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Added documentation according to CONTRIBUTING.md
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@ -124,6 +124,7 @@ information on what to include when reporting a bug.
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## Changelog
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## Changelog
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- Added `GLFW_TARGETS_FOLDER` variable for specifying where to store generated targets
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- Added `glfwGetError` function for querying the last error code and its
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- Added `glfwGetError` function for querying the last error code and its
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description (#970)
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description (#970)
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- Added `glfwUpdateGamepadMappings` function for importing gamepad mappings in
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- Added `glfwUpdateGamepadMappings` function for importing gamepad mappings in
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@ -458,6 +459,7 @@ skills.
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- Santi Zupancic
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- Santi Zupancic
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- Jonas Ådahl
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- Jonas Ådahl
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- Lasse Öörni
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- Lasse Öörni
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- Johan Rönnkvist
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- All the unmentioned and anonymous contributors in the GLFW community, for bug
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- All the unmentioned and anonymous contributors in the GLFW community, for bug
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reports, patches, feedback, testing and encouragement
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reports, patches, feedback, testing and encouragement
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@ -231,6 +231,10 @@ with the library.
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__GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked
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__GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked
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statically into the application.
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statically into the application.
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@anchor GLFW_TARGETS_FOLDER
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__GLFW_TARGETS_FOLDER__ specifies where to store the generated targets on
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platforms that support the CMake USE_FOLDERS option.
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@subsubsection compile_options_win32 Windows specific CMake options
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@subsubsection compile_options_win32 Windows specific CMake options
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