/* example/example3.cpp -- Example 3: operator overloading Copyright (c) 2015 Wenzel Jakob All rights reserved. Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. */ #include "example.h" #include class Vector2 { public: Vector2(float x, float y) : x(x), y(y) { std::cout << "Value constructor" << std::endl; } Vector2(const Vector2 &v) : x(v.x), y(v.y) { std::cout << "Copy constructor" << std::endl; } Vector2(Vector2 &&v) : x(v.x), y(v.y) { std::cout << "Move constructor" << std::endl; v.x = v.y = 0; } ~Vector2() { std::cout << "Destructor." << std::endl; } std::string toString() const { return "[" + std::to_string(x) + ", " + std::to_string(y) + "]"; } void operator=(const Vector2 &v) { cout << "Assignment operator" << endl; x = v.x; y = v.y; } void operator=(Vector2 &&v) { cout << "Move assignment operator" << endl; x = v.x; y = v.y; v.x = v.y = 0; } Vector2 operator+(const Vector2 &v) const { return Vector2(x + v.x, y + v.y); } Vector2 operator-(const Vector2 &v) const { return Vector2(x - v.x, y - v.y); } Vector2 operator-(float value) const { return Vector2(x - value, y - value); } Vector2 operator+(float value) const { return Vector2(x + value, y + value); } Vector2 operator*(float value) const { return Vector2(x * value, y * value); } Vector2 operator/(float value) const { return Vector2(x / value, y / value); } Vector2& operator+=(const Vector2 &v) { x += v.x; y += v.y; return *this; } Vector2& operator-=(const Vector2 &v) { x -= v.x; y -= v.y; return *this; } Vector2& operator*=(float v) { x *= v; y *= v; return *this; } Vector2& operator/=(float v) { x /= v; y /= v; return *this; } private: float x, y; }; void init_ex3(py::module &m) { py::class_(m, "Vector2") .def(py::init()) .def(py::self + py::self) .def(py::self + float()) .def(py::self - py::self) .def(py::self - float()) .def(py::self * float()) .def(py::self / float()) .def(py::self += py::self) .def(py::self -= py::self) .def(py::self *= float()) .def(py::self /= float()) .def("__str__", &Vector2::toString); m.attr("Vector") = m.attr("Vector2"); }