mirror of
https://github.com/Perlmint/glew-cmake.git
synced 2024-12-04 04:17:07 +00:00
75d5713694
git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@433 783a27ee-832a-0410-bc00-9f386506c6dd
186 lines
4.8 KiB
C
186 lines
4.8 KiB
C
#include <GL/glew.h>
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#if defined(_WIN32)
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# include <GL/wglew.h>
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#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
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# include <GL/glxew.h>
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#endif
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/*
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* Define glewGetContext and related helper macros.
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*/
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#ifdef GLEW_MX
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# define glewGetContext() ctx
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# ifdef _WIN32
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# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx
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# define GLEW_CONTEXT_ARG_VAR_INIT ctx
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# define wglewGetContext() ctx
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# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx
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# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx
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# else /* _WIN32 */
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# define GLEW_CONTEXT_ARG_DEF_INIT void
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# define GLEW_CONTEXT_ARG_VAR_INIT
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# define glxewGetContext() ctx
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# define GLXEW_CONTEXT_ARG_DEF_INIT void
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# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx
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# endif /* _WIN32 */
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# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx
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#else /* GLEW_MX */
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# define GLEW_CONTEXT_ARG_DEF_INIT void
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# define GLEW_CONTEXT_ARG_VAR_INIT
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# define GLEW_CONTEXT_ARG_DEF_LIST void
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# define WGLEW_CONTEXT_ARG_DEF_INIT void
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# define WGLEW_CONTEXT_ARG_DEF_LIST void
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# define GLXEW_CONTEXT_ARG_DEF_INIT void
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# define GLXEW_CONTEXT_ARG_DEF_LIST void
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#endif /* GLEW_MX */
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#if defined(__APPLE__)
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#include <mach-o/dyld.h>
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#include <stdlib.h>
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#include <string.h>
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void* NSGLGetProcAddress (const GLubyte *name)
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{
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static const struct mach_header* image = NULL;
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NSSymbol symbol;
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char* symbolName;
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if (NULL == image)
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{
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image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
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}
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/* prepend a '_' for the Unix C symbol mangling convention */
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symbolName = malloc(strlen((const char*)name) + 2);
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strcpy(symbolName+1, (const char*)name);
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symbolName[0] = '_';
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symbol = NULL;
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/* if (NSIsSymbolNameDefined(symbolName))
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symbol = NSLookupAndBindSymbol(symbolName); */
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symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;
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free(symbolName);
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return symbol ? NSAddressOfSymbol(symbol) : NULL;
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}
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#endif /* __APPLE__ */
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#if defined(__sgi) || defined (__sun)
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#include <dlfcn.h>
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#include <stdio.h>
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#include <stdlib.h>
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void* dlGetProcAddress (const GLubyte* name)
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{
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static void* h = NULL;
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static void* gpa;
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if (h == NULL)
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{
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if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
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gpa = dlsym(h, "glXGetProcAddress");
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}
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if (gpa != NULL)
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return ((void*(*)(const GLubyte*))gpa)(name);
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else
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return dlsym(h, (const char*)name);
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}
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#endif /* __sgi || __sun */
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/*
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* Define glewGetProcAddress.
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*/
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#if defined(_WIN32)
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# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
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#else
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# if defined(__APPLE__)
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# define glewGetProcAddress(name) NSGLGetProcAddress(name)
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# else
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# if defined(__sgi) || defined(__sun)
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# define glewGetProcAddress(name) dlGetProcAddress(name)
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# else /* __linux */
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# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
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# endif
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# endif
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#endif
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/*
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* GLEW, just like OpenGL or GLU, does not rely on the standard C library.
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* These functions implement the functionality required in this file.
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*/
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static GLuint _glewStrLen (const GLubyte* s)
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{
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GLuint i=0;
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if (s == NULL) return 0;
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while (s[i] != '\0') i++;
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return i;
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}
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static GLuint _glewStrCLen (const GLubyte* s, GLubyte c)
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{
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GLuint i=0;
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if (s == NULL) return 0;
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while (s[i] != '\0' && s[i] != c) i++;
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return s[i] == c ? i : 0;
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}
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static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
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{
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GLuint i=0;
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if(a == NULL || b == NULL)
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return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE;
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while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++;
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return i == n ? GL_TRUE : GL_FALSE;
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}
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static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
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{
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while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
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{
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(*a)++;
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(*na)--;
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}
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if(*na >= nb)
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{
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GLuint i=0;
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while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
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if(i == nb)
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{
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*a = *a + nb;
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*na = *na - nb;
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return GL_TRUE;
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}
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}
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return GL_FALSE;
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}
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static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
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{
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if(*na >= nb)
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{
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GLuint i=0;
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while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
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if(i == nb)
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{
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*a = *a + nb;
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*na = *na - nb;
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return GL_TRUE;
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}
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}
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return GL_FALSE;
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}
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static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
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{
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if(*na >= nb)
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{
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GLuint i=0;
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while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
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if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t'))
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{
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*a = *a + nb;
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*na = *na - nb;
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return GL_TRUE;
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}
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}
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return GL_FALSE;
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}
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