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preliminary spec file for GL 3.1
git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@555 783a27ee-832a-0410-bc00-9f386506c6dd
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@ -110,14 +110,11 @@ http://www.opengl.org/registry/doc/glspec30.20080811.pdf
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GL_QUERY_BY_REGION_NO_WAIT 0x8E16
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void glColorMaski (GLuint, GLboolean, GLboolean, GLboolean, GLboolean)
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void glGetBooleani_v (GLenum, GLuint, GLboolean*)
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void glGetIntegeri_v (GLenum, GLuint, GLint*)
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void glEnablei (GLenum, GLuint)
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void glDisablei (GLenum, GLuint)
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GLboolean glIsEnabledi (GLenum, GLuint)
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void glBeginTransformFeedback (GLenum)
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void glEndTransformFeedback (void)
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void glBindBufferRange (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)
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void glBindBufferBase (GLenum, GLuint, GLuint)
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void glTransformFeedbackVaryings (GLuint, GLsizei, const GLint*, GLenum)
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void glGetTransformFeedbackVarying (GLuint, GLuint, GLint*)
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void glClampColor (GLenum, GLenum)
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37
auto/core/GL_VERSION_3_1
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37
auto/core/GL_VERSION_3_1
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@ -0,0 +1,37 @@
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GL_VERSION_3_1
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http://www.opengl.org/registry/doc/glspec30.20080811.pdf
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GL_SAMPLER_2D_RECT 0x8B63
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GL_SAMPLER_2D_RECT_SHADOW 0x8B64
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GL_SAMPLER_BUFFER 0x8DC2
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GL_INT_SAMPLER_2D_RECT 0x8DCD
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GL_INT_SAMPLER_BUFFER 0x8DD0
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GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
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GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
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GL_TEXTURE_BUFFER 0x8C2A
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GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
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GL_TEXTURE_BINDING_BUFFER 0x8C2C
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GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
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GL_TEXTURE_BUFFER_FORMAT 0x8C2E
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GL_TEXTURE_RECTANGLE 0x84F5
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GL_TEXTURE_BINDING_RECTANGLE 0x84F6
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GL_PROXY_TEXTURE_RECTANGLE 0x84F7
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GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
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GL_RED_SNORM 0x8F90
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GL_RG_SNORM 0x8F91
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GL_RGB_SNORM 0x8F92
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GL_RGBA_SNORM 0x8F93
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GL_R8_SNORM 0x8F94
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GL_RG8_SNORM 0x8F95
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GL_RGB8_SNORM 0x8F96
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GL_RGBA8_SNORM 0x8F97
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GL_R16_SNORM 0x8F98
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GL_RG16_SNORM 0x8F99
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GL_RGB16_SNORM 0x8F9A
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GL_RGBA16_SNORM 0x8F9B
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GL_SIGNED_NORMALIZED 0x8F9C
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GL_PRIMITIVE_RESTART 0x8F9D
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GL_PRIMITIVE_RESTART_INDEX 0x8F9E
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void glDrawArraysInstanced (GLenum, GLint, GLsizei, GLsizei)
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void glDrawElementsInstanced (GLenum, GLsizei, GLenum, const GLvoid*, GLsizei)
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void glTexBuffer (GLenum, GLenum, GLuint)
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void glPrimitiveRestartIndex (GLuint)
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