GLEW(https://github.com/nigels-com/glew, source updated nightly) with Cmake and pre-generated sources
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Tom Fogal 266f2b4ceb Remove lib and bin directories when cleaning.
To ensure developers will end up with the same configuration as a
freshly-cloned repository -- and thereby making sure we catch bugs
like edc3c1 earlier.
2011-01-25 14:38:44 -07:00
auto Fixed glGetVertexAttribPointerv and glGetShaderSource parameters. 2011-01-19 07:51:16 -06:00
build/vc6 Set DLL base address to 0x62AA0000, rather than defaulting to 0x10000000 2009-12-31 03:35:09 +00:00
config GLEW 1.5.7 release - documentation updates, version increment 2010-11-03 23:33:28 +00:00
doc Fixup for web index.html 2010-11-04 16:58:48 +00:00
src For ID: 3016571 - Unnecessary global variable ctx 2010-06-15 17:33:56 +00:00
glew.pc.in Add pkg-config support, based on patch by Eric Anholt 2010-01-07 17:03:40 +00:00
LICENSE.txt Set eol-style to native for misc headers and text files 2009-10-07 15:36:15 +00:00
Makefile Remove lib and bin directories when cleaning. 2011-01-25 14:38:44 -07:00
README.txt documentation update 2005-01-05 01:02:08 +00:00
TODO.txt updated todo list 2007-03-21 23:36:26 +00:00

See doc/index.html for more information.

If you downloaded the tarball from the GLEW website, you just need to:

    Unix:

        make

    Windows:

        use the project file in build/vc6/

If you wish to build GLEW from scratch (update the extension data from
the net or add your own extension information), you need a Unix
environment (including wget, perl, and GNU make).  The extension data
is regenerated from the top level source directory with:

        make extensions