update
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commit
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12
src/main.cpp
12
src/main.cpp
@ -61,8 +61,8 @@ struct Test{
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struct ProgramRet{
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struct ProgramRet{
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#ifdef _WIN32
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#ifdef _WIN32
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time_point<system_clock> start;
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time_point<steady_clock> start;
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time_point<system_clock> end;
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time_point<steady_clock> end;
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#else
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#else
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time_point<system_clock> start;
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time_point<system_clock> start;
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time_point<system_clock> end;
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time_point<system_clock> end;
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@ -71,14 +71,18 @@ struct ProgramRet{
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path outPath;
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path outPath;
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unsigned int id;
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unsigned int id;
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friend std::ostream& operator<<(std::ostream&os,ProgramRet&ret){
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friend std::ostream& operator<<(std::ostream&os,ProgramRet&ret){
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#ifdef _WIN32
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os<<"ProgramRet { "<<" outPath: "<<ret.outPath<<" ,id: "<<ret.id<<" }";
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#else
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os<<"ProgramRet { start: "<<ret.start<<" ,end: "<<ret.end<<" ,outPath: "<<ret.outPath<<" ,id: "<<ret.id<<" }";
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os<<"ProgramRet { start: "<<ret.start<<" ,end: "<<ret.end<<" ,outPath: "<<ret.outPath<<" ,id: "<<ret.id<<" }";
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#endif
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return os;
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return os;
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}
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}
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};
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};
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template<typename T>
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template<typename T>
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T getValueOrPanic(T value);
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T getValueOrPanic(T value);
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int compareFiles(const std::string& path1, const std::string& path2);
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int compareFiles(const path &path1, const path &path2) ;
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struct Statu{
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struct Statu{
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bool isTLE = false;
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bool isTLE = false;
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@ -260,7 +264,7 @@ void trimTrailingWhitespace(std::string& str) {
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}).base(), str.end());
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}).base(), str.end());
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}
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}
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int compareFiles(const std::string& path1, const std::string& path2) {
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int compareFiles(const path &path1, const path &path2) {
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std::ifstream file1(path1);
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std::ifstream file1(path1);
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std::ifstream file2(path2);
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std::ifstream file2(path2);
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69
xmake.lua
69
xmake.lua
@ -7,72 +7,3 @@ target("xj")
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set_kind("binary")
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set_kind("binary")
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add_files("src/*.cpp")
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add_files("src/*.cpp")
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add_packages("jsoncpp")
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add_packages("jsoncpp")
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--
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-- If you want to known more usage about xmake, please see https://xmake.io
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--
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-- ## FAQ
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--
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-- You can enter the project directory firstly before building project.
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--
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-- $ cd projectdir
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--
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-- 1. How to build project?
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--
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-- $ xmake
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--
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-- 2. How to configure project?
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--
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-- $ xmake f -p [macosx|linux|iphoneos ..] -a [x86_64|i386|arm64 ..] -m [debug|release]
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--
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-- 3. Where is the build output directory?
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--
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-- The default output directory is `./build` and you can configure the output directory.
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--
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-- $ xmake f -o outputdir
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-- $ xmake
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--
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-- 4. How to run and debug target after building project?
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--
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-- $ xmake run [targetname]
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-- $ xmake run -d [targetname]
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--
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-- 5. How to install target to the system directory or other output directory?
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--
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-- $ xmake install
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-- $ xmake install -o installdir
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--
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-- 6. Add some frequently-used compilation flags in xmake.lua
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--
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-- @code
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-- -- add debug and release modes
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-- add_rules("mode.debug", "mode.release")
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--
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-- -- add macro definition
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-- add_defines("NDEBUG", "_GNU_SOURCE=1")
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--
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-- -- set warning all as error
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-- set_warnings("all", "error")
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--
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-- -- set language: c99, c++11
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-- set_languages("c99", "c++11")
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--
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-- -- set optimization: none, faster, fastest, smallest
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-- set_optimize("fastest")
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--
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-- -- add include search directories
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-- add_includedirs("/usr/include", "/usr/local/include")
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--
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-- -- add link libraries and search directories
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-- add_links("tbox")
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-- add_linkdirs("/usr/local/lib", "/usr/lib")
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--
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-- -- add system link libraries
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-- add_syslinks("z", "pthread")
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--
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-- -- add compilation and link flags
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-- add_cxflags("-stdnolib", "-fno-strict-aliasing")
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-- add_ldflags("-L/usr/local/lib", "-lpthread", {force = true})
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--
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-- @endcode
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--
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