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Updated to use American English spelling and removed trailing whitespace.
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@ -1015,7 +1015,7 @@ glfwShowWindow(window);
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By default, this function will also set the input focus to that window. Set
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the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint to change
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this behavior for all newly created windows, or change the behaviour for an
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this behavior for all newly created windows, or change the behavior for an
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existing window with @ref glfwSetWindowAttrib.
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You can also get the current visibility state with @ref glfwGetWindowAttrib.
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@ -819,7 +819,7 @@ extern "C" {
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* Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
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*/
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#define GLFW_HOVERED 0x0002000B
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/*! @brief Input focus on calling show window hint and attribute
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/*! @brief Input focus on calling show window hint and attribute
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*
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* Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or
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* [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib).
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@ -3093,8 +3093,8 @@ GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
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*
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* By default, windowed mode windows are focused when shown
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* Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint
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* to change this behavior for all newly created windows, or change the
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* behaviour for an existing window with @ref glfwSetWindowAttrib.
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* to change this behavior for all newly created windows, or change the
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* behavior for an existing window with @ref glfwSetWindowAttrib.
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*
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* @param[in] window The window to make visible.
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*
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