mirror of
https://github.com/glfw/glfw.git
synced 2025-10-04 21:56:36 +00:00
Added documentation according to CONTRIBUTING.md
This commit is contained in:
parent
7fc1d25430
commit
031c1e1f63
@ -124,6 +124,7 @@ information on what to include when reporting a bug.
|
||||
|
||||
## Changelog
|
||||
|
||||
- Added `GLFW_TARGETS_FOLDER` variable for specifying where to store generated targets
|
||||
- Added `glfwGetError` function for querying the last error code and its
|
||||
description (#970)
|
||||
- Added `glfwUpdateGamepadMappings` function for importing gamepad mappings in
|
||||
@ -458,6 +459,7 @@ skills.
|
||||
- Santi Zupancic
|
||||
- Jonas Ådahl
|
||||
- Lasse Öörni
|
||||
- Johan Rönnkvist
|
||||
- All the unmentioned and anonymous contributors in the GLFW community, for bug
|
||||
reports, patches, feedback, testing and encouragement
|
||||
|
||||
|
@ -231,6 +231,10 @@ with the library.
|
||||
__GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked
|
||||
statically into the application.
|
||||
|
||||
@anchor GLFW_TARGETS_FOLDER
|
||||
__GLFW_TARGETS_FOLDER__ specifies where to store the generated targets on
|
||||
platforms that support the CMake USE_FOLDERS option.
|
||||
|
||||
|
||||
@subsubsection compile_options_win32 Windows specific CMake options
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user