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Add GL_NV_path_rendering to auto/core until it appears on opengl.org
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parent
8d72097e8a
commit
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178
auto/core/GL_NV_path_rendering
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178
auto/core/GL_NV_path_rendering
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GL_NV_path_rendering
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http://developer.download.nvidia.com/assets/gamedev/files/GL_NV_path_rendering.txt
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GL_NV_path_rendering
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GL_CLOSE_PATH_NV 0x00
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GL_BOLD_BIT_NV 0x01
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GL_GLYPH_WIDTH_BIT_NV 0x01
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GL_MOVE_TO_NV 0x02
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GL_GLYPH_HEIGHT_BIT_NV 0x02
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GL_ITALIC_BIT_NV 0x02
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GL_RELATIVE_MOVE_TO_NV 0x03
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GL_LINE_TO_NV 0x04
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GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
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GL_RELATIVE_LINE_TO_NV 0x05
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GL_HORIZONTAL_LINE_TO_NV 0x06
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GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
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GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
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GL_VERTICAL_LINE_TO_NV 0x08
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GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
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GL_QUADRATIC_CURVE_TO_NV 0x0A
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GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
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GL_CUBIC_CURVE_TO_NV 0x0C
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GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
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GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
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GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
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GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
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GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
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GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
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GL_SMALL_CCW_ARC_TO_NV 0x12
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GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
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GL_SMALL_CW_ARC_TO_NV 0x14
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GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
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GL_LARGE_CCW_ARC_TO_NV 0x16
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GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
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GL_LARGE_CW_ARC_TO_NV 0x18
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GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
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GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
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GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
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GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
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GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
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GL_CIRCULAR_CW_ARC_TO_NV 0xFA
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GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
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GL_ARC_TO_NV 0xFE
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GL_RELATIVE_ARC_TO_NV 0xFF
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GL_GLYPH_HAS_KERNING_NV 0x100
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GL_PRIMARY_COLOR_NV 0x852C
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GL_SECONDARY_COLOR_NV 0x852D
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GL_PRIMARY_COLOR 0x8577
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GL_PATH_FORMAT_SVG_NV 0x9070
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GL_PATH_FORMAT_PS_NV 0x9071
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GL_STANDARD_FONT_NAME_NV 0x9072
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GL_SYSTEM_FONT_NAME_NV 0x9073
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GL_FILE_NAME_NV 0x9074
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GL_PATH_STROKE_WIDTH_NV 0x9075
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GL_PATH_END_CAPS_NV 0x9076
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GL_PATH_INITIAL_END_CAP_NV 0x9077
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GL_PATH_TERMINAL_END_CAP_NV 0x9078
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GL_PATH_JOIN_STYLE_NV 0x9079
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GL_PATH_MITER_LIMIT_NV 0x907A
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GL_PATH_DASH_CAPS_NV 0x907B
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GL_PATH_INITIAL_DASH_CAP_NV 0x907C
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GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
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GL_PATH_DASH_OFFSET_NV 0x907E
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GL_PATH_CLIENT_LENGTH_NV 0x907F
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GL_PATH_FILL_MODE_NV 0x9080
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GL_PATH_FILL_MASK_NV 0x9081
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GL_PATH_FILL_COVER_MODE_NV 0x9082
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GL_PATH_STROKE_COVER_MODE_NV 0x9083
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GL_PATH_STROKE_MASK_NV 0x9084
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GL_COUNT_UP_NV 0x9088
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GL_COUNT_DOWN_NV 0x9089
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GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
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GL_CONVEX_HULL_NV 0x908B
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GL_BOUNDING_BOX_NV 0x908D
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GL_TRANSLATE_X_NV 0x908E
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GL_TRANSLATE_Y_NV 0x908F
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GL_TRANSLATE_2D_NV 0x9090
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GL_TRANSLATE_3D_NV 0x9091
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GL_AFFINE_2D_NV 0x9092
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GL_AFFINE_3D_NV 0x9094
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GL_TRANSPOSE_AFFINE_2D_NV 0x9096
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GL_TRANSPOSE_AFFINE_3D_NV 0x9098
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GL_UTF8_NV 0x909A
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GL_UTF16_NV 0x909B
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GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
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GL_PATH_COMMAND_COUNT_NV 0x909D
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GL_PATH_COORD_COUNT_NV 0x909E
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GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
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GL_PATH_COMPUTED_LENGTH_NV 0x90A0
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GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
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GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
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GL_SQUARE_NV 0x90A3
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GL_ROUND_NV 0x90A4
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GL_TRIANGULAR_NV 0x90A5
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GL_BEVEL_NV 0x90A6
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GL_MITER_REVERT_NV 0x90A7
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GL_MITER_TRUNCATE_NV 0x90A8
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GL_SKIP_MISSING_GLYPH_NV 0x90A9
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GL_USE_MISSING_GLYPH_NV 0x90AA
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GL_PATH_ERROR_POSITION_NV 0x90AB
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GL_PATH_FOG_GEN_MODE_NV 0x90AC
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GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
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GL_ADJACENT_PAIRS_NV 0x90AE
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GL_FIRST_TO_REST_NV 0x90AF
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GL_PATH_GEN_MODE_NV 0x90B0
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GL_PATH_GEN_COEFF_NV 0x90B1
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GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
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GL_PATH_GEN_COMPONENTS_NV 0x90B3
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GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
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GL_MOVE_TO_RESETS_NV 0x90B5
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GL_MOVE_TO_CONTINUES_NV 0x90B6
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GL_PATH_STENCIL_FUNC_NV 0x90B7
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GL_PATH_STENCIL_REF_NV 0x90B8
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GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
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GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
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GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
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GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
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GL_FONT_X_MIN_BOUNDS_NV 0x00010000
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GL_FONT_Y_MIN_BOUNDS_NV 0x00020000
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GL_FONT_X_MAX_BOUNDS_NV 0x00040000
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GL_FONT_Y_MAX_BOUNDS_NV 0x00080000
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GL_FONT_UNITS_PER_EM_NV 0x00100000
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GL_FONT_ASCENDER_NV 0x00200000
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GL_FONT_DESCENDER_NV 0x00400000
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GL_FONT_HEIGHT_NV 0x00800000
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GL_FONT_MAX_ADVANCE_WIDTH_NV 0x01000000
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GL_FONT_MAX_ADVANCE_HEIGHT_NV 0x02000000
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GL_FONT_UNDERLINE_POSITION_NV 0x04000000
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GL_FONT_UNDERLINE_THICKNESS_NV 0x08000000
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GL_FONT_HAS_KERNING_NV 0x10000000
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void glCopyPathNV (GLuint resultPath, GLuint srcPath)
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void glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
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void glCoverFillPathNV (GLuint path, GLenum coverMode)
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void glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
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void glCoverStrokePathNV (GLuint name, GLenum coverMode)
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void glDeletePathsNV (GLuint path, GLsizei range)
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GLuint glGenPathsNV (GLsizei range)
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void glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat* value)
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void glGetPathColorGenivNV (GLenum color, GLenum pname, GLint* value)
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void glGetPathCommandsNV (GLuint name, GLubyte* commands)
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void glGetPathCoordsNV (GLuint name, GLfloat* coords)
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void glGetPathDashArrayNV (GLuint name, GLfloat* dashArray)
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GLfloat glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments)
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void glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics)
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void glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat *metrics)
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void glGetPathParameterfvNV (GLuint name, GLenum param, GLfloat* value)
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void glGetPathParameterivNV (GLuint name, GLenum param, GLint* value)
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void glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing)
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void glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat* value)
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void glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint* value)
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void glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight)
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GLboolean glIsPathNV (GLuint path)
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GLboolean glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y)
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GLboolean glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y)
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void glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs)
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void glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords)
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void glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void* coords)
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void glPathCoverDepthFuncNV (GLenum zfunc)
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void glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat* dashArray)
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void glPathFogGenNV (GLenum genMode)
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void glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
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void glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
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void glPathParameterfNV (GLuint path, GLenum pname, GLfloat value)
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void glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat* value)
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void glPathParameteriNV (GLuint path, GLenum pname, GLint value)
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void glPathParameterivNV (GLuint path, GLenum pname, const GLint* value)
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void glPathStencilDepthOffsetNV (GLfloat factor, GLint units)
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void glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask)
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void glPathStringNV (GLuint path, GLenum format, GLsizei length, const void* pathString)
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void glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords)
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void glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords)
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void glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs)
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GLboolean glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY)
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void glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues)
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void glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask)
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void glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues)
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void glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask)
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void glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues)
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void glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[])
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doc/glew.html
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doc/glew.html
@ -429,121 +429,122 @@ width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
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<tr><td class="num">311</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt">NV_packed_depth_stencil</a></td></tr>
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<tr><td class="num">312</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt">NV_parameter_buffer_object</a></td></tr>
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<tr><td class="num">313</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/parameter_buffer_object2.txt">NV_parameter_buffer_object2</a></td></tr>
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<tr><td class="num">314</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr>
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<tr><td class="num">315</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/point_sprite.txt">NV_point_sprite</a></td></tr>
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<tr><td class="num">316</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
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<tr><td class="num">317</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr>
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<tr><td class="num">318</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners.txt">NV_register_combiners</a></td></tr>
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<tr><td class="num">319</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr>
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<tr><td class="num">320</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr>
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<tr><td class="num">321</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/tessellation_program5.txt">NV_tessellation_program5</a></td></tr>
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<tr><td class="num">322</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr>
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<tr><td class="num">323</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr>
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<tr><td class="num">324</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr>
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<tr><td class="num">325</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr>
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<tr><td class="num">326</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr>
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<tr><td class="num">327</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr>
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<tr><td class="num">328</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_multisample.txt">NV_texture_multisample</a></td></tr>
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<tr><td class="num">329</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr>
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<tr><td class="num">330</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader.txt">NV_texture_shader</a></td></tr>
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<tr><td class="num">331</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr>
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<tr><td class="num">332</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr>
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<tr><td class="num">333</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr>
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<tr><td class="num">334</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr>
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<tr><td class="num">335</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vdpau_interop.txt">NV_vdpau_interop</a></td></tr>
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<tr><td class="num">336</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
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<tr><td class="num">337</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr>
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<tr><td class="num">338</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_attrib_integer_64bit.txt">NV_vertex_attrib_integer_64bit</a></td></tr>
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<tr><td class="num">339</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr>
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<tr><td class="num">340</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program.txt">NV_vertex_program</a></td></tr>
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<tr><td class="num">341</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr>
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<tr><td class="num">342</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr>
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<tr><td class="num">343</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr>
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<tr><td class="num">344</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr>
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<tr><td class="num">345</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr>
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<tr><td class="num">346</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/video_capture.txt">NV_video_capture</a></td></tr>
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<tr><td class="num">314</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/path_rendering.txt">NV_path_rendering</a></td></tr>
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<tr><td class="num">315</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr>
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<tr><td class="num">316</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/point_sprite.txt">NV_point_sprite</a></td></tr>
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<tr><td class="num">317</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
|
||||
<tr><td class="num">318</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr>
|
||||
<tr><td class="num">319</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners.txt">NV_register_combiners</a></td></tr>
|
||||
<tr><td class="num">320</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr>
|
||||
<tr><td class="num">321</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr>
|
||||
<tr><td class="num">322</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/tessellation_program5.txt">NV_tessellation_program5</a></td></tr>
|
||||
<tr><td class="num">323</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr>
|
||||
<tr><td class="num">324</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr>
|
||||
<tr><td class="num">325</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr>
|
||||
<tr><td class="num">326</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr>
|
||||
<tr><td class="num">327</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr>
|
||||
<tr><td class="num">328</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr>
|
||||
<tr><td class="num">329</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_multisample.txt">NV_texture_multisample</a></td></tr>
|
||||
<tr><td class="num">330</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr>
|
||||
<tr><td class="num">331</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader.txt">NV_texture_shader</a></td></tr>
|
||||
<tr><td class="num">332</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr>
|
||||
<tr><td class="num">333</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr>
|
||||
<tr><td class="num">334</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr>
|
||||
<tr><td class="num">335</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr>
|
||||
<tr><td class="num">336</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vdpau_interop.txt">NV_vdpau_interop</a></td></tr>
|
||||
<tr><td class="num">337</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
|
||||
<tr><td class="num">338</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr>
|
||||
<tr><td class="num">339</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_attrib_integer_64bit.txt">NV_vertex_attrib_integer_64bit</a></td></tr>
|
||||
<tr><td class="num">340</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr>
|
||||
<tr><td class="num">341</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program.txt">NV_vertex_program</a></td></tr>
|
||||
<tr><td class="num">342</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr>
|
||||
<tr><td class="num">343</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr>
|
||||
<tr><td class="num">344</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr>
|
||||
<tr><td class="num">345</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr>
|
||||
<tr><td class="num">346</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr>
|
||||
<tr><td class="num">347</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/video_capture.txt">NV_video_capture</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">347</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr>
|
||||
<tr><td class="num">348</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_compressed_paletted_texture.txt">OES_compressed_paletted_texture</a></td></tr>
|
||||
<tr><td class="num">349</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_read_format.txt">OES_read_format</a></td></tr>
|
||||
<tr><td class="num">350</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_single_precision.txt">OES_single_precision</a></td></tr>
|
||||
<tr><td class="num">348</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr>
|
||||
<tr><td class="num">349</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_compressed_paletted_texture.txt">OES_compressed_paletted_texture</a></td></tr>
|
||||
<tr><td class="num">350</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_read_format.txt">OES_read_format</a></td></tr>
|
||||
<tr><td class="num">351</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_single_precision.txt">OES_single_precision</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">351</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/interlace.txt">OML_interlace</a></td></tr>
|
||||
<tr><td class="num">352</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/resample.txt">OML_resample</a></td></tr>
|
||||
<tr><td class="num">353</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/subsample.txt">OML_subsample</a></td></tr>
|
||||
<tr><td class="num">352</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/interlace.txt">OML_interlace</a></td></tr>
|
||||
<tr><td class="num">353</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/resample.txt">OML_resample</a></td></tr>
|
||||
<tr><td class="num">354</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/subsample.txt">OML_subsample</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">354</td><td> </td><td><a href="http://www.opengl.org/registry/specs/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr>
|
||||
<tr><td class="num">355</td><td> </td><td><a href="http://www.opengl.org/registry/specs/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr>
|
||||
<tr><td class="num">355</td><td> </td><td><a href="http://www.opengl.org/registry/specs/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr>
|
||||
<tr><td class="num">356</td><td> </td><td><a href="http://www.opengl.org/registry/specs/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">356</td><td> </td><td><a href="http://www.opengl.org/registry/specs/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr>
|
||||
<tr><td class="num">357</td><td> </td><td><a href="http://www.opengl.org/registry/specs/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">357</td><td> </td><td><a href="http://www.opengl.org/registry/specs/S3/s3tc.txt">S3_s3tc</a></td></tr>
|
||||
<tr><td class="num">358</td><td> </td><td><a href="http://www.opengl.org/registry/specs/S3/s3tc.txt">S3_s3tc</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">358</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
|
||||
<tr><td class="num">359</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr>
|
||||
<tr><td class="num">360</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/fog_func.txt">SGIS_fog_function</a></td></tr>
|
||||
<tr><td class="num">361</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr>
|
||||
<tr><td class="num">362</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
|
||||
<tr><td class="num">363</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr>
|
||||
<tr><td class="num">364</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr>
|
||||
<tr><td class="num">365</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr>
|
||||
<tr><td class="num">366</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr>
|
||||
<tr><td class="num">367</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr>
|
||||
<tr><td class="num">368</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr>
|
||||
<tr><td class="num">369</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr>
|
||||
<tr><td class="num">370</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr>
|
||||
<tr><td class="num">371</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr>
|
||||
<tr><td class="num">359</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
|
||||
<tr><td class="num">360</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr>
|
||||
<tr><td class="num">361</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/fog_func.txt">SGIS_fog_function</a></td></tr>
|
||||
<tr><td class="num">362</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr>
|
||||
<tr><td class="num">363</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
|
||||
<tr><td class="num">364</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr>
|
||||
<tr><td class="num">365</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr>
|
||||
<tr><td class="num">366</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr>
|
||||
<tr><td class="num">367</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr>
|
||||
<tr><td class="num">368</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr>
|
||||
<tr><td class="num">369</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr>
|
||||
<tr><td class="num">370</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr>
|
||||
<tr><td class="num">371</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr>
|
||||
<tr><td class="num">372</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">372</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async.txt">SGIX_async</a></td></tr>
|
||||
<tr><td class="num">373</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr>
|
||||
<tr><td class="num">374</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr>
|
||||
<tr><td class="num">375</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr>
|
||||
<tr><td class="num">376</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr>
|
||||
<tr><td class="num">377</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr>
|
||||
<tr><td class="num">378</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr>
|
||||
<tr><td class="num">379</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr>
|
||||
<tr><td class="num">380</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr>
|
||||
<tr><td class="num">381</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr>
|
||||
<tr><td class="num">382</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr>
|
||||
<tr><td class="num">383</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr>
|
||||
<tr><td class="num">384</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/interlace.txt">SGIX_interlace</a></td></tr>
|
||||
<tr><td class="num">385</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr>
|
||||
<tr><td class="num">386</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr>
|
||||
<tr><td class="num">387</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr>
|
||||
<tr><td class="num">388</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr>
|
||||
<tr><td class="num">389</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr>
|
||||
<tr><td class="num">390</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/resample.txt">SGIX_resample</a></td></tr>
|
||||
<tr><td class="num">391</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr>
|
||||
<tr><td class="num">392</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr>
|
||||
<tr><td class="num">393</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/sprite.txt">SGIX_sprite</a></td></tr>
|
||||
<tr><td class="num">394</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr>
|
||||
<tr><td class="num">395</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr>
|
||||
<tr><td class="num">396</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr>
|
||||
<tr><td class="num">397</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr>
|
||||
<tr><td class="num">398</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr>
|
||||
<tr><td class="num">399</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr>
|
||||
<tr><td class="num">400</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr>
|
||||
<tr><td class="num">401</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr>
|
||||
<tr><td class="num">402</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr>
|
||||
<tr><td class="num">403</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr>
|
||||
<tr><td class="num">373</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async.txt">SGIX_async</a></td></tr>
|
||||
<tr><td class="num">374</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr>
|
||||
<tr><td class="num">375</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr>
|
||||
<tr><td class="num">376</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr>
|
||||
<tr><td class="num">377</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr>
|
||||
<tr><td class="num">378</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr>
|
||||
<tr><td class="num">379</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr>
|
||||
<tr><td class="num">380</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr>
|
||||
<tr><td class="num">381</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr>
|
||||
<tr><td class="num">382</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr>
|
||||
<tr><td class="num">383</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr>
|
||||
<tr><td class="num">384</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr>
|
||||
<tr><td class="num">385</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/interlace.txt">SGIX_interlace</a></td></tr>
|
||||
<tr><td class="num">386</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr>
|
||||
<tr><td class="num">387</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr>
|
||||
<tr><td class="num">388</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr>
|
||||
<tr><td class="num">389</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr>
|
||||
<tr><td class="num">390</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr>
|
||||
<tr><td class="num">391</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/resample.txt">SGIX_resample</a></td></tr>
|
||||
<tr><td class="num">392</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr>
|
||||
<tr><td class="num">393</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr>
|
||||
<tr><td class="num">394</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/sprite.txt">SGIX_sprite</a></td></tr>
|
||||
<tr><td class="num">395</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr>
|
||||
<tr><td class="num">396</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr>
|
||||
<tr><td class="num">397</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr>
|
||||
<tr><td class="num">398</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr>
|
||||
<tr><td class="num">399</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr>
|
||||
<tr><td class="num">400</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr>
|
||||
<tr><td class="num">401</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr>
|
||||
<tr><td class="num">402</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr>
|
||||
<tr><td class="num">403</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr>
|
||||
<tr><td class="num">404</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">404</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr>
|
||||
<tr><td class="num">405</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/color_table.txt">SGI_color_table</a></td></tr>
|
||||
<tr><td class="num">406</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr>
|
||||
<tr><td class="num">405</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr>
|
||||
<tr><td class="num">406</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/color_table.txt">SGI_color_table</a></td></tr>
|
||||
<tr><td class="num">407</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">407</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr>
|
||||
<tr><td class="num">408</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">408</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr>
|
||||
<tr><td class="num">409</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr>
|
||||
<tr><td class="num">410</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr>
|
||||
<tr><td class="num">411</td><td> </td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr>
|
||||
<tr><td class="num">412</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr>
|
||||
<tr><td class="num">413</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr>
|
||||
<tr><td class="num">414</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/vertex.txt">SUN_vertex</a></td></tr>
|
||||
<tr><td class="num">409</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr>
|
||||
<tr><td class="num">410</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr>
|
||||
<tr><td class="num">411</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr>
|
||||
<tr><td class="num">412</td><td> </td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr>
|
||||
<tr><td class="num">413</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr>
|
||||
<tr><td class="num">414</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr>
|
||||
<tr><td class="num">415</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/vertex.txt">SUN_vertex</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">415</td><td> </td><td><a href="http://www.opengl.org/registry/specs/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr>
|
||||
<tr><td class="num">416</td><td> </td><td><a href="http://www.opengl.org/registry/specs/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr>
|
||||
<tr><td class="num">417</td><td> </td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr>
|
||||
<tr><td class="num">416</td><td> </td><td><a href="http://www.opengl.org/registry/specs/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr>
|
||||
<tr><td class="num">417</td><td> </td><td><a href="http://www.opengl.org/registry/specs/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr>
|
||||
<tr><td class="num">418</td><td> </td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr>
|
||||
</table>
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
|
Loading…
Reference in New Issue
Block a user