GLEW(https://github.com/nigels-com/glew, source updated nightly) with Cmake and pre-generated sources
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2010-02-28 19:11:55 +00:00
auto Fix for bug 2945172 - GLEW_VERSION_3_1 and GLEW_VERSION_3_2 are not initialized in, glewContextInit(), only GLEW_VERSION_3_0 is set 2010-02-28 18:39:04 +00:00
build/vc6 Set DLL base address to 0x62AA0000, rather than defaulting to 0x10000000 2009-12-31 03:35:09 +00:00
config Update config.guess to libtool-2.2.6b.tar.gz from http://www.gnu.org/software/libtool/ 2010-02-28 18:36:58 +00:00
doc Update extension documentation for GLX_INTEL_swap_event, GL_AMD_seamless_cubemap_per_texture and GL_AMD_shader_stencil_export 2010-02-28 19:11:55 +00:00
src Resolve bugs 2237657, 2272725, 2544715, 2237650 and apply patches 2489303, 2320783. 2009-03-23 18:43:36 +00:00
glew.pc.in Add pkg-config support, based on patch by Eric Anholt 2010-01-07 17:03:40 +00:00
LICENSE.txt Set eol-style to native for misc headers and text files 2009-10-07 15:36:15 +00:00
Makefile Create bin and lib dir for dist-src, do dos2unix/unix2dos for .pm and .rc files too 2010-02-28 18:40:09 +00:00
README.txt documentation update 2005-01-05 01:02:08 +00:00
TODO.txt updated todo list 2007-03-21 23:36:26 +00:00

See doc/index.html for more information.

If you downloaded the tarball from the GLEW website, you just need to:

    Unix:

        make

    Windows:

        use the project file in build/vc6/

If you wish to build GLEW from scratch (update the extension data from
the net or add your own extension information), you need a Unix
environment (including wget, perl, and GNU make).  The extension data
is regenerated from the top level source directory with:

        make extensions