Add support for GL_NV_explicit_multisample\nReviewed by Milan Ikits

git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@539 783a27ee-832a-0410-bc00-9f386506c6dd
This commit is contained in:
nigels 2008-10-31 00:29:15 +00:00
parent 1fd235c367
commit 60e7e8d349

View File

@ -197,6 +197,12 @@ EOT
grep -v "glIsEnabledIndexedEXT" $1/GL_EXT_direct_state_access > tmp grep -v "glIsEnabledIndexedEXT" $1/GL_EXT_direct_state_access > tmp
mv tmp $1/GL_EXT_direct_state_access mv tmp $1/GL_EXT_direct_state_access
# remove duplicates in GL_NV_explicit_multisample
grep -v "glGetBooleanIndexedvEXT" $1/GL_NV_explicit_multisample > tmp
mv tmp $1/GL_NV_explicit_multisample
grep -v "glGetIntegerIndexedvEXT" $1/GL_NV_explicit_multisample > tmp
mv tmp $1/GL_NV_explicit_multisample
# fix bugs in GL_ARB_vertex_shader # fix bugs in GL_ARB_vertex_shader
grep -v "GL_FLOAT" $1/GL_ARB_vertex_shader > tmp grep -v "GL_FLOAT" $1/GL_ARB_vertex_shader > tmp
mv tmp $1/GL_ARB_vertex_shader mv tmp $1/GL_ARB_vertex_shader