mirror of
https://github.com/nigels-com/glew.git
synced 2025-01-18 10:35:48 +00:00
Add custom get proc support
This commit is contained in:
parent
966e53fa15
commit
3ee0ae8664
@ -212,7 +212,6 @@ $(S.DEST)/glew.c: $(EXT)/.dummy
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cat $(SRC)/glew_head.c >> $@
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$(BIN)/make_def_fun.pl GL $(GL_CORE_SPEC) >> $@
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$(BIN)/make_def_fun.pl GL $(GL_EXT_SPEC) >> $@
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echo -e "\nGLboolean __GLEW_VERSION_1_1 = GL_FALSE;" >> $@
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$(BIN)/make_def_var.pl GL $(GL_CORE_SPEC) >> $@
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$(BIN)/make_def_var.pl GL $(GL_EXT_SPEC) >> $@
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echo -e "\nstatic const char * _glewExtensionLookup[] = {" >> $@;
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auto/core/gl/GL_VERSION_1_1
Normal file
874
auto/core/gl/GL_VERSION_1_1
Normal file
@ -0,0 +1,874 @@
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GL_VERSION_1_1
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https://www.khronos.org/registry/OpenGL/specs/gl/glspec11.pdf
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GL_ZERO 0
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GL_FALSE 0
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GL_LOGIC_OP 0x0BF1
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GL_NONE 0
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GL_TEXTURE_COMPONENTS 0x1003
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GL_NO_ERROR 0
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GL_POINTS 0x0000
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GL_CURRENT_BIT 0x00000001
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GL_TRUE 1
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GL_ONE 1
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GL_CLIENT_PIXEL_STORE_BIT 0x00000001
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GL_LINES 0x0001
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GL_LINE_LOOP 0x0002
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GL_POINT_BIT 0x00000002
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GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
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GL_LINE_STRIP 0x0003
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GL_LINE_BIT 0x00000004
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GL_TRIANGLES 0x0004
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GL_TRIANGLE_STRIP 0x0005
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GL_TRIANGLE_FAN 0x0006
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GL_QUADS 0x0007
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GL_QUAD_STRIP 0x0008
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GL_POLYGON_BIT 0x00000008
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GL_POLYGON 0x0009
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GL_POLYGON_STIPPLE_BIT 0x00000010
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GL_PIXEL_MODE_BIT 0x00000020
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GL_LIGHTING_BIT 0x00000040
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GL_FOG_BIT 0x00000080
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GL_DEPTH_BUFFER_BIT 0x00000100
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GL_ACCUM 0x0100
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GL_LOAD 0x0101
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GL_RETURN 0x0102
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GL_MULT 0x0103
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GL_ADD 0x0104
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GL_NEVER 0x0200
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GL_ACCUM_BUFFER_BIT 0x00000200
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GL_LESS 0x0201
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GL_EQUAL 0x0202
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GL_LEQUAL 0x0203
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GL_GREATER 0x0204
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GL_NOTEQUAL 0x0205
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GL_GEQUAL 0x0206
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GL_ALWAYS 0x0207
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GL_SRC_COLOR 0x0300
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GL_ONE_MINUS_SRC_COLOR 0x0301
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GL_SRC_ALPHA 0x0302
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GL_ONE_MINUS_SRC_ALPHA 0x0303
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GL_DST_ALPHA 0x0304
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GL_ONE_MINUS_DST_ALPHA 0x0305
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GL_DST_COLOR 0x0306
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GL_ONE_MINUS_DST_COLOR 0x0307
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GL_SRC_ALPHA_SATURATE 0x0308
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GL_STENCIL_BUFFER_BIT 0x00000400
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GL_FRONT_LEFT 0x0400
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GL_FRONT_RIGHT 0x0401
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GL_BACK_LEFT 0x0402
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GL_BACK_RIGHT 0x0403
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GL_FRONT 0x0404
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GL_BACK 0x0405
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GL_LEFT 0x0406
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GL_RIGHT 0x0407
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GL_FRONT_AND_BACK 0x0408
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GL_AUX0 0x0409
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GL_AUX1 0x040A
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GL_AUX2 0x040B
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GL_AUX3 0x040C
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GL_INVALID_ENUM 0x0500
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GL_INVALID_VALUE 0x0501
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GL_INVALID_OPERATION 0x0502
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GL_STACK_OVERFLOW 0x0503
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GL_STACK_UNDERFLOW 0x0504
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GL_OUT_OF_MEMORY 0x0505
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GL_2D 0x0600
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GL_3D 0x0601
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GL_3D_COLOR 0x0602
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GL_3D_COLOR_TEXTURE 0x0603
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GL_4D_COLOR_TEXTURE 0x0604
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GL_PASS_THROUGH_TOKEN 0x0700
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GL_POINT_TOKEN 0x0701
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GL_LINE_TOKEN 0x0702
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GL_POLYGON_TOKEN 0x0703
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GL_BITMAP_TOKEN 0x0704
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GL_DRAW_PIXEL_TOKEN 0x0705
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GL_COPY_PIXEL_TOKEN 0x0706
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GL_LINE_RESET_TOKEN 0x0707
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GL_EXP 0x0800
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GL_VIEWPORT_BIT 0x00000800
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GL_EXP2 0x0801
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GL_CW 0x0900
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GL_CCW 0x0901
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GL_COEFF 0x0A00
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GL_ORDER 0x0A01
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GL_DOMAIN 0x0A02
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GL_CURRENT_COLOR 0x0B00
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GL_CURRENT_INDEX 0x0B01
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GL_CURRENT_NORMAL 0x0B02
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GL_CURRENT_TEXTURE_COORDS 0x0B03
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GL_CURRENT_RASTER_COLOR 0x0B04
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GL_CURRENT_RASTER_INDEX 0x0B05
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GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
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GL_CURRENT_RASTER_POSITION 0x0B07
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GL_CURRENT_RASTER_POSITION_VALID 0x0B08
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GL_CURRENT_RASTER_DISTANCE 0x0B09
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GL_POINT_SMOOTH 0x0B10
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GL_POINT_SIZE 0x0B11
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GL_POINT_SIZE_RANGE 0x0B12
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GL_POINT_SIZE_GRANULARITY 0x0B13
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GL_LINE_SMOOTH 0x0B20
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GL_LINE_WIDTH 0x0B21
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GL_LINE_WIDTH_RANGE 0x0B22
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GL_LINE_WIDTH_GRANULARITY 0x0B23
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GL_LINE_STIPPLE 0x0B24
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GL_LINE_STIPPLE_PATTERN 0x0B25
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GL_LINE_STIPPLE_REPEAT 0x0B26
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GL_LIST_MODE 0x0B30
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GL_MAX_LIST_NESTING 0x0B31
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GL_LIST_BASE 0x0B32
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GL_LIST_INDEX 0x0B33
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GL_POLYGON_MODE 0x0B40
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GL_POLYGON_SMOOTH 0x0B41
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GL_POLYGON_STIPPLE 0x0B42
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GL_EDGE_FLAG 0x0B43
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GL_CULL_FACE 0x0B44
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GL_CULL_FACE_MODE 0x0B45
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GL_FRONT_FACE 0x0B46
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GL_LIGHTING 0x0B50
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GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
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GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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GL_LIGHT_MODEL_AMBIENT 0x0B53
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GL_SHADE_MODEL 0x0B54
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GL_COLOR_MATERIAL_FACE 0x0B55
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GL_COLOR_MATERIAL_PARAMETER 0x0B56
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GL_COLOR_MATERIAL 0x0B57
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GL_FOG 0x0B60
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GL_FOG_INDEX 0x0B61
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GL_FOG_DENSITY 0x0B62
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GL_FOG_START 0x0B63
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GL_FOG_END 0x0B64
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GL_FOG_MODE 0x0B65
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GL_FOG_COLOR 0x0B66
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GL_DEPTH_RANGE 0x0B70
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GL_DEPTH_TEST 0x0B71
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GL_DEPTH_WRITEMASK 0x0B72
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GL_DEPTH_CLEAR_VALUE 0x0B73
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GL_DEPTH_FUNC 0x0B74
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GL_ACCUM_CLEAR_VALUE 0x0B80
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GL_STENCIL_TEST 0x0B90
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GL_STENCIL_CLEAR_VALUE 0x0B91
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GL_STENCIL_FUNC 0x0B92
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GL_STENCIL_VALUE_MASK 0x0B93
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GL_STENCIL_FAIL 0x0B94
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GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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GL_STENCIL_REF 0x0B97
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GL_STENCIL_WRITEMASK 0x0B98
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GL_MATRIX_MODE 0x0BA0
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GL_NORMALIZE 0x0BA1
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GL_VIEWPORT 0x0BA2
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GL_MODELVIEW_STACK_DEPTH 0x0BA3
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GL_PROJECTION_STACK_DEPTH 0x0BA4
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GL_TEXTURE_STACK_DEPTH 0x0BA5
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GL_MODELVIEW_MATRIX 0x0BA6
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GL_PROJECTION_MATRIX 0x0BA7
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GL_TEXTURE_MATRIX 0x0BA8
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GL_ATTRIB_STACK_DEPTH 0x0BB0
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GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
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GL_ALPHA_TEST 0x0BC0
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GL_ALPHA_TEST_FUNC 0x0BC1
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GL_ALPHA_TEST_REF 0x0BC2
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GL_DITHER 0x0BD0
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GL_BLEND_DST 0x0BE0
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GL_BLEND_SRC 0x0BE1
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GL_BLEND 0x0BE2
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GL_LOGIC_OP_MODE 0x0BF0
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GL_INDEX_LOGIC_OP 0x0BF1
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GL_COLOR_LOGIC_OP 0x0BF2
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GL_AUX_BUFFERS 0x0C00
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GL_DRAW_BUFFER 0x0C01
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GL_READ_BUFFER 0x0C02
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GL_SCISSOR_BOX 0x0C10
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GL_SCISSOR_TEST 0x0C11
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GL_INDEX_CLEAR_VALUE 0x0C20
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GL_INDEX_WRITEMASK 0x0C21
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GL_COLOR_CLEAR_VALUE 0x0C22
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GL_COLOR_WRITEMASK 0x0C23
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GL_INDEX_MODE 0x0C30
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GL_RGBA_MODE 0x0C31
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GL_DOUBLEBUFFER 0x0C32
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GL_STEREO 0x0C33
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GL_RENDER_MODE 0x0C40
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GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
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GL_POINT_SMOOTH_HINT 0x0C51
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GL_LINE_SMOOTH_HINT 0x0C52
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GL_POLYGON_SMOOTH_HINT 0x0C53
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GL_FOG_HINT 0x0C54
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GL_TEXTURE_GEN_S 0x0C60
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GL_TEXTURE_GEN_T 0x0C61
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GL_TEXTURE_GEN_R 0x0C62
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GL_TEXTURE_GEN_Q 0x0C63
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GL_PIXEL_MAP_I_TO_I 0x0C70
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GL_PIXEL_MAP_S_TO_S 0x0C71
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GL_PIXEL_MAP_I_TO_R 0x0C72
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GL_PIXEL_MAP_I_TO_G 0x0C73
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GL_PIXEL_MAP_I_TO_B 0x0C74
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GL_PIXEL_MAP_I_TO_A 0x0C75
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GL_PIXEL_MAP_R_TO_R 0x0C76
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GL_PIXEL_MAP_G_TO_G 0x0C77
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GL_PIXEL_MAP_B_TO_B 0x0C78
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GL_PIXEL_MAP_A_TO_A 0x0C79
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GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
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GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
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GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
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GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
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GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
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GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
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GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
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GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
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GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
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GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
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GL_UNPACK_SWAP_BYTES 0x0CF0
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GL_UNPACK_LSB_FIRST 0x0CF1
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GL_UNPACK_ROW_LENGTH 0x0CF2
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GL_UNPACK_SKIP_ROWS 0x0CF3
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GL_UNPACK_SKIP_PIXELS 0x0CF4
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GL_UNPACK_ALIGNMENT 0x0CF5
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GL_PACK_SWAP_BYTES 0x0D00
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GL_PACK_LSB_FIRST 0x0D01
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GL_PACK_ROW_LENGTH 0x0D02
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GL_PACK_SKIP_ROWS 0x0D03
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GL_PACK_SKIP_PIXELS 0x0D04
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GL_PACK_ALIGNMENT 0x0D05
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GL_MAP_COLOR 0x0D10
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GL_MAP_STENCIL 0x0D11
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GL_INDEX_SHIFT 0x0D12
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GL_INDEX_OFFSET 0x0D13
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GL_RED_SCALE 0x0D14
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GL_RED_BIAS 0x0D15
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GL_ZOOM_X 0x0D16
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GL_ZOOM_Y 0x0D17
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GL_GREEN_SCALE 0x0D18
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GL_GREEN_BIAS 0x0D19
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GL_BLUE_SCALE 0x0D1A
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GL_BLUE_BIAS 0x0D1B
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GL_ALPHA_SCALE 0x0D1C
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GL_ALPHA_BIAS 0x0D1D
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GL_DEPTH_SCALE 0x0D1E
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GL_DEPTH_BIAS 0x0D1F
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GL_MAX_EVAL_ORDER 0x0D30
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GL_MAX_LIGHTS 0x0D31
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GL_MAX_CLIP_PLANES 0x0D32
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GL_MAX_TEXTURE_SIZE 0x0D33
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GL_MAX_PIXEL_MAP_TABLE 0x0D34
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GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
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GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
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GL_MAX_NAME_STACK_DEPTH 0x0D37
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GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
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GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
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GL_MAX_VIEWPORT_DIMS 0x0D3A
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GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
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GL_SUBPIXEL_BITS 0x0D50
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GL_INDEX_BITS 0x0D51
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GL_RED_BITS 0x0D52
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GL_GREEN_BITS 0x0D53
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GL_BLUE_BITS 0x0D54
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GL_ALPHA_BITS 0x0D55
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GL_DEPTH_BITS 0x0D56
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GL_STENCIL_BITS 0x0D57
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GL_ACCUM_RED_BITS 0x0D58
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GL_ACCUM_GREEN_BITS 0x0D59
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GL_ACCUM_BLUE_BITS 0x0D5A
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GL_ACCUM_ALPHA_BITS 0x0D5B
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GL_NAME_STACK_DEPTH 0x0D70
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GL_AUTO_NORMAL 0x0D80
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GL_MAP1_COLOR_4 0x0D90
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GL_MAP1_INDEX 0x0D91
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GL_MAP1_NORMAL 0x0D92
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GL_MAP1_TEXTURE_COORD_1 0x0D93
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GL_MAP1_TEXTURE_COORD_2 0x0D94
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GL_MAP1_TEXTURE_COORD_3 0x0D95
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GL_MAP1_TEXTURE_COORD_4 0x0D96
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GL_MAP1_VERTEX_3 0x0D97
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GL_MAP1_VERTEX_4 0x0D98
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GL_MAP2_COLOR_4 0x0DB0
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GL_MAP2_INDEX 0x0DB1
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GL_MAP2_NORMAL 0x0DB2
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GL_MAP2_TEXTURE_COORD_1 0x0DB3
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GL_MAP2_TEXTURE_COORD_2 0x0DB4
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GL_MAP2_TEXTURE_COORD_3 0x0DB5
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GL_MAP2_TEXTURE_COORD_4 0x0DB6
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GL_MAP2_VERTEX_3 0x0DB7
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GL_MAP2_VERTEX_4 0x0DB8
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GL_MAP1_GRID_DOMAIN 0x0DD0
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GL_MAP1_GRID_SEGMENTS 0x0DD1
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GL_MAP2_GRID_DOMAIN 0x0DD2
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GL_MAP2_GRID_SEGMENTS 0x0DD3
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GL_TEXTURE_1D 0x0DE0
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GL_TEXTURE_2D 0x0DE1
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GL_FEEDBACK_BUFFER_POINTER 0x0DF0
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GL_FEEDBACK_BUFFER_SIZE 0x0DF1
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GL_FEEDBACK_BUFFER_TYPE 0x0DF2
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GL_SELECTION_BUFFER_POINTER 0x0DF3
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GL_SELECTION_BUFFER_SIZE 0x0DF4
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GL_TEXTURE_WIDTH 0x1000
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GL_TRANSFORM_BIT 0x00001000
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GL_TEXTURE_HEIGHT 0x1001
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GL_TEXTURE_INTERNAL_FORMAT 0x1003
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GL_TEXTURE_BORDER_COLOR 0x1004
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GL_TEXTURE_BORDER 0x1005
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GL_DONT_CARE 0x1100
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GL_FASTEST 0x1101
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GL_NICEST 0x1102
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GL_AMBIENT 0x1200
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GL_DIFFUSE 0x1201
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GL_SPECULAR 0x1202
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GL_POSITION 0x1203
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GL_SPOT_DIRECTION 0x1204
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GL_SPOT_EXPONENT 0x1205
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GL_SPOT_CUTOFF 0x1206
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GL_CONSTANT_ATTENUATION 0x1207
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GL_LINEAR_ATTENUATION 0x1208
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GL_QUADRATIC_ATTENUATION 0x1209
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GL_COMPILE 0x1300
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GL_COMPILE_AND_EXECUTE 0x1301
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GL_BYTE 0x1400
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GL_UNSIGNED_BYTE 0x1401
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GL_SHORT 0x1402
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GL_UNSIGNED_SHORT 0x1403
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GL_INT 0x1404
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GL_UNSIGNED_INT 0x1405
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GL_FLOAT 0x1406
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GL_2_BYTES 0x1407
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GL_3_BYTES 0x1408
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GL_4_BYTES 0x1409
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GL_DOUBLE 0x140A
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GL_CLEAR 0x1500
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GL_AND 0x1501
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GL_AND_REVERSE 0x1502
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GL_COPY 0x1503
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GL_AND_INVERTED 0x1504
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GL_NOOP 0x1505
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GL_XOR 0x1506
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GL_OR 0x1507
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GL_NOR 0x1508
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GL_EQUIV 0x1509
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GL_INVERT 0x150A
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GL_OR_REVERSE 0x150B
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GL_COPY_INVERTED 0x150C
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GL_OR_INVERTED 0x150D
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GL_NAND 0x150E
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GL_SET 0x150F
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GL_EMISSION 0x1600
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GL_SHININESS 0x1601
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GL_AMBIENT_AND_DIFFUSE 0x1602
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GL_COLOR_INDEXES 0x1603
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GL_MODELVIEW 0x1700
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GL_PROJECTION 0x1701
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GL_TEXTURE 0x1702
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GL_COLOR 0x1800
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GL_DEPTH 0x1801
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GL_STENCIL 0x1802
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GL_COLOR_INDEX 0x1900
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GL_STENCIL_INDEX 0x1901
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GL_DEPTH_COMPONENT 0x1902
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GL_RED 0x1903
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GL_GREEN 0x1904
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GL_BLUE 0x1905
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GL_ALPHA 0x1906
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GL_RGB 0x1907
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GL_RGBA 0x1908
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GL_LUMINANCE 0x1909
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GL_LUMINANCE_ALPHA 0x190A
|
||||
GL_BITMAP 0x1A00
|
||||
GL_POINT 0x1B00
|
||||
GL_LINE 0x1B01
|
||||
GL_FILL 0x1B02
|
||||
GL_RENDER 0x1C00
|
||||
GL_FEEDBACK 0x1C01
|
||||
GL_SELECT 0x1C02
|
||||
GL_FLAT 0x1D00
|
||||
GL_SMOOTH 0x1D01
|
||||
GL_KEEP 0x1E00
|
||||
GL_REPLACE 0x1E01
|
||||
GL_INCR 0x1E02
|
||||
GL_DECR 0x1E03
|
||||
GL_VENDOR 0x1F00
|
||||
GL_RENDERER 0x1F01
|
||||
GL_VERSION 0x1F02
|
||||
GL_EXTENSIONS 0x1F03
|
||||
GL_S 0x2000
|
||||
GL_ENABLE_BIT 0x00002000
|
||||
GL_T 0x2001
|
||||
GL_R 0x2002
|
||||
GL_Q 0x2003
|
||||
GL_MODULATE 0x2100
|
||||
GL_DECAL 0x2101
|
||||
GL_TEXTURE_ENV_MODE 0x2200
|
||||
GL_TEXTURE_ENV_COLOR 0x2201
|
||||
GL_TEXTURE_ENV 0x2300
|
||||
GL_EYE_LINEAR 0x2400
|
||||
GL_OBJECT_LINEAR 0x2401
|
||||
GL_SPHERE_MAP 0x2402
|
||||
GL_TEXTURE_GEN_MODE 0x2500
|
||||
GL_OBJECT_PLANE 0x2501
|
||||
GL_EYE_PLANE 0x2502
|
||||
GL_NEAREST 0x2600
|
||||
GL_LINEAR 0x2601
|
||||
GL_NEAREST_MIPMAP_NEAREST 0x2700
|
||||
GL_LINEAR_MIPMAP_NEAREST 0x2701
|
||||
GL_NEAREST_MIPMAP_LINEAR 0x2702
|
||||
GL_LINEAR_MIPMAP_LINEAR 0x2703
|
||||
GL_TEXTURE_MAG_FILTER 0x2800
|
||||
GL_TEXTURE_MIN_FILTER 0x2801
|
||||
GL_TEXTURE_WRAP_S 0x2802
|
||||
GL_TEXTURE_WRAP_T 0x2803
|
||||
GL_CLAMP 0x2900
|
||||
GL_REPEAT 0x2901
|
||||
GL_POLYGON_OFFSET_UNITS 0x2A00
|
||||
GL_POLYGON_OFFSET_POINT 0x2A01
|
||||
GL_POLYGON_OFFSET_LINE 0x2A02
|
||||
GL_R3_G3_B2 0x2A10
|
||||
GL_V2F 0x2A20
|
||||
GL_V3F 0x2A21
|
||||
GL_C4UB_V2F 0x2A22
|
||||
GL_C4UB_V3F 0x2A23
|
||||
GL_C3F_V3F 0x2A24
|
||||
GL_N3F_V3F 0x2A25
|
||||
GL_C4F_N3F_V3F 0x2A26
|
||||
GL_T2F_V3F 0x2A27
|
||||
GL_T4F_V4F 0x2A28
|
||||
GL_T2F_C4UB_V3F 0x2A29
|
||||
GL_T2F_C3F_V3F 0x2A2A
|
||||
GL_T2F_N3F_V3F 0x2A2B
|
||||
GL_T2F_C4F_N3F_V3F 0x2A2C
|
||||
GL_T4F_C4F_N3F_V4F 0x2A2D
|
||||
GL_CLIP_PLANE0 0x3000
|
||||
GL_CLIP_PLANE1 0x3001
|
||||
GL_CLIP_PLANE2 0x3002
|
||||
GL_CLIP_PLANE3 0x3003
|
||||
GL_CLIP_PLANE4 0x3004
|
||||
GL_CLIP_PLANE5 0x3005
|
||||
GL_LIGHT0 0x4000
|
||||
GL_COLOR_BUFFER_BIT 0x00004000
|
||||
GL_LIGHT1 0x4001
|
||||
GL_LIGHT2 0x4002
|
||||
GL_LIGHT3 0x4003
|
||||
GL_LIGHT4 0x4004
|
||||
GL_LIGHT5 0x4005
|
||||
GL_LIGHT6 0x4006
|
||||
GL_LIGHT7 0x4007
|
||||
GL_HINT_BIT 0x00008000
|
||||
GL_POLYGON_OFFSET_FILL 0x8037
|
||||
GL_POLYGON_OFFSET_FACTOR 0x8038
|
||||
GL_ALPHA4 0x803B
|
||||
GL_ALPHA8 0x803C
|
||||
GL_ALPHA12 0x803D
|
||||
GL_ALPHA16 0x803E
|
||||
GL_LUMINANCE4 0x803F
|
||||
GL_LUMINANCE8 0x8040
|
||||
GL_LUMINANCE12 0x8041
|
||||
GL_LUMINANCE16 0x8042
|
||||
GL_LUMINANCE4_ALPHA4 0x8043
|
||||
GL_LUMINANCE6_ALPHA2 0x8044
|
||||
GL_LUMINANCE8_ALPHA8 0x8045
|
||||
GL_LUMINANCE12_ALPHA4 0x8046
|
||||
GL_LUMINANCE12_ALPHA12 0x8047
|
||||
GL_LUMINANCE16_ALPHA16 0x8048
|
||||
GL_INTENSITY 0x8049
|
||||
GL_INTENSITY4 0x804A
|
||||
GL_INTENSITY8 0x804B
|
||||
GL_INTENSITY12 0x804C
|
||||
GL_INTENSITY16 0x804D
|
||||
GL_RGB4 0x804F
|
||||
GL_RGB5 0x8050
|
||||
GL_RGB8 0x8051
|
||||
GL_RGB10 0x8052
|
||||
GL_RGB12 0x8053
|
||||
GL_RGB16 0x8054
|
||||
GL_RGBA2 0x8055
|
||||
GL_RGBA4 0x8056
|
||||
GL_RGB5_A1 0x8057
|
||||
GL_RGBA8 0x8058
|
||||
GL_RGB10_A2 0x8059
|
||||
GL_RGBA12 0x805A
|
||||
GL_RGBA16 0x805B
|
||||
GL_TEXTURE_RED_SIZE 0x805C
|
||||
GL_TEXTURE_GREEN_SIZE 0x805D
|
||||
GL_TEXTURE_BLUE_SIZE 0x805E
|
||||
GL_TEXTURE_ALPHA_SIZE 0x805F
|
||||
GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
||||
GL_TEXTURE_INTENSITY_SIZE 0x8061
|
||||
GL_PROXY_TEXTURE_1D 0x8063
|
||||
GL_PROXY_TEXTURE_2D 0x8064
|
||||
GL_TEXTURE_PRIORITY 0x8066
|
||||
GL_TEXTURE_RESIDENT 0x8067
|
||||
GL_TEXTURE_BINDING_1D 0x8068
|
||||
GL_TEXTURE_BINDING_2D 0x8069
|
||||
GL_VERTEX_ARRAY 0x8074
|
||||
GL_NORMAL_ARRAY 0x8075
|
||||
GL_COLOR_ARRAY 0x8076
|
||||
GL_INDEX_ARRAY 0x8077
|
||||
GL_TEXTURE_COORD_ARRAY 0x8078
|
||||
GL_EDGE_FLAG_ARRAY 0x8079
|
||||
GL_VERTEX_ARRAY_SIZE 0x807A
|
||||
GL_VERTEX_ARRAY_TYPE 0x807B
|
||||
GL_VERTEX_ARRAY_STRIDE 0x807C
|
||||
GL_NORMAL_ARRAY_TYPE 0x807E
|
||||
GL_NORMAL_ARRAY_STRIDE 0x807F
|
||||
GL_COLOR_ARRAY_SIZE 0x8081
|
||||
GL_COLOR_ARRAY_TYPE 0x8082
|
||||
GL_COLOR_ARRAY_STRIDE 0x8083
|
||||
GL_INDEX_ARRAY_TYPE 0x8085
|
||||
GL_INDEX_ARRAY_STRIDE 0x8086
|
||||
GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
||||
GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
||||
GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
||||
GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
||||
GL_VERTEX_ARRAY_POINTER 0x808E
|
||||
GL_NORMAL_ARRAY_POINTER 0x808F
|
||||
GL_COLOR_ARRAY_POINTER 0x8090
|
||||
GL_INDEX_ARRAY_POINTER 0x8091
|
||||
GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
||||
GL_EDGE_FLAG_ARRAY_POINTER 0x8093
|
||||
GL_COLOR_INDEX1_EXT 0x80E2
|
||||
GL_COLOR_INDEX2_EXT 0x80E3
|
||||
GL_COLOR_INDEX4_EXT 0x80E4
|
||||
GL_COLOR_INDEX8_EXT 0x80E5
|
||||
GL_COLOR_INDEX12_EXT 0x80E6
|
||||
GL_COLOR_INDEX16_EXT 0x80E7
|
||||
GL_EVAL_BIT 0x00010000
|
||||
GL_LIST_BIT 0x00020000
|
||||
GL_TEXTURE_BIT 0x00040000
|
||||
GL_SCISSOR_BIT 0x00080000
|
||||
GL_ALL_ATTRIB_BITS 0x000fffff
|
||||
GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
|
||||
void glAccum (GLenum op, GLfloat value)
|
||||
void glAlphaFunc (GLenum func, GLclampf ref)
|
||||
GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences)
|
||||
void glArrayElement (GLint i)
|
||||
void glBegin (GLenum mode)
|
||||
void glBindTexture (GLenum target, GLuint texture)
|
||||
void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
|
||||
void glBlendFunc (GLenum sfactor, GLenum dfactor)
|
||||
void glCallList (GLuint list)
|
||||
void glCallLists (GLsizei n, GLenum type, const void *lists)
|
||||
void glClear (GLbitfield mask)
|
||||
void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
|
||||
void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
|
||||
void glClearDepth (GLclampd depth)
|
||||
void glClearIndex (GLfloat c)
|
||||
void glClearStencil (GLint s)
|
||||
void glClipPlane (GLenum plane, const GLdouble *equation)
|
||||
void glColor3b (GLbyte red, GLbyte green, GLbyte blue)
|
||||
void glColor3bv (const GLbyte *v)
|
||||
void glColor3d (GLdouble red, GLdouble green, GLdouble blue)
|
||||
void glColor3dv (const GLdouble *v)
|
||||
void glColor3f (GLfloat red, GLfloat green, GLfloat blue)
|
||||
void glColor3fv (const GLfloat *v)
|
||||
void glColor3i (GLint red, GLint green, GLint blue)
|
||||
void glColor3iv (const GLint *v)
|
||||
void glColor3s (GLshort red, GLshort green, GLshort blue)
|
||||
void glColor3sv (const GLshort *v)
|
||||
void glColor3ub (GLubyte red, GLubyte green, GLubyte blue)
|
||||
void glColor3ubv (const GLubyte *v)
|
||||
void glColor3ui (GLuint red, GLuint green, GLuint blue)
|
||||
void glColor3uiv (const GLuint *v)
|
||||
void glColor3us (GLushort red, GLushort green, GLushort blue)
|
||||
void glColor3usv (const GLushort *v)
|
||||
void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
|
||||
void glColor4bv (const GLbyte *v)
|
||||
void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
|
||||
void glColor4dv (const GLdouble *v)
|
||||
void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
|
||||
void glColor4fv (const GLfloat *v)
|
||||
void glColor4i (GLint red, GLint green, GLint blue, GLint alpha)
|
||||
void glColor4iv (const GLint *v)
|
||||
void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha)
|
||||
void glColor4sv (const GLshort *v)
|
||||
void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
|
||||
void glColor4ubv (const GLubyte *v)
|
||||
void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha)
|
||||
void glColor4uiv (const GLuint *v)
|
||||
void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha)
|
||||
void glColor4usv (const GLushort *v)
|
||||
void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
|
||||
void glColorMaterial (GLenum face, GLenum mode)
|
||||
void glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer)
|
||||
void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
|
||||
void glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border)
|
||||
void glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
|
||||
void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
|
||||
void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
|
||||
void glCullFace (GLenum mode)
|
||||
void glDeleteLists (GLuint list, GLsizei range)
|
||||
void glDeleteTextures (GLsizei n, const GLuint *textures)
|
||||
void glDepthFunc (GLenum func)
|
||||
void glDepthMask (GLboolean flag)
|
||||
void glDepthRange (GLclampd zNear, GLclampd zFar)
|
||||
void glDisable (GLenum cap)
|
||||
void glDisableClientState (GLenum array)
|
||||
void glDrawArrays (GLenum mode, GLint first, GLsizei count)
|
||||
void glDrawBuffer (GLenum mode)
|
||||
void glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices)
|
||||
void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
|
||||
void glEdgeFlag (GLboolean flag)
|
||||
void glEdgeFlagPointer (GLsizei stride, const void *pointer)
|
||||
void glEdgeFlagv (const GLboolean *flag)
|
||||
void glEnable (GLenum cap)
|
||||
void glEnableClientState (GLenum array)
|
||||
void glEnd (void)
|
||||
void glEndList (void)
|
||||
void glEvalCoord1d (GLdouble u)
|
||||
void glEvalCoord1dv (const GLdouble *u)
|
||||
void glEvalCoord1f (GLfloat u)
|
||||
void glEvalCoord1fv (const GLfloat *u)
|
||||
void glEvalCoord2d (GLdouble u, GLdouble v)
|
||||
void glEvalCoord2dv (const GLdouble *u)
|
||||
void glEvalCoord2f (GLfloat u, GLfloat v)
|
||||
void glEvalCoord2fv (const GLfloat *u)
|
||||
void glEvalMesh1 (GLenum mode, GLint i1, GLint i2)
|
||||
void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
|
||||
void glEvalPoint1 (GLint i)
|
||||
void glEvalPoint2 (GLint i, GLint j)
|
||||
void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer)
|
||||
void glFinish (void)
|
||||
void glFlush (void)
|
||||
void glFogf (GLenum pname, GLfloat param)
|
||||
void glFogfv (GLenum pname, const GLfloat *params)
|
||||
void glFogi (GLenum pname, GLint param)
|
||||
void glFogiv (GLenum pname, const GLint *params)
|
||||
void glFrontFace (GLenum mode)
|
||||
void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
|
||||
GLuint glGenLists (GLsizei range)
|
||||
void glGenTextures (GLsizei n, GLuint *textures)
|
||||
void glGetBooleanv (GLenum pname, GLboolean *params)
|
||||
void glGetClipPlane (GLenum plane, GLdouble *equation)
|
||||
void glGetDoublev (GLenum pname, GLdouble *params)
|
||||
GLenum glGetError (void)
|
||||
void glGetFloatv (GLenum pname, GLfloat *params)
|
||||
void glGetIntegerv (GLenum pname, GLint *params)
|
||||
void glGetLightfv (GLenum light, GLenum pname, GLfloat *params)
|
||||
void glGetLightiv (GLenum light, GLenum pname, GLint *params)
|
||||
void glGetMapdv (GLenum target, GLenum query, GLdouble *v)
|
||||
void glGetMapfv (GLenum target, GLenum query, GLfloat *v)
|
||||
void glGetMapiv (GLenum target, GLenum query, GLint *v)
|
||||
void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params)
|
||||
void glGetMaterialiv (GLenum face, GLenum pname, GLint *params)
|
||||
void glGetPixelMapfv (GLenum map, GLfloat *values)
|
||||
void glGetPixelMapuiv (GLenum map, GLuint *values)
|
||||
void glGetPixelMapusv (GLenum map, GLushort *values)
|
||||
void glGetPointerv (GLenum pname, void* *params)
|
||||
void glGetPolygonStipple (GLubyte *mask)
|
||||
const GLubyte * glGetString (GLenum name)
|
||||
void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params)
|
||||
void glGetTexEnviv (GLenum target, GLenum pname, GLint *params)
|
||||
void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params)
|
||||
void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params)
|
||||
void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params)
|
||||
void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
|
||||
void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params)
|
||||
void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params)
|
||||
void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params)
|
||||
void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params)
|
||||
void glHint (GLenum target, GLenum mode)
|
||||
void glIndexMask (GLuint mask)
|
||||
void glIndexPointer (GLenum type, GLsizei stride, const void *pointer)
|
||||
void glIndexd (GLdouble c)
|
||||
void glIndexdv (const GLdouble *c)
|
||||
void glIndexf (GLfloat c)
|
||||
void glIndexfv (const GLfloat *c)
|
||||
void glIndexi (GLint c)
|
||||
void glIndexiv (const GLint *c)
|
||||
void glIndexs (GLshort c)
|
||||
void glIndexsv (const GLshort *c)
|
||||
void glIndexub (GLubyte c)
|
||||
void glIndexubv (const GLubyte *c)
|
||||
void glInitNames (void)
|
||||
void glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer)
|
||||
GLboolean glIsEnabled (GLenum cap)
|
||||
GLboolean glIsList (GLuint list)
|
||||
GLboolean glIsTexture (GLuint texture)
|
||||
void glLightModelf (GLenum pname, GLfloat param)
|
||||
void glLightModelfv (GLenum pname, const GLfloat *params)
|
||||
void glLightModeli (GLenum pname, GLint param)
|
||||
void glLightModeliv (GLenum pname, const GLint *params)
|
||||
void glLightf (GLenum light, GLenum pname, GLfloat param)
|
||||
void glLightfv (GLenum light, GLenum pname, const GLfloat *params)
|
||||
void glLighti (GLenum light, GLenum pname, GLint param)
|
||||
void glLightiv (GLenum light, GLenum pname, const GLint *params)
|
||||
void glLineStipple (GLint factor, GLushort pattern)
|
||||
void glLineWidth (GLfloat width)
|
||||
void glListBase (GLuint base)
|
||||
void glLoadIdentity (void)
|
||||
void glLoadMatrixd (const GLdouble *m)
|
||||
void glLoadMatrixf (const GLfloat *m)
|
||||
void glLoadName (GLuint name)
|
||||
void glLogicOp (GLenum opcode)
|
||||
void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
|
||||
void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
|
||||
void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
|
||||
void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
|
||||
void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2)
|
||||
void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2)
|
||||
void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
|
||||
void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
|
||||
void glMaterialf (GLenum face, GLenum pname, GLfloat param)
|
||||
void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params)
|
||||
void glMateriali (GLenum face, GLenum pname, GLint param)
|
||||
void glMaterialiv (GLenum face, GLenum pname, const GLint *params)
|
||||
void glMatrixMode (GLenum mode)
|
||||
void glMultMatrixd (const GLdouble *m)
|
||||
void glMultMatrixf (const GLfloat *m)
|
||||
void glNewList (GLuint list, GLenum mode)
|
||||
void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz)
|
||||
void glNormal3bv (const GLbyte *v)
|
||||
void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz)
|
||||
void glNormal3dv (const GLdouble *v)
|
||||
void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz)
|
||||
void glNormal3fv (const GLfloat *v)
|
||||
void glNormal3i (GLint nx, GLint ny, GLint nz)
|
||||
void glNormal3iv (const GLint *v)
|
||||
void glNormal3s (GLshort nx, GLshort ny, GLshort nz)
|
||||
void glNormal3sv (const GLshort *v)
|
||||
void glNormalPointer (GLenum type, GLsizei stride, const void *pointer)
|
||||
void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
|
||||
void glPassThrough (GLfloat token)
|
||||
void glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values)
|
||||
void glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values)
|
||||
void glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values)
|
||||
void glPixelStoref (GLenum pname, GLfloat param)
|
||||
void glPixelStorei (GLenum pname, GLint param)
|
||||
void glPixelTransferf (GLenum pname, GLfloat param)
|
||||
void glPixelTransferi (GLenum pname, GLint param)
|
||||
void glPixelZoom (GLfloat xfactor, GLfloat yfactor)
|
||||
void glPointSize (GLfloat size)
|
||||
void glPolygonMode (GLenum face, GLenum mode)
|
||||
void glPolygonOffset (GLfloat factor, GLfloat units)
|
||||
void glPolygonStipple (const GLubyte *mask)
|
||||
void glPopAttrib (void)
|
||||
void glPopClientAttrib (void)
|
||||
void glPopMatrix (void)
|
||||
void glPopName (void)
|
||||
void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities)
|
||||
void glPushAttrib (GLbitfield mask)
|
||||
void glPushClientAttrib (GLbitfield mask)
|
||||
void glPushMatrix (void)
|
||||
void glPushName (GLuint name)
|
||||
void glRasterPos2d (GLdouble x, GLdouble y)
|
||||
void glRasterPos2dv (const GLdouble *v)
|
||||
void glRasterPos2f (GLfloat x, GLfloat y)
|
||||
void glRasterPos2fv (const GLfloat *v)
|
||||
void glRasterPos2i (GLint x, GLint y)
|
||||
void glRasterPos2iv (const GLint *v)
|
||||
void glRasterPos2s (GLshort x, GLshort y)
|
||||
void glRasterPos2sv (const GLshort *v)
|
||||
void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z)
|
||||
void glRasterPos3dv (const GLdouble *v)
|
||||
void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z)
|
||||
void glRasterPos3fv (const GLfloat *v)
|
||||
void glRasterPos3i (GLint x, GLint y, GLint z)
|
||||
void glRasterPos3iv (const GLint *v)
|
||||
void glRasterPos3s (GLshort x, GLshort y, GLshort z)
|
||||
void glRasterPos3sv (const GLshort *v)
|
||||
void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w)
|
||||
void glRasterPos4dv (const GLdouble *v)
|
||||
void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
||||
void glRasterPos4fv (const GLfloat *v)
|
||||
void glRasterPos4i (GLint x, GLint y, GLint z, GLint w)
|
||||
void glRasterPos4iv (const GLint *v)
|
||||
void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w)
|
||||
void glRasterPos4sv (const GLshort *v)
|
||||
void glReadBuffer (GLenum mode)
|
||||
void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
|
||||
void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
|
||||
void glRectdv (const GLdouble *v1, const GLdouble *v2)
|
||||
void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
|
||||
void glRectfv (const GLfloat *v1, const GLfloat *v2)
|
||||
void glRecti (GLint x1, GLint y1, GLint x2, GLint y2)
|
||||
void glRectiv (const GLint *v1, const GLint *v2)
|
||||
void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2)
|
||||
void glRectsv (const GLshort *v1, const GLshort *v2)
|
||||
GLint glRenderMode (GLenum mode)
|
||||
void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
|
||||
void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
|
||||
void glScaled (GLdouble x, GLdouble y, GLdouble z)
|
||||
void glScalef (GLfloat x, GLfloat y, GLfloat z)
|
||||
void glScissor (GLint x, GLint y, GLsizei width, GLsizei height)
|
||||
void glSelectBuffer (GLsizei size, GLuint *buffer)
|
||||
void glShadeModel (GLenum mode)
|
||||
void glStencilFunc (GLenum func, GLint ref, GLuint mask)
|
||||
void glStencilMask (GLuint mask)
|
||||
void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass)
|
||||
void glTexCoord1d (GLdouble s)
|
||||
void glTexCoord1dv (const GLdouble *v)
|
||||
void glTexCoord1f (GLfloat s)
|
||||
void glTexCoord1fv (const GLfloat *v)
|
||||
void glTexCoord1i (GLint s)
|
||||
void glTexCoord1iv (const GLint *v)
|
||||
void glTexCoord1s (GLshort s)
|
||||
void glTexCoord1sv (const GLshort *v)
|
||||
void glTexCoord2d (GLdouble s, GLdouble t)
|
||||
void glTexCoord2dv (const GLdouble *v)
|
||||
void glTexCoord2f (GLfloat s, GLfloat t)
|
||||
void glTexCoord2fv (const GLfloat *v)
|
||||
void glTexCoord2i (GLint s, GLint t)
|
||||
void glTexCoord2iv (const GLint *v)
|
||||
void glTexCoord2s (GLshort s, GLshort t)
|
||||
void glTexCoord2sv (const GLshort *v)
|
||||
void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r)
|
||||
void glTexCoord3dv (const GLdouble *v)
|
||||
void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r)
|
||||
void glTexCoord3fv (const GLfloat *v)
|
||||
void glTexCoord3i (GLint s, GLint t, GLint r)
|
||||
void glTexCoord3iv (const GLint *v)
|
||||
void glTexCoord3s (GLshort s, GLshort t, GLshort r)
|
||||
void glTexCoord3sv (const GLshort *v)
|
||||
void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q)
|
||||
void glTexCoord4dv (const GLdouble *v)
|
||||
void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q)
|
||||
void glTexCoord4fv (const GLfloat *v)
|
||||
void glTexCoord4i (GLint s, GLint t, GLint r, GLint q)
|
||||
void glTexCoord4iv (const GLint *v)
|
||||
void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q)
|
||||
void glTexCoord4sv (const GLshort *v)
|
||||
void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer)
|
||||
void glTexEnvf (GLenum target, GLenum pname, GLfloat param)
|
||||
void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params)
|
||||
void glTexEnvi (GLenum target, GLenum pname, GLint param)
|
||||
void glTexEnviv (GLenum target, GLenum pname, const GLint *params)
|
||||
void glTexGend (GLenum coord, GLenum pname, GLdouble param)
|
||||
void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params)
|
||||
void glTexGenf (GLenum coord, GLenum pname, GLfloat param)
|
||||
void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params)
|
||||
void glTexGeni (GLenum coord, GLenum pname, GLint param)
|
||||
void glTexGeniv (GLenum coord, GLenum pname, const GLint *params)
|
||||
void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
|
||||
void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
|
||||
void glTexParameterf (GLenum target, GLenum pname, GLfloat param)
|
||||
void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params)
|
||||
void glTexParameteri (GLenum target, GLenum pname, GLint param)
|
||||
void glTexParameteriv (GLenum target, GLenum pname, const GLint *params)
|
||||
void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
|
||||
void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
|
||||
void glTranslated (GLdouble x, GLdouble y, GLdouble z)
|
||||
void glTranslatef (GLfloat x, GLfloat y, GLfloat z)
|
||||
void glVertex2d (GLdouble x, GLdouble y)
|
||||
void glVertex2dv (const GLdouble *v)
|
||||
void glVertex2f (GLfloat x, GLfloat y)
|
||||
void glVertex2fv (const GLfloat *v)
|
||||
void glVertex2i (GLint x, GLint y)
|
||||
void glVertex2iv (const GLint *v)
|
||||
void glVertex2s (GLshort x, GLshort y)
|
||||
void glVertex2sv (const GLshort *v)
|
||||
void glVertex3d (GLdouble x, GLdouble y, GLdouble z)
|
||||
void glVertex3dv (const GLdouble *v)
|
||||
void glVertex3f (GLfloat x, GLfloat y, GLfloat z)
|
||||
void glVertex3fv (const GLfloat *v)
|
||||
void glVertex3i (GLint x, GLint y, GLint z)
|
||||
void glVertex3iv (const GLint *v)
|
||||
void glVertex3s (GLshort x, GLshort y, GLshort z)
|
||||
void glVertex3sv (const GLshort *v)
|
||||
void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w)
|
||||
void glVertex4dv (const GLdouble *v)
|
||||
void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
||||
void glVertex4fv (const GLfloat *v)
|
||||
void glVertex4i (GLint x, GLint y, GLint z, GLint w)
|
||||
void glVertex4iv (const GLint *v)
|
||||
void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w)
|
||||
void glVertex4sv (const GLshort *v)
|
||||
void glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer)
|
||||
void glViewport (GLint x, GLint y, GLsizei width, GLsizei height)
|
@ -126,7 +126,16 @@ void* NSGLGetProcAddress (const GLubyte *name)
|
||||
/*
|
||||
* Define glewGetProcAddress.
|
||||
*/
|
||||
#if defined(GLEW_REGAL)
|
||||
#if defined(GLEW_CUSTOM_GET_PROC)
|
||||
# ifndef GLEW_STATIC
|
||||
# error GLEW_CUSTOM_GET_PROC currently requires GLEW_STATIC and defining the symbol glewGetProcAddress
|
||||
# endif
|
||||
# ifdef WIN32
|
||||
extern void * __stdcall glewGetProcAddress(const GLchar *name);
|
||||
# else
|
||||
extern void * glewGetProcAddress(const GLchar *name);
|
||||
# endif
|
||||
#elif defined(GLEW_REGAL)
|
||||
# define glewGetProcAddress(name) regalGetProcAddress((const GLchar *)name)
|
||||
#elif defined(GLEW_OSMESA)
|
||||
# define glewGetProcAddress(name) OSMesaGetProcAddress((const char *)name)
|
||||
|
@ -207,7 +207,6 @@ extern "C" {
|
||||
/* ----------------------------- GL_VERSION_1_1 ---------------------------- */
|
||||
|
||||
#ifndef GL_VERSION_1_1
|
||||
#define GL_VERSION_1_1 1
|
||||
|
||||
typedef unsigned int GLenum;
|
||||
typedef unsigned int GLbitfield;
|
||||
@ -246,880 +245,6 @@ typedef char GLchar;
|
||||
|
||||
typedef void *GLeglImageOES; /* GL_EXT_EGL_image_storage */
|
||||
|
||||
#define GL_ZERO 0
|
||||
#define GL_FALSE 0
|
||||
#define GL_LOGIC_OP 0x0BF1
|
||||
#define GL_NONE 0
|
||||
#define GL_TEXTURE_COMPONENTS 0x1003
|
||||
#define GL_NO_ERROR 0
|
||||
#define GL_POINTS 0x0000
|
||||
#define GL_CURRENT_BIT 0x00000001
|
||||
#define GL_TRUE 1
|
||||
#define GL_ONE 1
|
||||
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
|
||||
#define GL_LINES 0x0001
|
||||
#define GL_LINE_LOOP 0x0002
|
||||
#define GL_POINT_BIT 0x00000002
|
||||
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
|
||||
#define GL_LINE_STRIP 0x0003
|
||||
#define GL_LINE_BIT 0x00000004
|
||||
#define GL_TRIANGLES 0x0004
|
||||
#define GL_TRIANGLE_STRIP 0x0005
|
||||
#define GL_TRIANGLE_FAN 0x0006
|
||||
#define GL_QUADS 0x0007
|
||||
#define GL_QUAD_STRIP 0x0008
|
||||
#define GL_POLYGON_BIT 0x00000008
|
||||
#define GL_POLYGON 0x0009
|
||||
#define GL_POLYGON_STIPPLE_BIT 0x00000010
|
||||
#define GL_PIXEL_MODE_BIT 0x00000020
|
||||
#define GL_LIGHTING_BIT 0x00000040
|
||||
#define GL_FOG_BIT 0x00000080
|
||||
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
||||
#define GL_ACCUM 0x0100
|
||||
#define GL_LOAD 0x0101
|
||||
#define GL_RETURN 0x0102
|
||||
#define GL_MULT 0x0103
|
||||
#define GL_ADD 0x0104
|
||||
#define GL_NEVER 0x0200
|
||||
#define GL_ACCUM_BUFFER_BIT 0x00000200
|
||||
#define GL_LESS 0x0201
|
||||
#define GL_EQUAL 0x0202
|
||||
#define GL_LEQUAL 0x0203
|
||||
#define GL_GREATER 0x0204
|
||||
#define GL_NOTEQUAL 0x0205
|
||||
#define GL_GEQUAL 0x0206
|
||||
#define GL_ALWAYS 0x0207
|
||||
#define GL_SRC_COLOR 0x0300
|
||||
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
||||
#define GL_SRC_ALPHA 0x0302
|
||||
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
||||
#define GL_DST_ALPHA 0x0304
|
||||
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
||||
#define GL_DST_COLOR 0x0306
|
||||
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
||||
#define GL_SRC_ALPHA_SATURATE 0x0308
|
||||
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
||||
#define GL_FRONT_LEFT 0x0400
|
||||
#define GL_FRONT_RIGHT 0x0401
|
||||
#define GL_BACK_LEFT 0x0402
|
||||
#define GL_BACK_RIGHT 0x0403
|
||||
#define GL_FRONT 0x0404
|
||||
#define GL_BACK 0x0405
|
||||
#define GL_LEFT 0x0406
|
||||
#define GL_RIGHT 0x0407
|
||||
#define GL_FRONT_AND_BACK 0x0408
|
||||
#define GL_AUX0 0x0409
|
||||
#define GL_AUX1 0x040A
|
||||
#define GL_AUX2 0x040B
|
||||
#define GL_AUX3 0x040C
|
||||
#define GL_INVALID_ENUM 0x0500
|
||||
#define GL_INVALID_VALUE 0x0501
|
||||
#define GL_INVALID_OPERATION 0x0502
|
||||
#define GL_STACK_OVERFLOW 0x0503
|
||||
#define GL_STACK_UNDERFLOW 0x0504
|
||||
#define GL_OUT_OF_MEMORY 0x0505
|
||||
#define GL_2D 0x0600
|
||||
#define GL_3D 0x0601
|
||||
#define GL_3D_COLOR 0x0602
|
||||
#define GL_3D_COLOR_TEXTURE 0x0603
|
||||
#define GL_4D_COLOR_TEXTURE 0x0604
|
||||
#define GL_PASS_THROUGH_TOKEN 0x0700
|
||||
#define GL_POINT_TOKEN 0x0701
|
||||
#define GL_LINE_TOKEN 0x0702
|
||||
#define GL_POLYGON_TOKEN 0x0703
|
||||
#define GL_BITMAP_TOKEN 0x0704
|
||||
#define GL_DRAW_PIXEL_TOKEN 0x0705
|
||||
#define GL_COPY_PIXEL_TOKEN 0x0706
|
||||
#define GL_LINE_RESET_TOKEN 0x0707
|
||||
#define GL_EXP 0x0800
|
||||
#define GL_VIEWPORT_BIT 0x00000800
|
||||
#define GL_EXP2 0x0801
|
||||
#define GL_CW 0x0900
|
||||
#define GL_CCW 0x0901
|
||||
#define GL_COEFF 0x0A00
|
||||
#define GL_ORDER 0x0A01
|
||||
#define GL_DOMAIN 0x0A02
|
||||
#define GL_CURRENT_COLOR 0x0B00
|
||||
#define GL_CURRENT_INDEX 0x0B01
|
||||
#define GL_CURRENT_NORMAL 0x0B02
|
||||
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
|
||||
#define GL_CURRENT_RASTER_COLOR 0x0B04
|
||||
#define GL_CURRENT_RASTER_INDEX 0x0B05
|
||||
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
|
||||
#define GL_CURRENT_RASTER_POSITION 0x0B07
|
||||
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
|
||||
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
|
||||
#define GL_POINT_SMOOTH 0x0B10
|
||||
#define GL_POINT_SIZE 0x0B11
|
||||
#define GL_POINT_SIZE_RANGE 0x0B12
|
||||
#define GL_POINT_SIZE_GRANULARITY 0x0B13
|
||||
#define GL_LINE_SMOOTH 0x0B20
|
||||
#define GL_LINE_WIDTH 0x0B21
|
||||
#define GL_LINE_WIDTH_RANGE 0x0B22
|
||||
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
|
||||
#define GL_LINE_STIPPLE 0x0B24
|
||||
#define GL_LINE_STIPPLE_PATTERN 0x0B25
|
||||
#define GL_LINE_STIPPLE_REPEAT 0x0B26
|
||||
#define GL_LIST_MODE 0x0B30
|
||||
#define GL_MAX_LIST_NESTING 0x0B31
|
||||
#define GL_LIST_BASE 0x0B32
|
||||
#define GL_LIST_INDEX 0x0B33
|
||||
#define GL_POLYGON_MODE 0x0B40
|
||||
#define GL_POLYGON_SMOOTH 0x0B41
|
||||
#define GL_POLYGON_STIPPLE 0x0B42
|
||||
#define GL_EDGE_FLAG 0x0B43
|
||||
#define GL_CULL_FACE 0x0B44
|
||||
#define GL_CULL_FACE_MODE 0x0B45
|
||||
#define GL_FRONT_FACE 0x0B46
|
||||
#define GL_LIGHTING 0x0B50
|
||||
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
|
||||
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
|
||||
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
|
||||
#define GL_SHADE_MODEL 0x0B54
|
||||
#define GL_COLOR_MATERIAL_FACE 0x0B55
|
||||
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
|
||||
#define GL_COLOR_MATERIAL 0x0B57
|
||||
#define GL_FOG 0x0B60
|
||||
#define GL_FOG_INDEX 0x0B61
|
||||
#define GL_FOG_DENSITY 0x0B62
|
||||
#define GL_FOG_START 0x0B63
|
||||
#define GL_FOG_END 0x0B64
|
||||
#define GL_FOG_MODE 0x0B65
|
||||
#define GL_FOG_COLOR 0x0B66
|
||||
#define GL_DEPTH_RANGE 0x0B70
|
||||
#define GL_DEPTH_TEST 0x0B71
|
||||
#define GL_DEPTH_WRITEMASK 0x0B72
|
||||
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
||||
#define GL_DEPTH_FUNC 0x0B74
|
||||
#define GL_ACCUM_CLEAR_VALUE 0x0B80
|
||||
#define GL_STENCIL_TEST 0x0B90
|
||||
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
||||
#define GL_STENCIL_FUNC 0x0B92
|
||||
#define GL_STENCIL_VALUE_MASK 0x0B93
|
||||
#define GL_STENCIL_FAIL 0x0B94
|
||||
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
||||
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
||||
#define GL_STENCIL_REF 0x0B97
|
||||
#define GL_STENCIL_WRITEMASK 0x0B98
|
||||
#define GL_MATRIX_MODE 0x0BA0
|
||||
#define GL_NORMALIZE 0x0BA1
|
||||
#define GL_VIEWPORT 0x0BA2
|
||||
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
|
||||
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
|
||||
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
|
||||
#define GL_MODELVIEW_MATRIX 0x0BA6
|
||||
#define GL_PROJECTION_MATRIX 0x0BA7
|
||||
#define GL_TEXTURE_MATRIX 0x0BA8
|
||||
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
|
||||
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
|
||||
#define GL_ALPHA_TEST 0x0BC0
|
||||
#define GL_ALPHA_TEST_FUNC 0x0BC1
|
||||
#define GL_ALPHA_TEST_REF 0x0BC2
|
||||
#define GL_DITHER 0x0BD0
|
||||
#define GL_BLEND_DST 0x0BE0
|
||||
#define GL_BLEND_SRC 0x0BE1
|
||||
#define GL_BLEND 0x0BE2
|
||||
#define GL_LOGIC_OP_MODE 0x0BF0
|
||||
#define GL_INDEX_LOGIC_OP 0x0BF1
|
||||
#define GL_COLOR_LOGIC_OP 0x0BF2
|
||||
#define GL_AUX_BUFFERS 0x0C00
|
||||
#define GL_DRAW_BUFFER 0x0C01
|
||||
#define GL_READ_BUFFER 0x0C02
|
||||
#define GL_SCISSOR_BOX 0x0C10
|
||||
#define GL_SCISSOR_TEST 0x0C11
|
||||
#define GL_INDEX_CLEAR_VALUE 0x0C20
|
||||
#define GL_INDEX_WRITEMASK 0x0C21
|
||||
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
||||
#define GL_COLOR_WRITEMASK 0x0C23
|
||||
#define GL_INDEX_MODE 0x0C30
|
||||
#define GL_RGBA_MODE 0x0C31
|
||||
#define GL_DOUBLEBUFFER 0x0C32
|
||||
#define GL_STEREO 0x0C33
|
||||
#define GL_RENDER_MODE 0x0C40
|
||||
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
||||
#define GL_POINT_SMOOTH_HINT 0x0C51
|
||||
#define GL_LINE_SMOOTH_HINT 0x0C52
|
||||
#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
||||
#define GL_FOG_HINT 0x0C54
|
||||
#define GL_TEXTURE_GEN_S 0x0C60
|
||||
#define GL_TEXTURE_GEN_T 0x0C61
|
||||
#define GL_TEXTURE_GEN_R 0x0C62
|
||||
#define GL_TEXTURE_GEN_Q 0x0C63
|
||||
#define GL_PIXEL_MAP_I_TO_I 0x0C70
|
||||
#define GL_PIXEL_MAP_S_TO_S 0x0C71
|
||||
#define GL_PIXEL_MAP_I_TO_R 0x0C72
|
||||
#define GL_PIXEL_MAP_I_TO_G 0x0C73
|
||||
#define GL_PIXEL_MAP_I_TO_B 0x0C74
|
||||
#define GL_PIXEL_MAP_I_TO_A 0x0C75
|
||||
#define GL_PIXEL_MAP_R_TO_R 0x0C76
|
||||
#define GL_PIXEL_MAP_G_TO_G 0x0C77
|
||||
#define GL_PIXEL_MAP_B_TO_B 0x0C78
|
||||
#define GL_PIXEL_MAP_A_TO_A 0x0C79
|
||||
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
|
||||
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
|
||||
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
|
||||
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
|
||||
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
|
||||
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
|
||||
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
|
||||
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
|
||||
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
|
||||
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
|
||||
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
||||
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
||||
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
||||
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
||||
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
||||
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
||||
#define GL_PACK_SWAP_BYTES 0x0D00
|
||||
#define GL_PACK_LSB_FIRST 0x0D01
|
||||
#define GL_PACK_ROW_LENGTH 0x0D02
|
||||
#define GL_PACK_SKIP_ROWS 0x0D03
|
||||
#define GL_PACK_SKIP_PIXELS 0x0D04
|
||||
#define GL_PACK_ALIGNMENT 0x0D05
|
||||
#define GL_MAP_COLOR 0x0D10
|
||||
#define GL_MAP_STENCIL 0x0D11
|
||||
#define GL_INDEX_SHIFT 0x0D12
|
||||
#define GL_INDEX_OFFSET 0x0D13
|
||||
#define GL_RED_SCALE 0x0D14
|
||||
#define GL_RED_BIAS 0x0D15
|
||||
#define GL_ZOOM_X 0x0D16
|
||||
#define GL_ZOOM_Y 0x0D17
|
||||
#define GL_GREEN_SCALE 0x0D18
|
||||
#define GL_GREEN_BIAS 0x0D19
|
||||
#define GL_BLUE_SCALE 0x0D1A
|
||||
#define GL_BLUE_BIAS 0x0D1B
|
||||
#define GL_ALPHA_SCALE 0x0D1C
|
||||
#define GL_ALPHA_BIAS 0x0D1D
|
||||
#define GL_DEPTH_SCALE 0x0D1E
|
||||
#define GL_DEPTH_BIAS 0x0D1F
|
||||
#define GL_MAX_EVAL_ORDER 0x0D30
|
||||
#define GL_MAX_LIGHTS 0x0D31
|
||||
#define GL_MAX_CLIP_PLANES 0x0D32
|
||||
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
||||
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
|
||||
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
|
||||
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
||||
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
|
||||
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
||||
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
||||
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
||||
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
|
||||
#define GL_SUBPIXEL_BITS 0x0D50
|
||||
#define GL_INDEX_BITS 0x0D51
|
||||
#define GL_RED_BITS 0x0D52
|
||||
#define GL_GREEN_BITS 0x0D53
|
||||
#define GL_BLUE_BITS 0x0D54
|
||||
#define GL_ALPHA_BITS 0x0D55
|
||||
#define GL_DEPTH_BITS 0x0D56
|
||||
#define GL_STENCIL_BITS 0x0D57
|
||||
#define GL_ACCUM_RED_BITS 0x0D58
|
||||
#define GL_ACCUM_GREEN_BITS 0x0D59
|
||||
#define GL_ACCUM_BLUE_BITS 0x0D5A
|
||||
#define GL_ACCUM_ALPHA_BITS 0x0D5B
|
||||
#define GL_NAME_STACK_DEPTH 0x0D70
|
||||
#define GL_AUTO_NORMAL 0x0D80
|
||||
#define GL_MAP1_COLOR_4 0x0D90
|
||||
#define GL_MAP1_INDEX 0x0D91
|
||||
#define GL_MAP1_NORMAL 0x0D92
|
||||
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
||||
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
||||
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
||||
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
||||
#define GL_MAP1_VERTEX_3 0x0D97
|
||||
#define GL_MAP1_VERTEX_4 0x0D98
|
||||
#define GL_MAP2_COLOR_4 0x0DB0
|
||||
#define GL_MAP2_INDEX 0x0DB1
|
||||
#define GL_MAP2_NORMAL 0x0DB2
|
||||
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
||||
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
||||
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
||||
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
||||
#define GL_MAP2_VERTEX_3 0x0DB7
|
||||
#define GL_MAP2_VERTEX_4 0x0DB8
|
||||
#define GL_MAP1_GRID_DOMAIN 0x0DD0
|
||||
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
||||
#define GL_MAP2_GRID_DOMAIN 0x0DD2
|
||||
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
|
||||
#define GL_TEXTURE_1D 0x0DE0
|
||||
#define GL_TEXTURE_2D 0x0DE1
|
||||
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
|
||||
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
|
||||
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
|
||||
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
|
||||
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
|
||||
#define GL_TEXTURE_WIDTH 0x1000
|
||||
#define GL_TRANSFORM_BIT 0x00001000
|
||||
#define GL_TEXTURE_HEIGHT 0x1001
|
||||
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
||||
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
||||
#define GL_TEXTURE_BORDER 0x1005
|
||||
#define GL_DONT_CARE 0x1100
|
||||
#define GL_FASTEST 0x1101
|
||||
#define GL_NICEST 0x1102
|
||||
#define GL_AMBIENT 0x1200
|
||||
#define GL_DIFFUSE 0x1201
|
||||
#define GL_SPECULAR 0x1202
|
||||
#define GL_POSITION 0x1203
|
||||
#define GL_SPOT_DIRECTION 0x1204
|
||||
#define GL_SPOT_EXPONENT 0x1205
|
||||
#define GL_SPOT_CUTOFF 0x1206
|
||||
#define GL_CONSTANT_ATTENUATION 0x1207
|
||||
#define GL_LINEAR_ATTENUATION 0x1208
|
||||
#define GL_QUADRATIC_ATTENUATION 0x1209
|
||||
#define GL_COMPILE 0x1300
|
||||
#define GL_COMPILE_AND_EXECUTE 0x1301
|
||||
#define GL_BYTE 0x1400
|
||||
#define GL_UNSIGNED_BYTE 0x1401
|
||||
#define GL_SHORT 0x1402
|
||||
#define GL_UNSIGNED_SHORT 0x1403
|
||||
#define GL_INT 0x1404
|
||||
#define GL_UNSIGNED_INT 0x1405
|
||||
#define GL_FLOAT 0x1406
|
||||
#define GL_2_BYTES 0x1407
|
||||
#define GL_3_BYTES 0x1408
|
||||
#define GL_4_BYTES 0x1409
|
||||
#define GL_DOUBLE 0x140A
|
||||
#define GL_CLEAR 0x1500
|
||||
#define GL_AND 0x1501
|
||||
#define GL_AND_REVERSE 0x1502
|
||||
#define GL_COPY 0x1503
|
||||
#define GL_AND_INVERTED 0x1504
|
||||
#define GL_NOOP 0x1505
|
||||
#define GL_XOR 0x1506
|
||||
#define GL_OR 0x1507
|
||||
#define GL_NOR 0x1508
|
||||
#define GL_EQUIV 0x1509
|
||||
#define GL_INVERT 0x150A
|
||||
#define GL_OR_REVERSE 0x150B
|
||||
#define GL_COPY_INVERTED 0x150C
|
||||
#define GL_OR_INVERTED 0x150D
|
||||
#define GL_NAND 0x150E
|
||||
#define GL_SET 0x150F
|
||||
#define GL_EMISSION 0x1600
|
||||
#define GL_SHININESS 0x1601
|
||||
#define GL_AMBIENT_AND_DIFFUSE 0x1602
|
||||
#define GL_COLOR_INDEXES 0x1603
|
||||
#define GL_MODELVIEW 0x1700
|
||||
#define GL_PROJECTION 0x1701
|
||||
#define GL_TEXTURE 0x1702
|
||||
#define GL_COLOR 0x1800
|
||||
#define GL_DEPTH 0x1801
|
||||
#define GL_STENCIL 0x1802
|
||||
#define GL_COLOR_INDEX 0x1900
|
||||
#define GL_STENCIL_INDEX 0x1901
|
||||
#define GL_DEPTH_COMPONENT 0x1902
|
||||
#define GL_RED 0x1903
|
||||
#define GL_GREEN 0x1904
|
||||
#define GL_BLUE 0x1905
|
||||
#define GL_ALPHA 0x1906
|
||||
#define GL_RGB 0x1907
|
||||
#define GL_RGBA 0x1908
|
||||
#define GL_LUMINANCE 0x1909
|
||||
#define GL_LUMINANCE_ALPHA 0x190A
|
||||
#define GL_BITMAP 0x1A00
|
||||
#define GL_POINT 0x1B00
|
||||
#define GL_LINE 0x1B01
|
||||
#define GL_FILL 0x1B02
|
||||
#define GL_RENDER 0x1C00
|
||||
#define GL_FEEDBACK 0x1C01
|
||||
#define GL_SELECT 0x1C02
|
||||
#define GL_FLAT 0x1D00
|
||||
#define GL_SMOOTH 0x1D01
|
||||
#define GL_KEEP 0x1E00
|
||||
#define GL_REPLACE 0x1E01
|
||||
#define GL_INCR 0x1E02
|
||||
#define GL_DECR 0x1E03
|
||||
#define GL_VENDOR 0x1F00
|
||||
#define GL_RENDERER 0x1F01
|
||||
#define GL_VERSION 0x1F02
|
||||
#define GL_EXTENSIONS 0x1F03
|
||||
#define GL_S 0x2000
|
||||
#define GL_ENABLE_BIT 0x00002000
|
||||
#define GL_T 0x2001
|
||||
#define GL_R 0x2002
|
||||
#define GL_Q 0x2003
|
||||
#define GL_MODULATE 0x2100
|
||||
#define GL_DECAL 0x2101
|
||||
#define GL_TEXTURE_ENV_MODE 0x2200
|
||||
#define GL_TEXTURE_ENV_COLOR 0x2201
|
||||
#define GL_TEXTURE_ENV 0x2300
|
||||
#define GL_EYE_LINEAR 0x2400
|
||||
#define GL_OBJECT_LINEAR 0x2401
|
||||
#define GL_SPHERE_MAP 0x2402
|
||||
#define GL_TEXTURE_GEN_MODE 0x2500
|
||||
#define GL_OBJECT_PLANE 0x2501
|
||||
#define GL_EYE_PLANE 0x2502
|
||||
#define GL_NEAREST 0x2600
|
||||
#define GL_LINEAR 0x2601
|
||||
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
||||
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
||||
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
||||
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
||||
#define GL_TEXTURE_MAG_FILTER 0x2800
|
||||
#define GL_TEXTURE_MIN_FILTER 0x2801
|
||||
#define GL_TEXTURE_WRAP_S 0x2802
|
||||
#define GL_TEXTURE_WRAP_T 0x2803
|
||||
#define GL_CLAMP 0x2900
|
||||
#define GL_REPEAT 0x2901
|
||||
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
||||
#define GL_POLYGON_OFFSET_POINT 0x2A01
|
||||
#define GL_POLYGON_OFFSET_LINE 0x2A02
|
||||
#define GL_R3_G3_B2 0x2A10
|
||||
#define GL_V2F 0x2A20
|
||||
#define GL_V3F 0x2A21
|
||||
#define GL_C4UB_V2F 0x2A22
|
||||
#define GL_C4UB_V3F 0x2A23
|
||||
#define GL_C3F_V3F 0x2A24
|
||||
#define GL_N3F_V3F 0x2A25
|
||||
#define GL_C4F_N3F_V3F 0x2A26
|
||||
#define GL_T2F_V3F 0x2A27
|
||||
#define GL_T4F_V4F 0x2A28
|
||||
#define GL_T2F_C4UB_V3F 0x2A29
|
||||
#define GL_T2F_C3F_V3F 0x2A2A
|
||||
#define GL_T2F_N3F_V3F 0x2A2B
|
||||
#define GL_T2F_C4F_N3F_V3F 0x2A2C
|
||||
#define GL_T4F_C4F_N3F_V4F 0x2A2D
|
||||
#define GL_CLIP_PLANE0 0x3000
|
||||
#define GL_CLIP_PLANE1 0x3001
|
||||
#define GL_CLIP_PLANE2 0x3002
|
||||
#define GL_CLIP_PLANE3 0x3003
|
||||
#define GL_CLIP_PLANE4 0x3004
|
||||
#define GL_CLIP_PLANE5 0x3005
|
||||
#define GL_LIGHT0 0x4000
|
||||
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||
#define GL_LIGHT1 0x4001
|
||||
#define GL_LIGHT2 0x4002
|
||||
#define GL_LIGHT3 0x4003
|
||||
#define GL_LIGHT4 0x4004
|
||||
#define GL_LIGHT5 0x4005
|
||||
#define GL_LIGHT6 0x4006
|
||||
#define GL_LIGHT7 0x4007
|
||||
#define GL_HINT_BIT 0x00008000
|
||||
#define GL_POLYGON_OFFSET_FILL 0x8037
|
||||
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
||||
#define GL_ALPHA4 0x803B
|
||||
#define GL_ALPHA8 0x803C
|
||||
#define GL_ALPHA12 0x803D
|
||||
#define GL_ALPHA16 0x803E
|
||||
#define GL_LUMINANCE4 0x803F
|
||||
#define GL_LUMINANCE8 0x8040
|
||||
#define GL_LUMINANCE12 0x8041
|
||||
#define GL_LUMINANCE16 0x8042
|
||||
#define GL_LUMINANCE4_ALPHA4 0x8043
|
||||
#define GL_LUMINANCE6_ALPHA2 0x8044
|
||||
#define GL_LUMINANCE8_ALPHA8 0x8045
|
||||
#define GL_LUMINANCE12_ALPHA4 0x8046
|
||||
#define GL_LUMINANCE12_ALPHA12 0x8047
|
||||
#define GL_LUMINANCE16_ALPHA16 0x8048
|
||||
#define GL_INTENSITY 0x8049
|
||||
#define GL_INTENSITY4 0x804A
|
||||
#define GL_INTENSITY8 0x804B
|
||||
#define GL_INTENSITY12 0x804C
|
||||
#define GL_INTENSITY16 0x804D
|
||||
#define GL_RGB4 0x804F
|
||||
#define GL_RGB5 0x8050
|
||||
#define GL_RGB8 0x8051
|
||||
#define GL_RGB10 0x8052
|
||||
#define GL_RGB12 0x8053
|
||||
#define GL_RGB16 0x8054
|
||||
#define GL_RGBA2 0x8055
|
||||
#define GL_RGBA4 0x8056
|
||||
#define GL_RGB5_A1 0x8057
|
||||
#define GL_RGBA8 0x8058
|
||||
#define GL_RGB10_A2 0x8059
|
||||
#define GL_RGBA12 0x805A
|
||||
#define GL_RGBA16 0x805B
|
||||
#define GL_TEXTURE_RED_SIZE 0x805C
|
||||
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
||||
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
||||
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
||||
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
||||
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
||||
#define GL_PROXY_TEXTURE_1D 0x8063
|
||||
#define GL_PROXY_TEXTURE_2D 0x8064
|
||||
#define GL_TEXTURE_PRIORITY 0x8066
|
||||
#define GL_TEXTURE_RESIDENT 0x8067
|
||||
#define GL_TEXTURE_BINDING_1D 0x8068
|
||||
#define GL_TEXTURE_BINDING_2D 0x8069
|
||||
#define GL_VERTEX_ARRAY 0x8074
|
||||
#define GL_NORMAL_ARRAY 0x8075
|
||||
#define GL_COLOR_ARRAY 0x8076
|
||||
#define GL_INDEX_ARRAY 0x8077
|
||||
#define GL_TEXTURE_COORD_ARRAY 0x8078
|
||||
#define GL_EDGE_FLAG_ARRAY 0x8079
|
||||
#define GL_VERTEX_ARRAY_SIZE 0x807A
|
||||
#define GL_VERTEX_ARRAY_TYPE 0x807B
|
||||
#define GL_VERTEX_ARRAY_STRIDE 0x807C
|
||||
#define GL_NORMAL_ARRAY_TYPE 0x807E
|
||||
#define GL_NORMAL_ARRAY_STRIDE 0x807F
|
||||
#define GL_COLOR_ARRAY_SIZE 0x8081
|
||||
#define GL_COLOR_ARRAY_TYPE 0x8082
|
||||
#define GL_COLOR_ARRAY_STRIDE 0x8083
|
||||
#define GL_INDEX_ARRAY_TYPE 0x8085
|
||||
#define GL_INDEX_ARRAY_STRIDE 0x8086
|
||||
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
||||
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
||||
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
||||
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
||||
#define GL_VERTEX_ARRAY_POINTER 0x808E
|
||||
#define GL_NORMAL_ARRAY_POINTER 0x808F
|
||||
#define GL_COLOR_ARRAY_POINTER 0x8090
|
||||
#define GL_INDEX_ARRAY_POINTER 0x8091
|
||||
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
||||
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
|
||||
#define GL_COLOR_INDEX1_EXT 0x80E2
|
||||
#define GL_COLOR_INDEX2_EXT 0x80E3
|
||||
#define GL_COLOR_INDEX4_EXT 0x80E4
|
||||
#define GL_COLOR_INDEX8_EXT 0x80E5
|
||||
#define GL_COLOR_INDEX12_EXT 0x80E6
|
||||
#define GL_COLOR_INDEX16_EXT 0x80E7
|
||||
#define GL_EVAL_BIT 0x00010000
|
||||
#define GL_LIST_BIT 0x00020000
|
||||
#define GL_TEXTURE_BIT 0x00040000
|
||||
#define GL_SCISSOR_BIT 0x00080000
|
||||
#define GL_ALL_ATTRIB_BITS 0x000fffff
|
||||
#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
|
||||
|
||||
GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value);
|
||||
GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref);
|
||||
GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
|
||||
GLAPI void GLAPIENTRY glArrayElement (GLint i);
|
||||
GLAPI void GLAPIENTRY glBegin (GLenum mode);
|
||||
GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture);
|
||||
GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
|
||||
GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
||||
GLAPI void GLAPIENTRY glCallList (GLuint list);
|
||||
GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists);
|
||||
GLAPI void GLAPIENTRY glClear (GLbitfield mask);
|
||||
GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
||||
GLAPI void GLAPIENTRY glClearDepth (GLclampd depth);
|
||||
GLAPI void GLAPIENTRY glClearIndex (GLfloat c);
|
||||
GLAPI void GLAPIENTRY glClearStencil (GLint s);
|
||||
GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
|
||||
GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
|
||||
GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v);
|
||||
GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
|
||||
GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v);
|
||||
GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
|
||||
GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v);
|
||||
GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue);
|
||||
GLAPI void GLAPIENTRY glColor3iv (const GLint *v);
|
||||
GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
|
||||
GLAPI void GLAPIENTRY glColor3sv (const GLshort *v);
|
||||
GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
|
||||
GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v);
|
||||
GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
|
||||
GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v);
|
||||
GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
|
||||
GLAPI void GLAPIENTRY glColor3usv (const GLushort *v);
|
||||
GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
|
||||
GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v);
|
||||
GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
|
||||
GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v);
|
||||
GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v);
|
||||
GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
|
||||
GLAPI void GLAPIENTRY glColor4iv (const GLint *v);
|
||||
GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
|
||||
GLAPI void GLAPIENTRY glColor4sv (const GLshort *v);
|
||||
GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
|
||||
GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v);
|
||||
GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
|
||||
GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v);
|
||||
GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
|
||||
GLAPI void GLAPIENTRY glColor4usv (const GLushort *v);
|
||||
GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode);
|
||||
GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
|
||||
GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
|
||||
GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
|
||||
GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
||||
GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
||||
GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GLAPI void GLAPIENTRY glCullFace (GLenum mode);
|
||||
GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range);
|
||||
GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
|
||||
GLAPI void GLAPIENTRY glDepthFunc (GLenum func);
|
||||
GLAPI void GLAPIENTRY glDepthMask (GLboolean flag);
|
||||
GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
|
||||
GLAPI void GLAPIENTRY glDisable (GLenum cap);
|
||||
GLAPI void GLAPIENTRY glDisableClientState (GLenum array);
|
||||
GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
||||
GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode);
|
||||
GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
||||
GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
|
||||
GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag);
|
||||
GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer);
|
||||
GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag);
|
||||
GLAPI void GLAPIENTRY glEnable (GLenum cap);
|
||||
GLAPI void GLAPIENTRY glEnableClientState (GLenum array);
|
||||
GLAPI void GLAPIENTRY glEnd (void);
|
||||
GLAPI void GLAPIENTRY glEndList (void);
|
||||
GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u);
|
||||
GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u);
|
||||
GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u);
|
||||
GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u);
|
||||
GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
|
||||
GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u);
|
||||
GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
|
||||
GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u);
|
||||
GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
|
||||
GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
|
||||
GLAPI void GLAPIENTRY glEvalPoint1 (GLint i);
|
||||
GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j);
|
||||
GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
|
||||
GLAPI void GLAPIENTRY glFinish (void);
|
||||
GLAPI void GLAPIENTRY glFlush (void);
|
||||
GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param);
|
||||
GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params);
|
||||
GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param);
|
||||
GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params);
|
||||
GLAPI void GLAPIENTRY glFrontFace (GLenum mode);
|
||||
GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
||||
GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range);
|
||||
GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures);
|
||||
GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
|
||||
GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
|
||||
GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params);
|
||||
GLAPI GLenum GLAPIENTRY glGetError (void);
|
||||
GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params);
|
||||
GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params);
|
||||
GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
|
||||
GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
|
||||
GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
|
||||
GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
|
||||
GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
|
||||
GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
|
||||
GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
|
||||
GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
|
||||
GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
|
||||
GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
|
||||
GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params);
|
||||
GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask);
|
||||
GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name);
|
||||
GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
|
||||
GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
|
||||
GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
|
||||
GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
|
||||
GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
|
||||
GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
|
||||
GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
|
||||
GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
|
||||
GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
|
||||
GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
|
||||
GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode);
|
||||
GLAPI void GLAPIENTRY glIndexMask (GLuint mask);
|
||||
GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer);
|
||||
GLAPI void GLAPIENTRY glIndexd (GLdouble c);
|
||||
GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c);
|
||||
GLAPI void GLAPIENTRY glIndexf (GLfloat c);
|
||||
GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c);
|
||||
GLAPI void GLAPIENTRY glIndexi (GLint c);
|
||||
GLAPI void GLAPIENTRY glIndexiv (const GLint *c);
|
||||
GLAPI void GLAPIENTRY glIndexs (GLshort c);
|
||||
GLAPI void GLAPIENTRY glIndexsv (const GLshort *c);
|
||||
GLAPI void GLAPIENTRY glIndexub (GLubyte c);
|
||||
GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c);
|
||||
GLAPI void GLAPIENTRY glInitNames (void);
|
||||
GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer);
|
||||
GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap);
|
||||
GLAPI GLboolean GLAPIENTRY glIsList (GLuint list);
|
||||
GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture);
|
||||
GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param);
|
||||
GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
|
||||
GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param);
|
||||
GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params);
|
||||
GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
|
||||
GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
|
||||
GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param);
|
||||
GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
|
||||
GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern);
|
||||
GLAPI void GLAPIENTRY glLineWidth (GLfloat width);
|
||||
GLAPI void GLAPIENTRY glListBase (GLuint base);
|
||||
GLAPI void GLAPIENTRY glLoadIdentity (void);
|
||||
GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m);
|
||||
GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m);
|
||||
GLAPI void GLAPIENTRY glLoadName (GLuint name);
|
||||
GLAPI void GLAPIENTRY glLogicOp (GLenum opcode);
|
||||
GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
|
||||
GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
|
||||
GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
|
||||
GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
|
||||
GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
|
||||
GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
|
||||
GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
|
||||
GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
|
||||
GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
|
||||
GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
|
||||
GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
|
||||
GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
|
||||
GLAPI void GLAPIENTRY glMatrixMode (GLenum mode);
|
||||
GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m);
|
||||
GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m);
|
||||
GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode);
|
||||
GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
|
||||
GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v);
|
||||
GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
|
||||
GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v);
|
||||
GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
|
||||
GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v);
|
||||
GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
|
||||
GLAPI void GLAPIENTRY glNormal3iv (const GLint *v);
|
||||
GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
|
||||
GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v);
|
||||
GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer);
|
||||
GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
||||
GLAPI void GLAPIENTRY glPassThrough (GLfloat token);
|
||||
GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
|
||||
GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
|
||||
GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
|
||||
GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param);
|
||||
GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param);
|
||||
GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param);
|
||||
GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param);
|
||||
GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
|
||||
GLAPI void GLAPIENTRY glPointSize (GLfloat size);
|
||||
GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode);
|
||||
GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
||||
GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask);
|
||||
GLAPI void GLAPIENTRY glPopAttrib (void);
|
||||
GLAPI void GLAPIENTRY glPopClientAttrib (void);
|
||||
GLAPI void GLAPIENTRY glPopMatrix (void);
|
||||
GLAPI void GLAPIENTRY glPopName (void);
|
||||
GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
|
||||
GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask);
|
||||
GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask);
|
||||
GLAPI void GLAPIENTRY glPushMatrix (void);
|
||||
GLAPI void GLAPIENTRY glPushName (GLuint name);
|
||||
GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y);
|
||||
GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v);
|
||||
GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y);
|
||||
GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v);
|
||||
GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y);
|
||||
GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v);
|
||||
GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y);
|
||||
GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v);
|
||||
GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
|
||||
GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v);
|
||||
GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
|
||||
GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v);
|
||||
GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
|
||||
GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v);
|
||||
GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
|
||||
GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v);
|
||||
GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
||||
GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v);
|
||||
GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v);
|
||||
GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
|
||||
GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v);
|
||||
GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
|
||||
GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v);
|
||||
GLAPI void GLAPIENTRY glReadBuffer (GLenum mode);
|
||||
GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
||||
GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
|
||||
GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
|
||||
GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
|
||||
GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
|
||||
GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
|
||||
GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2);
|
||||
GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
|
||||
GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
|
||||
GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode);
|
||||
GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
|
||||
GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
||||
GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
|
||||
GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
|
||||
GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
|
||||
GLAPI void GLAPIENTRY glShadeModel (GLenum mode);
|
||||
GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
||||
GLAPI void GLAPIENTRY glStencilMask (GLuint mask);
|
||||
GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
||||
GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s);
|
||||
GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v);
|
||||
GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s);
|
||||
GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v);
|
||||
GLAPI void GLAPIENTRY glTexCoord1i (GLint s);
|
||||
GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v);
|
||||
GLAPI void GLAPIENTRY glTexCoord1s (GLshort s);
|
||||
GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v);
|
||||
GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t);
|
||||
GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v);
|
||||
GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t);
|
||||
GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v);
|
||||
GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t);
|
||||
GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v);
|
||||
GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t);
|
||||
GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v);
|
||||
GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
|
||||
GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v);
|
||||
GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
|
||||
GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v);
|
||||
GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
|
||||
GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v);
|
||||
GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
|
||||
GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v);
|
||||
GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
||||
GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v);
|
||||
GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
||||
GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v);
|
||||
GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
|
||||
GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v);
|
||||
GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
|
||||
GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v);
|
||||
GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
|
||||
GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
|
||||
GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
|
||||
GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
|
||||
GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
|
||||
GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
|
||||
GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
|
||||
GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
|
||||
GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
|
||||
GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
|
||||
GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
|
||||
GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
|
||||
GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
||||
GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
||||
GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
|
||||
GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
||||
GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
|
||||
GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
|
||||
GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
|
||||
GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
|
||||
GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
|
||||
GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y);
|
||||
GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v);
|
||||
GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y);
|
||||
GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v);
|
||||
GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y);
|
||||
GLAPI void GLAPIENTRY glVertex2iv (const GLint *v);
|
||||
GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y);
|
||||
GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v);
|
||||
GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
|
||||
GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v);
|
||||
GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
|
||||
GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v);
|
||||
GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z);
|
||||
GLAPI void GLAPIENTRY glVertex3iv (const GLint *v);
|
||||
GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
|
||||
GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v);
|
||||
GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
||||
GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v);
|
||||
GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v);
|
||||
GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
|
||||
GLAPI void GLAPIENTRY glVertex4iv (const GLint *v);
|
||||
GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
|
||||
GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v);
|
||||
GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
|
||||
GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
|
||||
#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
|
||||
|
||||
#endif /* GL_VERSION_1_1 */
|
||||
|
||||
/* ---------------------------------- GLU ---------------------------------- */
|
||||
|
@ -70,9 +70,6 @@ GLboolean GLEWAPIENTRY glewGetExtension (const char* name)
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name);
|
||||
typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
|
||||
|
||||
GLenum GLEWAPIENTRY glewContextInit (void)
|
||||
{
|
||||
PFNGLGETSTRINGPROC getString;
|
||||
@ -80,13 +77,9 @@ GLenum GLEWAPIENTRY glewContextInit (void)
|
||||
GLuint dot;
|
||||
GLint major, minor;
|
||||
|
||||
#ifdef _WIN32
|
||||
getString = glGetString;
|
||||
#else
|
||||
getString = (PFNGLGETSTRINGPROC) glewGetProcAddress((const GLubyte*)"glGetString");
|
||||
if (!getString)
|
||||
return GLEW_ERROR_NO_GL_VERSION;
|
||||
#endif
|
||||
|
||||
/* query opengl version */
|
||||
s = getString(GL_VERSION);
|
||||
@ -144,11 +137,7 @@ GLenum GLEWAPIENTRY glewContextInit (void)
|
||||
const char *ext;
|
||||
GLboolean *enable;
|
||||
|
||||
#ifdef _WIN32
|
||||
getIntegerv = glGetIntegerv;
|
||||
#else
|
||||
getIntegerv = (PFNGLGETINTEGERVPROC) glewGetProcAddress((const GLubyte*)"glGetIntegerv");
|
||||
#endif
|
||||
|
||||
if (getIntegerv)
|
||||
getIntegerv(GL_NUM_EXTENSIONS, &n);
|
||||
|
@ -3,17 +3,24 @@
|
||||
static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL;
|
||||
static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL;
|
||||
|
||||
typedef HDC (WINAPI * PFNWGLGETCURRENTDCPROCPTR) (void);
|
||||
static PFNWGLGETCURRENTDCPROCPTR _wglewGetCurrentDC = NULL;
|
||||
|
||||
GLboolean GLEWAPIENTRY wglewGetExtension (const char* name)
|
||||
{
|
||||
{
|
||||
const GLubyte* start;
|
||||
const GLubyte* end;
|
||||
|
||||
if (_wglewGetCurrentDC == NULL)
|
||||
return GL_FALSE;
|
||||
|
||||
if (_wglewGetExtensionsStringARB == NULL)
|
||||
if (_wglewGetExtensionsStringEXT == NULL)
|
||||
return GL_FALSE;
|
||||
else
|
||||
start = (const GLubyte*)_wglewGetExtensionsStringEXT();
|
||||
else
|
||||
start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
|
||||
start = (const GLubyte*)_wglewGetExtensionsStringARB(_wglewGetCurrentDC());
|
||||
if (start == 0)
|
||||
return GL_FALSE;
|
||||
end = start + _glewStrLen(start);
|
||||
@ -25,6 +32,11 @@ GLenum GLEWAPIENTRY wglewInit ()
|
||||
GLboolean crippled;
|
||||
const GLubyte* extStart;
|
||||
const GLubyte* extEnd;
|
||||
|
||||
_wglewGetCurrentDC = (PFNWGLGETCURRENTDCPROCPTR)glewGetProcAddress((const GLubyte*)"wglGetCurrentDC");
|
||||
if (_wglewGetCurrentDC == NULL)
|
||||
return GLEW_ERROR_NO_GL_VERSION;
|
||||
|
||||
/* find wgl extension string query functions */
|
||||
_wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB");
|
||||
_wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT");
|
||||
@ -35,7 +47,7 @@ GLenum GLEWAPIENTRY wglewInit ()
|
||||
else
|
||||
extStart = (const GLubyte*)_wglewGetExtensionsStringEXT();
|
||||
else
|
||||
extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
|
||||
extStart = (const GLubyte*)_wglewGetExtensionsStringARB(_wglewGetCurrentDC());
|
||||
extEnd = extStart + _glewStrLen(extStart);
|
||||
/* initialize extensions */
|
||||
crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL;
|
||||
|
@ -82,15 +82,3 @@ static void glewInfoFunc (GLboolean fi, const char* name, GLint undefined)
|
||||
fflush(f);
|
||||
}
|
||||
}
|
||||
|
||||
/* ----------------------------- GL_VERSION_1_1 ---------------------------- */
|
||||
|
||||
#ifdef GL_VERSION_1_1
|
||||
|
||||
static void _glewInfo_GL_VERSION_1_1 (void)
|
||||
{
|
||||
glewPrintExt("GL_VERSION_1_1", GLEW_VERSION_1_1, GLEW_VERSION_1_1, GLEW_VERSION_1_1);
|
||||
}
|
||||
|
||||
#endif /* GL_VERSION_1_1 */
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user