Added documentation according to CONTRIBUTING.md

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Unknown 2018-05-19 11:53:03 +02:00
parent 7fc1d25430
commit 031c1e1f63
2 changed files with 6 additions and 0 deletions

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@ -124,6 +124,7 @@ information on what to include when reporting a bug.
## Changelog ## Changelog
- Added `GLFW_TARGETS_FOLDER` variable for specifying where to store generated targets
- Added `glfwGetError` function for querying the last error code and its - Added `glfwGetError` function for querying the last error code and its
description (#970) description (#970)
- Added `glfwUpdateGamepadMappings` function for importing gamepad mappings in - Added `glfwUpdateGamepadMappings` function for importing gamepad mappings in
@ -458,6 +459,7 @@ skills.
- Santi Zupancic - Santi Zupancic
- Jonas Ådahl - Jonas Ådahl
- Lasse Öörni - Lasse Öörni
- Johan Rönnkvist
- All the unmentioned and anonymous contributors in the GLFW community, for bug - All the unmentioned and anonymous contributors in the GLFW community, for bug
reports, patches, feedback, testing and encouragement reports, patches, feedback, testing and encouragement

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@ -231,6 +231,10 @@ with the library.
__GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked __GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked
statically into the application. statically into the application.
@anchor GLFW_TARGETS_FOLDER
__GLFW_TARGETS_FOLDER__ specifies where to store the generated targets on
platforms that support the CMake USE_FOLDERS option.
@subsubsection compile_options_win32 Windows specific CMake options @subsubsection compile_options_win32 Windows specific CMake options