auto instances = get_internals().registered_instances;
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auto it = instances.find(ptr);
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auto it = instances.find(ptr);
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if (it == instances.end())
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if (it == instances.end())
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throw std::runtime_error("Internal error: could not acquire Python handle of a C++ object");
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return handle();
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return it->second;
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return it->second;
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}
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}
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