# CMakeLists.txt -- Build system for the pybind11 examples # # Copyright (c) 2015 Wenzel Jakob # # All rights reserved. Use of this source code is governed by a # BSD-style license that can be found in the LICENSE file. cmake_minimum_required(VERSION 2.8) project(pybind11) # Add a CMake parameter for choosing a desired Python version set(PYBIND_PYTHON_VERSION "" CACHE STRING "Python version to use for compiling the example application") # Set a default build configuration if none is specified. 'MinSizeRel' produces the smallest binaries if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) message(STATUS "Setting build type to 'MinSizeRel' as none was specified.") set(CMAKE_BUILD_TYPE MinSizeRel CACHE STRING "Choose the type of build." FORCE) set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo") endif() string(TOUPPER "${CMAKE_BUILD_TYPE}" U_CMAKE_BUILD_TYPE) set(Python_ADDITIONAL_VERSIONS 3.4 3.5 3.6) find_package(PythonLibs ${PYBIND_PYTHON_VERSION} REQUIRED) find_package(PythonInterp ${PYBIND_PYTHON_VERSION} REQUIRED) if (UNIX) # Enable C++11 mode set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") # Enable link time optimization and set the default symbol # visibility to hidden (very important to obtain small binaries) if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -flto") endif() endif() # Compile with compiler warnings turned on if(MSVC) if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]") string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}") else() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4") endif() else() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra") endif() # Include path for Python header files include_directories(${PYTHON_INCLUDE_DIR}) # Include path for pybind11 header files include_directories(include) # Create the binding library add_library(example SHARED include/pybind11/cast.h include/pybind11/common.h include/pybind11/operators.h include/pybind11/pybind11.h include/pybind11/pytypes.h include/pybind11/typeid.h include/pybind11/numpy.h example/example.cpp example/example1.cpp example/example2.cpp example/example3.cpp example/example4.cpp example/example5.cpp example/example6.cpp example/example7.cpp example/example8.cpp example/example9.cpp example/example10.cpp example/example11.cpp example/example12.cpp ) # Don't add a 'lib' prefix to the shared library set_target_properties(example PROPERTIES PREFIX "") # Always write the output file directly into the 'example' directory (even on MSVC) set(CompilerFlags LIBRARY_OUTPUT_DIRECTORY LIBRARY_OUTPUT_DIRECTORY_RELEASE LIBRARY_OUTPUT_DIRECTORY_DEBUG LIBRARY_OUTPUT_DIRECTORY_MINSIZEREL LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO RUNTIME_OUTPUT_DIRECTORY RUNTIME_OUTPUT_DIRECTORY_RELEASE RUNTIME_OUTPUT_DIRECTORY_DEBUG RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO) foreach(CompilerFlag ${CompilerFlags}) set_target_properties(example PROPERTIES ${CompilerFlag} ${PROJECT_SOURCE_DIR}/example) endforeach() if (WIN32) if (MSVC) # Enforce size-based optimization and link time code generation # on MSVC (~30% smaller binaries in experiments). /bigobj is needed # for bigger binding projects due to the limit to 64k addressable sections # /MP enables multithreaded builds (relevant when there are many files). set_target_properties(example PROPERTIES COMPILE_FLAGS "/Os /GL /MP /bigobj") set_target_properties(example PROPERTIES LINK_FLAGS "/LTCG") endif() # .PYD file extension on Windows set_target_properties(example PROPERTIES SUFFIX ".pyd") # Link against the Python shared library target_link_libraries(example ${PYTHON_LIBRARY}) elseif (UNIX) # It's quite common to have multiple copies of the same Python version # installed on one's system. E.g.: one copy from the OS and another copy # that's statically linked into an application like Blender or Maya. # If we link our plugin library against the OS Python here and import it # into Blender or Maya later on, this will cause segfaults when multiple # conflicting Python instances are active at the same time. # Windows is not affected by this issue since it handles DLL imports # differently. The solution for Linux and Mac OS is simple: we just don't # link against the Python library. The resulting shared library will have # missing symbols, but that's perfectly fine -- they will be resolved at # import time. # .SO file extension on Linux/Mac OS set_target_properties(example PROPERTIES SUFFIX ".so") # Optimize for a small binary size if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG) set_target_properties(example PROPERTIES COMPILE_FLAGS "-Os") endif() # Strip unnecessary sections of the binary on Linux/Mac OS if(APPLE) set_target_properties(example PROPERTIES MACOSX_RPATH ".") set_target_properties(example PROPERTIES LINK_FLAGS "-undefined dynamic_lookup -dead_strip") if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG) add_custom_command(TARGET example POST_BUILD COMMAND strip -u -r ${PROJECT_SOURCE_DIR}/example/example.so) endif() else() if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG) add_custom_command(TARGET example POST_BUILD COMMAND strip ${PROJECT_SOURCE_DIR}/example/example.so) endif() endif() endif() enable_testing() set(RUN_TEST ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/example/run_test.py) foreach(i RANGE 1 12) add_test(NAME example${i} COMMAND ${RUN_TEST} example${i}) endforeach()