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Add support for GL_NV_explicit_multisample\nReviewed by Milan Ikits
git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@539 783a27ee-832a-0410-bc00-9f386506c6dd
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@ -197,6 +197,12 @@ EOT
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grep -v "glIsEnabledIndexedEXT" $1/GL_EXT_direct_state_access > tmp
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grep -v "glIsEnabledIndexedEXT" $1/GL_EXT_direct_state_access > tmp
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mv tmp $1/GL_EXT_direct_state_access
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mv tmp $1/GL_EXT_direct_state_access
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# remove duplicates in GL_NV_explicit_multisample
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grep -v "glGetBooleanIndexedvEXT" $1/GL_NV_explicit_multisample > tmp
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mv tmp $1/GL_NV_explicit_multisample
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grep -v "glGetIntegerIndexedvEXT" $1/GL_NV_explicit_multisample > tmp
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mv tmp $1/GL_NV_explicit_multisample
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# fix bugs in GL_ARB_vertex_shader
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# fix bugs in GL_ARB_vertex_shader
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grep -v "GL_FLOAT" $1/GL_ARB_vertex_shader > tmp
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grep -v "GL_FLOAT" $1/GL_ARB_vertex_shader > tmp
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mv tmp $1/GL_ARB_vertex_shader
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mv tmp $1/GL_ARB_vertex_shader
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