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git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@95 783a27ee-832a-0410-bc00-9f386506c6dd
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doc/README.html
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doc/README.html
@ -15,7 +15,7 @@ GLEW: The OpenGL Extension Wrangler Library
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</head>
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<body bgcolor="#fff0d0">
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<center>
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<table border=0 width="60%" cellpadding="5" cellspacing="10">
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<table border=0 width="60%" cellpadding="5" cellspacing="5">
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<tr>
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<td bgcolor="#ffffff" align=center><br><p><img src="./glew.png" alt="glew" width="97" height="75">
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<p>
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@ -35,14 +35,12 @@ GLEW: The OpenGL Extension Wrangler Library
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</table>
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</tr>
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<tr>
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<td bgcolor="#FFF0D0" align="center"><a
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name="Introduction"><font size="+1"><b>Introduction</b></font></a>
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</td>
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</tr>
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<tr><td bgcolor="#fff0d0" align="center"></td></tr>
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<tr>
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<td bgcolor="#ffffff">
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<center><a name="Introduction"><font size="+1"><b>Introduction</b></font></a></center>
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<p>
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The goal of the OpenGL Extension Wrangler Library (GLEW) is to assist
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C/C++ OpenGL developers with two tedious tasks: initializing and
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using extensions and writing portable applications. GLEW provides
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@ -55,50 +53,57 @@ on three operating systems: Windows, Linux, and IRIX.
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</td>
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</tr>
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<tr>
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<td bgcolor="#FFF0D0" align="center"><a
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name="Download"><font size="+1"><b>Obtaining GLEW</b></font></a>
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</td>
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</tr>
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<tr><td bgcolor="#fff0d0" align="center"></td></tr>
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<tr>
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<td bgcolor="#ffffff">
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The source and precompiled binaries are available at the <a
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<center><a name="Download"><font size="+1"><b>Obtaining GLEW</b></font></a></center>
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<p>
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Source and precompiled binaries are available at the <a
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href="http://glew.sourceforge.net/">project website</a>.
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<p>
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</td>
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</tr>
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<tr>
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<td bgcolor="#FFF0D0" align="center"><a
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name="Supported"><font size="+1"><b>Supported Extensions</b></font></a>
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</td>
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</tr>
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<tr><td bgcolor="#fff0d0" align="center"></td></tr>
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<tr>
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<td bgcolor="#ffffff">
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<table border=0 cellpadding="0" cellspacing="0">
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<tr>
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<td>GLEW currently supports <a href="glew.html">OpenGL</a>,
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<a href="wglew.html">WGL</a>, and <a href="glxew.html">GLX</a>
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extensions.
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</td>
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</tr>
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</table>
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<center><a name="Supported"><font size="+1"><b>Supported Extensions</b></font></a></center>
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<p>
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GLEW currently supports the following extensions:
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<ul>
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<li><a href="glew.html">OpenGL extensions</a>
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<li><a href="wglew.html">WGL extensions</a>
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<li><a href="glxew.html">GLX extensions</a>
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</ul>
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<p>
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Other useful links about OpenGL extensions:
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<ul>
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<li><a
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href="http://www.opengl.org/developers/code/features/OGLextensions/OGLextensions.html">
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All About OpenGL Extensions</a>
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<li><a href="http://oss.sgi.com/projects/ogl-sample/registry/">OpenGL Extension Registry</a>
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<li><a
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href="http://www.ati.com/developer/sdk/radeonSDK/html/info/Prog3D.html">ATI
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OpenGL Extension Specifications</a>
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<li><a
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href="http://developer.nvidia.com/view.asp?IO=nvidia_opengl_specs">NVIDIA
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OpenGL Extension Specifications</a>
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</ul>
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<p>
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</td>
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</tr>
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<tr>
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<td bgcolor="#FFF0D0" align="center"><a
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name="Build"><font size="+1"><b>How to Build Your Project with GLEW</b></font></a>
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</td>
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</tr>
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<tr><td bgcolor="#fff0d0" align="center"></td></tr>
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<tr>
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<td bgcolor="#ffffff">
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<center><a name="Build"><font size="+1"><b>How to Build Your Project with GLEW</b></font></a></center>
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<p>
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There are two ways to build your project with GLEW.
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<p>
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@ -106,13 +111,12 @@ There are two ways to build your project with GLEW.
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<p>
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The simpler but less flexible way is to include <tt>glew.h</tt> and
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<tt>glew.c</tt> into your project and define the <tt>GLEW_STATIC</tt>
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preprocessor constant for the static library or executable you are
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building together with GLEW. You also need to replace
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<tt><GL/gl.h></tt> and <tt><GL/glu.h></tt> with
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<tt>glew.c</tt> into your project and on Windows define the
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<tt>GLEW_STATIC</tt> preprocessor constant for the static library or
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executable you are building together with GLEW. You also need to
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replace <tt><GL/gl.h></tt> and <tt><GL/glu.h></tt> with
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<tt><glew.h></tt> and set the appropriate include flag
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(<tt>-I</tt>) to tell the compiler where to look for it.
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For example:
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(<tt>-I</tt>) to tell the compiler where to look for it. For example:
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<blockquote><pre>#include <glew.h>
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#include <GL/glut.h>
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@ -176,15 +180,13 @@ issuing a preprocessor error in case you have included <tt>gl.h</tt>,
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</td>
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</tr>
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<tr>
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<td bgcolor="#FFF0D0" align="center"><a
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name="Install"><font size="+1"><b>How to Install GLEW</b></font></a>
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</td>
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</tr>
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<tr><td bgcolor="#fff0d0" align="center"></td></tr>
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<tr>
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<td bgcolor="#ffffff">
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<center><a name="Install"><font size="+1"><b>How to Install GLEW</b></font></a></center>
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<p>
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To install the shared library version of GLEW you need to copy the
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headers and libraries into their destination directories. On Windows
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@ -195,7 +197,7 @@ for you).
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<center>
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<table border=0 cellpadding=0 cellspacing=0>
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<tr><td><tt>lib/shared/glew32.dll</tt></td><td> to </td>
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<td><tt>%SystemRoot%/system32</tt>, usually <tt>C:/WINDOWS/system32</tt></td></tr>
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<td><tt>%SystemRoot%/system32</tt></td></tr>
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<tr><td><tt>lib/shared/glew32.lib</tt></td><td> to </td>
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<td><tt>{VC Root}/Lib</tt></td></tr>
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<tr><td><tt>include/GL/glew.h</tt></td><td> to </td>
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@ -221,15 +223,14 @@ to these directories.
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</td>
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</tr>
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<tr>
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<td bgcolor="#FFF0D0" align="center"><a
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name="Use"><font size="+1"><b>How to Use GLEW</b></font></a>
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</td>
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</tr>
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<tr><td bgcolor="#fff0d0" align="center"></td></tr>
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<tr>
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<td bgcolor="#ffffff">
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<center><a name="Use"><font size="+1"><b>How to Use GLEW</b></font></a></center>
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<p>
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<font size="+1">Initializing GLEW</font>
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<p>
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@ -334,15 +335,14 @@ else
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}
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</pre></blockquote>
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<tr>
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<td bgcolor="#FFF0D0" align="center"><a
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name="Utilities"><font size="+1"><b>Utilities</b></font></a>
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</td>
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</tr>
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<tr><td bgcolor="#fff0d0" align="center"></td></tr>
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<tr>
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<td bgcolor="#ffffff">
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<center><a name="Utilities"><font size="+1"><b>Utilities</b></font></a></center>
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<p>
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GLEW provides two command line tools: one for creating a list of
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available extensions and visuals; and another for verification of extension
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entry points.
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@ -374,15 +374,14 @@ called <tt>glewinfo.txt</tt>, on Linux and IRIX it prints them to <tt>stdout</tt
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</td>
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</tr>
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<tr>
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<td bgcolor="#FFF0D0" align="center"><a
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name="Issues"><font size="+1"><b>Known Issues</b></font></a>
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</td>
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</tr>
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<tr><td bgcolor="#fff0d0" align="center"></td></tr>
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<tr>
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<td bgcolor="#ffffff">
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<center><a name="Issues"><font size="+1"><b>Known Issues</b></font></a></center>
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<p>
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GLEW requires GLX 1.2 to assure compatibility with GLUT. In addition,
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the SGI GLX video extensions are currently not supported.
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<p>
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@ -391,26 +390,25 @@ href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/nt
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for every rendering context you create. GLEW ignores this
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requirement, and does not define per context entry points. This means
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that you need to call <tt>glewInit()</tt> only once in your program,
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or more precisely once per process. We have not noticed any problems
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or more precisely, once per process. We have not noticed any problems
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so far from ignoring the specification.
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<p>
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</td>
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</tr>
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<tr>
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<td bgcolor="#FFF0D0" align="center"><a
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name="Credits"><font size="+1"><b>Credits, Copyright</b></font></a>
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</td>
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</tr>
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<tr><td bgcolor="#fff0d0" align="center"></td></tr>
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<tr>
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<td bgcolor="#ffffff">
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GLEW has been developed by Milan Ikits and Marcelo Magallon. They
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also perform occasional maintainance to make sure that GLEW stays in
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mint condition. Aaron Lefohn, Joe Kniss, and Chris Wyman were the
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first users and also assisted with the design and debugging process.
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The acronym originates from Aaron Lefohn. Pasi Kärkkäinen
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<center><a name="Credits"><font size="+1"><b>Credits, Copyright</b></font></a></center>
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<p>
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GLEW was developed by Milan Ikits and Marcelo Magallon. They also
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perform occasional maintainance to make sure that GLEW stays in mint
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condition. Aaron Lefohn, Joe Kniss, and Chris Wyman were the first
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users and also assisted with the design and debugging process. The
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acronym GLEW originates from Aaron Lefohn. Pasi Kärkkäinen
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identified and fixed several problems with GLX and SDL. The RPM
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packages are maintained by Karol Pietrzak. Nate Robins created the
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<tt>wglinfo</tt> utility, to which modifications were added by Michael
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@ -418,8 +416,9 @@ Wimmer.
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<p>
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<p>
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GLEW is originally derived from the EXTGL project by Lev Povalahev.
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The source code is licensed under the modified BSD license, the <a
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GLEW is originally derived from the <a
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href="http://www.levp.de/3d/">EXTGL</a> project by Lev Povalahev. The
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source code is licensed under the modified BSD license, the <a
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href="sgi.txt">SGI Free Software License B</a>, and the <a
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href="glx.txt">GLX Public License</a>.
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text-decoration: underline;
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}
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ul
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{
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color: darkblue;
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list-style-type: square;
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}
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