ccls/src/project.h

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#pragma once
#include "config.h"
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#include "method.h"
#include <functional>
#include <mutex>
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#include <optional>
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#include <string>
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#include <unordered_map>
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#include <vector>
class QueueManager;
struct WorkingFiles;
struct Project {
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struct Entry {
std::string filename;
std::vector<std::string> args;
// If true, this entry is inferred and was not read from disk.
bool is_inferred = false;
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};
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// Include directories for "" headers
std::vector<std::string> quote_include_directories;
// Include directories for <> headers
std::vector<std::string> angle_include_directories;
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std::vector<Entry> entries;
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std::unordered_map<std::string, int> absolute_path_to_entry_index_;
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// Loads a project for the given |directory|.
//
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// If |config->compilationDatabaseDirectory| is not empty, look for .ccls or
// compile_commands.json in it, otherwise they are retrieved in
// |root_directory|.
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// For .ccls, recursive directory listing is used and files with known
// suffixes are indexed. .ccls files can exist in subdirectories and they
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// will affect flags in their subtrees (relative paths are relative to the
// project root, not subdirectories). For compile_commands.json, its entries
// are indexed.
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void Load(const std::string& root_directory);
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// Lookup the CompilationEntry for |filename|. If no entry was found this
// will infer one based on existing project structure.
Entry FindCompilationEntryForFile(const std::string& filename);
// If the client has overridden the flags, or specified them for a file
// that is not in the compilation_database.json make sure those changes
// are permanent.
void SetFlagsForFile(
const std::vector<std::string>& flags,
const std::string& path);
// Run |action| on every file in the project.
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void ForAllFilteredFiles(
std::function<void(int i, const Entry& entry)> action);
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void Index(QueueManager* queue, WorkingFiles* wfiles, lsRequestId id);
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};