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Renamed GLX implementation file.
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@ -23,13 +23,15 @@ elseif (_GLFW_WIN32_WGL)
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elseif (_GLFW_X11_GLX)
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set(glfw_HEADERS ${common_HEADERS} x11_platform.h)
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set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_fullscreen.c
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x11_gamma.c x11_init.c x11_input.c x11_joystick.c
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x11_keysym2unicode.c x11_opengl.c x11_time.c x11_window.c)
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x11_gamma.c x11_glx_opengl.c x11_init.c x11_input.c
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x11_joystick.c x11_keysym2unicode.c x11_time.c
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x11_window.c)
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elseif (_GLFW_X11_EGL)
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set(glfw_HEADERS ${common_HEADERS} x11_egl_platform.h)
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set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_fullscreen.c
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x11_gamma.c x11_init.c x11_input.c x11_joystick.c
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x11_keysym2unicode.c x11_egl_opengl.c x11_time.c x11_window.c)
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x11_keysym2unicode.c x11_egl_opengl.c x11_time.c
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x11_window.c)
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endif()
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add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
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