Add GL_NV_path_rendering to auto/core until it appears on opengl.org

This commit is contained in:
Nigel Stewart 2011-08-25 08:56:13 -05:00
parent 8d72097e8a
commit cc286a1154
2 changed files with 283 additions and 104 deletions

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@ -0,0 +1,178 @@
GL_NV_path_rendering
http://developer.download.nvidia.com/assets/gamedev/files/GL_NV_path_rendering.txt
GL_NV_path_rendering
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GL_BOLD_BIT_NV 0x01
GL_GLYPH_WIDTH_BIT_NV 0x01
GL_MOVE_TO_NV 0x02
GL_GLYPH_HEIGHT_BIT_NV 0x02
GL_ITALIC_BIT_NV 0x02
GL_RELATIVE_MOVE_TO_NV 0x03
GL_LINE_TO_NV 0x04
GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
GL_RELATIVE_LINE_TO_NV 0x05
GL_HORIZONTAL_LINE_TO_NV 0x06
GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
GL_VERTICAL_LINE_TO_NV 0x08
GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
GL_QUADRATIC_CURVE_TO_NV 0x0A
GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
GL_CUBIC_CURVE_TO_NV 0x0C
GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
GL_SMALL_CCW_ARC_TO_NV 0x12
GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
GL_SMALL_CW_ARC_TO_NV 0x14
GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
GL_LARGE_CCW_ARC_TO_NV 0x16
GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
GL_LARGE_CW_ARC_TO_NV 0x18
GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
GL_CIRCULAR_CW_ARC_TO_NV 0xFA
GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
GL_ARC_TO_NV 0xFE
GL_RELATIVE_ARC_TO_NV 0xFF
GL_GLYPH_HAS_KERNING_NV 0x100
GL_PRIMARY_COLOR_NV 0x852C
GL_SECONDARY_COLOR_NV 0x852D
GL_PRIMARY_COLOR 0x8577
GL_PATH_FORMAT_SVG_NV 0x9070
GL_PATH_FORMAT_PS_NV 0x9071
GL_STANDARD_FONT_NAME_NV 0x9072
GL_SYSTEM_FONT_NAME_NV 0x9073
GL_FILE_NAME_NV 0x9074
GL_PATH_STROKE_WIDTH_NV 0x9075
GL_PATH_END_CAPS_NV 0x9076
GL_PATH_INITIAL_END_CAP_NV 0x9077
GL_PATH_TERMINAL_END_CAP_NV 0x9078
GL_PATH_JOIN_STYLE_NV 0x9079
GL_PATH_MITER_LIMIT_NV 0x907A
GL_PATH_DASH_CAPS_NV 0x907B
GL_PATH_INITIAL_DASH_CAP_NV 0x907C
GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
GL_PATH_DASH_OFFSET_NV 0x907E
GL_PATH_CLIENT_LENGTH_NV 0x907F
GL_PATH_FILL_MODE_NV 0x9080
GL_PATH_FILL_MASK_NV 0x9081
GL_PATH_FILL_COVER_MODE_NV 0x9082
GL_PATH_STROKE_COVER_MODE_NV 0x9083
GL_PATH_STROKE_MASK_NV 0x9084
GL_COUNT_UP_NV 0x9088
GL_COUNT_DOWN_NV 0x9089
GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
GL_CONVEX_HULL_NV 0x908B
GL_BOUNDING_BOX_NV 0x908D
GL_TRANSLATE_X_NV 0x908E
GL_TRANSLATE_Y_NV 0x908F
GL_TRANSLATE_2D_NV 0x9090
GL_TRANSLATE_3D_NV 0x9091
GL_AFFINE_2D_NV 0x9092
GL_AFFINE_3D_NV 0x9094
GL_TRANSPOSE_AFFINE_2D_NV 0x9096
GL_TRANSPOSE_AFFINE_3D_NV 0x9098
GL_UTF8_NV 0x909A
GL_UTF16_NV 0x909B
GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
GL_PATH_COMMAND_COUNT_NV 0x909D
GL_PATH_COORD_COUNT_NV 0x909E
GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
GL_PATH_COMPUTED_LENGTH_NV 0x90A0
GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
GL_SQUARE_NV 0x90A3
GL_ROUND_NV 0x90A4
GL_TRIANGULAR_NV 0x90A5
GL_BEVEL_NV 0x90A6
GL_MITER_REVERT_NV 0x90A7
GL_MITER_TRUNCATE_NV 0x90A8
GL_SKIP_MISSING_GLYPH_NV 0x90A9
GL_USE_MISSING_GLYPH_NV 0x90AA
GL_PATH_ERROR_POSITION_NV 0x90AB
GL_PATH_FOG_GEN_MODE_NV 0x90AC
GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
GL_ADJACENT_PAIRS_NV 0x90AE
GL_FIRST_TO_REST_NV 0x90AF
GL_PATH_GEN_MODE_NV 0x90B0
GL_PATH_GEN_COEFF_NV 0x90B1
GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
GL_PATH_GEN_COMPONENTS_NV 0x90B3
GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
GL_MOVE_TO_RESETS_NV 0x90B5
GL_MOVE_TO_CONTINUES_NV 0x90B6
GL_PATH_STENCIL_FUNC_NV 0x90B7
GL_PATH_STENCIL_REF_NV 0x90B8
GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
GL_FONT_X_MIN_BOUNDS_NV 0x00010000
GL_FONT_Y_MIN_BOUNDS_NV 0x00020000
GL_FONT_X_MAX_BOUNDS_NV 0x00040000
GL_FONT_Y_MAX_BOUNDS_NV 0x00080000
GL_FONT_UNITS_PER_EM_NV 0x00100000
GL_FONT_ASCENDER_NV 0x00200000
GL_FONT_DESCENDER_NV 0x00400000
GL_FONT_HEIGHT_NV 0x00800000
GL_FONT_MAX_ADVANCE_WIDTH_NV 0x01000000
GL_FONT_MAX_ADVANCE_HEIGHT_NV 0x02000000
GL_FONT_UNDERLINE_POSITION_NV 0x04000000
GL_FONT_UNDERLINE_THICKNESS_NV 0x08000000
GL_FONT_HAS_KERNING_NV 0x10000000
void glCopyPathNV (GLuint resultPath, GLuint srcPath)
void glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
void glCoverFillPathNV (GLuint path, GLenum coverMode)
void glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
void glCoverStrokePathNV (GLuint name, GLenum coverMode)
void glDeletePathsNV (GLuint path, GLsizei range)
GLuint glGenPathsNV (GLsizei range)
void glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat* value)
void glGetPathColorGenivNV (GLenum color, GLenum pname, GLint* value)
void glGetPathCommandsNV (GLuint name, GLubyte* commands)
void glGetPathCoordsNV (GLuint name, GLfloat* coords)
void glGetPathDashArrayNV (GLuint name, GLfloat* dashArray)
GLfloat glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments)
void glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics)
void glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat *metrics)
void glGetPathParameterfvNV (GLuint name, GLenum param, GLfloat* value)
void glGetPathParameterivNV (GLuint name, GLenum param, GLint* value)
void glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing)
void glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat* value)
void glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint* value)
void glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight)
GLboolean glIsPathNV (GLuint path)
GLboolean glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y)
GLboolean glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y)
void glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs)
void glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords)
void glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void* coords)
void glPathCoverDepthFuncNV (GLenum zfunc)
void glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat* dashArray)
void glPathFogGenNV (GLenum genMode)
void glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
void glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
void glPathParameterfNV (GLuint path, GLenum pname, GLfloat value)
void glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat* value)
void glPathParameteriNV (GLuint path, GLenum pname, GLint value)
void glPathParameterivNV (GLuint path, GLenum pname, const GLint* value)
void glPathStencilDepthOffsetNV (GLfloat factor, GLint units)
void glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask)
void glPathStringNV (GLuint path, GLenum format, GLsizei length, const void* pathString)
void glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords)
void glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords)
void glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs)
GLboolean glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY)
void glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues)
void glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask)
void glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues)
void glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask)
void glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues)
void glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[])

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@ -429,121 +429,122 @@ width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
<tr><td class="num">311</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt">NV_packed_depth_stencil</a></td></tr> <tr><td class="num">311</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt">NV_packed_depth_stencil</a></td></tr>
<tr><td class="num">312</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt">NV_parameter_buffer_object</a></td></tr> <tr><td class="num">312</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt">NV_parameter_buffer_object</a></td></tr>
<tr><td class="num">313</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/parameter_buffer_object2.txt">NV_parameter_buffer_object2</a></td></tr> <tr><td class="num">313</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/parameter_buffer_object2.txt">NV_parameter_buffer_object2</a></td></tr>
<tr><td class="num">314</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr> <tr><td class="num">314</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/path_rendering.txt">NV_path_rendering</a></td></tr>
<tr><td class="num">315</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/point_sprite.txt">NV_point_sprite</a></td></tr> <tr><td class="num">315</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr>
<tr><td class="num">316</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr> <tr><td class="num">316</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/point_sprite.txt">NV_point_sprite</a></td></tr>
<tr><td class="num">317</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr> <tr><td class="num">317</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
<tr><td class="num">318</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners.txt">NV_register_combiners</a></td></tr> <tr><td class="num">318</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr>
<tr><td class="num">319</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr> <tr><td class="num">319</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners.txt">NV_register_combiners</a></td></tr>
<tr><td class="num">320</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr> <tr><td class="num">320</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr>
<tr><td class="num">321</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/tessellation_program5.txt">NV_tessellation_program5</a></td></tr> <tr><td class="num">321</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr>
<tr><td class="num">322</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr> <tr><td class="num">322</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/tessellation_program5.txt">NV_tessellation_program5</a></td></tr>
<tr><td class="num">323</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr> <tr><td class="num">323</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr>
<tr><td class="num">324</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr> <tr><td class="num">324</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr>
<tr><td class="num">325</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr> <tr><td class="num">325</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr>
<tr><td class="num">326</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr> <tr><td class="num">326</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr>
<tr><td class="num">327</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr> <tr><td class="num">327</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr>
<tr><td class="num">328</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_multisample.txt">NV_texture_multisample</a></td></tr> <tr><td class="num">328</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr>
<tr><td class="num">329</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr> <tr><td class="num">329</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_multisample.txt">NV_texture_multisample</a></td></tr>
<tr><td class="num">330</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader.txt">NV_texture_shader</a></td></tr> <tr><td class="num">330</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr>
<tr><td class="num">331</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr> <tr><td class="num">331</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader.txt">NV_texture_shader</a></td></tr>
<tr><td class="num">332</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr> <tr><td class="num">332</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr>
<tr><td class="num">333</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr> <tr><td class="num">333</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr>
<tr><td class="num">334</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr> <tr><td class="num">334</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr>
<tr><td class="num">335</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vdpau_interop.txt">NV_vdpau_interop</a></td></tr> <tr><td class="num">335</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr>
<tr><td class="num">336</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr> <tr><td class="num">336</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vdpau_interop.txt">NV_vdpau_interop</a></td></tr>
<tr><td class="num">337</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr> <tr><td class="num">337</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
<tr><td class="num">338</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_attrib_integer_64bit.txt">NV_vertex_attrib_integer_64bit</a></td></tr> <tr><td class="num">338</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr>
<tr><td class="num">339</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr> <tr><td class="num">339</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_attrib_integer_64bit.txt">NV_vertex_attrib_integer_64bit</a></td></tr>
<tr><td class="num">340</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program.txt">NV_vertex_program</a></td></tr> <tr><td class="num">340</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr>
<tr><td class="num">341</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr> <tr><td class="num">341</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program.txt">NV_vertex_program</a></td></tr>
<tr><td class="num">342</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr> <tr><td class="num">342</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr>
<tr><td class="num">343</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr> <tr><td class="num">343</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr>
<tr><td class="num">344</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr> <tr><td class="num">344</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr>
<tr><td class="num">345</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr> <tr><td class="num">345</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr>
<tr><td class="num">346</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/video_capture.txt">NV_video_capture</a></td></tr> <tr><td class="num">346</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr>
<tr><td class="num">347</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/video_capture.txt">NV_video_capture</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">347</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr> <tr><td class="num">348</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr>
<tr><td class="num">348</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_compressed_paletted_texture.txt">OES_compressed_paletted_texture</a></td></tr> <tr><td class="num">349</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_compressed_paletted_texture.txt">OES_compressed_paletted_texture</a></td></tr>
<tr><td class="num">349</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_read_format.txt">OES_read_format</a></td></tr> <tr><td class="num">350</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_read_format.txt">OES_read_format</a></td></tr>
<tr><td class="num">350</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_single_precision.txt">OES_single_precision</a></td></tr> <tr><td class="num">351</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_single_precision.txt">OES_single_precision</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">351</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/interlace.txt">OML_interlace</a></td></tr> <tr><td class="num">352</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/interlace.txt">OML_interlace</a></td></tr>
<tr><td class="num">352</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/resample.txt">OML_resample</a></td></tr> <tr><td class="num">353</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/resample.txt">OML_resample</a></td></tr>
<tr><td class="num">353</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/subsample.txt">OML_subsample</a></td></tr> <tr><td class="num">354</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/subsample.txt">OML_subsample</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">354</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr> <tr><td class="num">355</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr>
<tr><td class="num">355</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr> <tr><td class="num">356</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">356</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr> <tr><td class="num">357</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">357</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/S3/s3tc.txt">S3_s3tc</a></td></tr> <tr><td class="num">358</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/S3/s3tc.txt">S3_s3tc</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">358</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr> <tr><td class="num">359</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
<tr><td class="num">359</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr> <tr><td class="num">360</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr>
<tr><td class="num">360</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/fog_func.txt">SGIS_fog_function</a></td></tr> <tr><td class="num">361</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/fog_func.txt">SGIS_fog_function</a></td></tr>
<tr><td class="num">361</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr> <tr><td class="num">362</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr>
<tr><td class="num">362</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr> <tr><td class="num">363</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
<tr><td class="num">363</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr> <tr><td class="num">364</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr>
<tr><td class="num">364</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr> <tr><td class="num">365</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr>
<tr><td class="num">365</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr> <tr><td class="num">366</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr>
<tr><td class="num">366</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr> <tr><td class="num">367</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr>
<tr><td class="num">367</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr> <tr><td class="num">368</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr>
<tr><td class="num">368</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr> <tr><td class="num">369</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr>
<tr><td class="num">369</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr> <tr><td class="num">370</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr>
<tr><td class="num">370</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr> <tr><td class="num">371</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr>
<tr><td class="num">371</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr> <tr><td class="num">372</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">372</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async.txt">SGIX_async</a></td></tr> <tr><td class="num">373</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async.txt">SGIX_async</a></td></tr>
<tr><td class="num">373</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr> <tr><td class="num">374</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr>
<tr><td class="num">374</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr> <tr><td class="num">375</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr>
<tr><td class="num">375</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr> <tr><td class="num">376</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr>
<tr><td class="num">376</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr> <tr><td class="num">377</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr>
<tr><td class="num">377</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr> <tr><td class="num">378</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr>
<tr><td class="num">378</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr> <tr><td class="num">379</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr>
<tr><td class="num">379</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr> <tr><td class="num">380</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr>
<tr><td class="num">380</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr> <tr><td class="num">381</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr>
<tr><td class="num">381</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr> <tr><td class="num">382</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr>
<tr><td class="num">382</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr> <tr><td class="num">383</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr>
<tr><td class="num">383</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr> <tr><td class="num">384</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr>
<tr><td class="num">384</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/interlace.txt">SGIX_interlace</a></td></tr> <tr><td class="num">385</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/interlace.txt">SGIX_interlace</a></td></tr>
<tr><td class="num">385</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr> <tr><td class="num">386</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr>
<tr><td class="num">386</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr> <tr><td class="num">387</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr>
<tr><td class="num">387</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr> <tr><td class="num">388</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr>
<tr><td class="num">388</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr> <tr><td class="num">389</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr>
<tr><td class="num">389</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr> <tr><td class="num">390</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr>
<tr><td class="num">390</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/resample.txt">SGIX_resample</a></td></tr> <tr><td class="num">391</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/resample.txt">SGIX_resample</a></td></tr>
<tr><td class="num">391</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr> <tr><td class="num">392</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr>
<tr><td class="num">392</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr> <tr><td class="num">393</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr>
<tr><td class="num">393</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/sprite.txt">SGIX_sprite</a></td></tr> <tr><td class="num">394</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/sprite.txt">SGIX_sprite</a></td></tr>
<tr><td class="num">394</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr> <tr><td class="num">395</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr>
<tr><td class="num">395</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr> <tr><td class="num">396</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr>
<tr><td class="num">396</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr> <tr><td class="num">397</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr>
<tr><td class="num">397</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr> <tr><td class="num">398</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr>
<tr><td class="num">398</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr> <tr><td class="num">399</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr>
<tr><td class="num">399</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr> <tr><td class="num">400</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr>
<tr><td class="num">400</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr> <tr><td class="num">401</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr>
<tr><td class="num">401</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr> <tr><td class="num">402</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr>
<tr><td class="num">402</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr> <tr><td class="num">403</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr>
<tr><td class="num">403</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr> <tr><td class="num">404</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">404</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr> <tr><td class="num">405</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr>
<tr><td class="num">405</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/color_table.txt">SGI_color_table</a></td></tr> <tr><td class="num">406</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/color_table.txt">SGI_color_table</a></td></tr>
<tr><td class="num">406</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr> <tr><td class="num">407</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">407</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr> <tr><td class="num">408</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">408</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr> <tr><td class="num">409</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr>
<tr><td class="num">409</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr> <tr><td class="num">410</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr>
<tr><td class="num">410</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr> <tr><td class="num">411</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr>
<tr><td class="num">411</td><td>&nbsp;</td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr> <tr><td class="num">412</td><td>&nbsp;</td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr>
<tr><td class="num">412</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr> <tr><td class="num">413</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr>
<tr><td class="num">413</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr> <tr><td class="num">414</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr>
<tr><td class="num">414</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/vertex.txt">SUN_vertex</a></td></tr> <tr><td class="num">415</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/vertex.txt">SUN_vertex</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">415</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr> <tr><td class="num">416</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr>
<tr><td class="num">416</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr> <tr><td class="num">417</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr>
<tr><td class="num">417</td><td>&nbsp;</td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr> <tr><td class="num">418</td><td>&nbsp;</td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr>
</table> </table>
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