.. _cmake: Building with CMake =================== The following snippet should be a good starting point to create bindings across platforms. It assumes that the code is located in a file named :file:`example.cpp`, and that the pybind11 repository is located in a subdirectory named :file:`pybind11`. .. code-block:: cmake cmake_minimum_required(VERSION 2.8) project(example) # Add a CMake parameter for choosing a desired Python version set(EXAMPLE_PYTHON_VERSION "" CACHE STRING "Python version to use for compiling the example library") include(CheckCXXCompilerFlag) # Set a default build configuration if none is specified. 'MinSizeRel' produces the smallest binaries if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) message(STATUS "Setting build type to 'MinSizeRel' as none was specified.") set(CMAKE_BUILD_TYPE MinSizeRel CACHE STRING "Choose the type of build." FORCE) set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo") endif() string(TOUPPER "${CMAKE_BUILD_TYPE}" U_CMAKE_BUILD_TYPE) # Try to autodetect Python (can be overridden manually if needed) set(Python_ADDITIONAL_VERSIONS 3.4 3.5 3.6 3.7) if (NOT ${PYBIND11_PYTHON_VERSION} STREQUAL "") find_package(PythonLibs ${PYBIND11_PYTHON_VERSION} EXACT) if (NOT PythonLibs_FOUND) find_package(PythonLibs ${PYBIND11_PYTHON_VERSION} REQUIRED) endif() else() find_package(PythonLibs REQUIRED) endif() find_package(PythonInterp ${PYTHONLIBS_VERSION_STRING} EXACT REQUIRED) # Uncomment the following line if you will also require a matching Python interpreter # find_package(PythonInterp ${PYTHONLIBS_VERSION_STRING} EXACT REQUIRED) if (CMAKE_CXX_COMPILER_ID MATCHES "Clang" OR CMAKE_CXX_COMPILER_ID MATCHES "GNU") CHECK_CXX_COMPILER_FLAG("-std=c++14" HAS_CPP14_FLAG) CHECK_CXX_COMPILER_FLAG("-std=c++11" HAS_CPP11_FLAG) if (HAS_CPP14_FLAG) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14") elseif (HAS_CPP11_FLAG) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") else() message(FATAL_ERROR "Unsupported compiler -- at least C++11 support is needed!") endif() # Enable link time optimization and set the default symbol # visibility to hidden (very important to obtain small binaries) if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG) # Default symbol visibility set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden") # Check for Link Time Optimization support CHECK_CXX_COMPILER_FLAG("-flto" HAS_LTO_FLAG) if (HAS_LTO_FLAG) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -flto") endif() endif() endif() # Include path for Python header files include_directories(${PYTHON_INCLUDE_DIR}) # Include path for pybind11 header files -- this may need to be changed depending on your setup include_directories(${PROJECT_SOURCE_DIR}/pybind11/include) # Create the binding library add_library(example SHARED example.cpp # ... extra files go here ... ) # Don't add a 'lib' prefix to the shared library set_target_properties(example PROPERTIES PREFIX "") if (WIN32) if (MSVC) # Enforce size-based optimization and link time code generation # on MSVC (~30% smaller binaries in experiments). /bigobj is needed # for bigger binding projects due to the limit to 64k addressable sections # /MP enables multithreaded builds (relevant when there are many files). set_target_properties(example PROPERTIES COMPILE_FLAGS "/Os /GL /MP /bigobj") set_target_properties(example PROPERTIES LINK_FLAGS "/LTCG") endif() # .PYD file extension on Windows set_target_properties(example PROPERTIES SUFFIX ".pyd") # Link against the Python shared library target_link_libraries(example ${PYTHON_LIBRARY}) elseif (UNIX) # It's quite common to have multiple copies of the same Python version # installed on one's system. E.g.: one copy from the OS and another copy # that's statically linked into an application like Blender or Maya. # If we link our plugin library against the OS Python here and import it # into Blender or Maya later on, this will cause segfaults when multiple # conflicting Python instances are active at the same time (even when they # are of the same version). # Windows is not affected by this issue since it handles DLL imports # differently. The solution for Linux and Mac OS is simple: we just don't # link against the Python library. The resulting shared library will have # missing symbols, but that's perfectly fine -- they will be resolved at # import time. # .SO file extension on Linux/Mac OS set_target_properties(example PROPERTIES SUFFIX ".so") # Strip unnecessary sections of the binary on Linux/Mac OS if(APPLE) set_target_properties(example PROPERTIES MACOSX_RPATH ".") set_target_properties(example PROPERTIES LINK_FLAGS "-undefined dynamic_lookup ") if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG) add_custom_command(TARGET example POST_BUILD COMMAND strip -u -r ${PROJECT_BINARY_DIR}/example.so) endif() else() if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG) add_custom_command(TARGET example POST_BUILD COMMAND strip ${PROJECT_BINARY_DIR}/example.so) endif() endif() endif()