Updated to use American English spelling and removed trailing whitespace.

This commit is contained in:
Doug Binks 2018-05-23 17:27:37 +01:00
parent 26c60fd5fc
commit 2bb18b59e9
2 changed files with 4 additions and 4 deletions

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@ -1015,7 +1015,7 @@ glfwShowWindow(window);
By default, this function will also set the input focus to that window. Set By default, this function will also set the input focus to that window. Set
the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint to change the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint to change
this behavior for all newly created windows, or change the behaviour for an this behavior for all newly created windows, or change the behavior for an
existing window with @ref glfwSetWindowAttrib. existing window with @ref glfwSetWindowAttrib.
You can also get the current visibility state with @ref glfwGetWindowAttrib. You can also get the current visibility state with @ref glfwGetWindowAttrib.

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@ -819,7 +819,7 @@ extern "C" {
* Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib). * Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
*/ */
#define GLFW_HOVERED 0x0002000B #define GLFW_HOVERED 0x0002000B
/*! @brief Input focus on calling show window hint and attribute /*! @brief Input focus on calling show window hint and attribute
* *
* Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or * Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or
* [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib). * [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib).
@ -3093,8 +3093,8 @@ GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
* *
* By default, windowed mode windows are focused when shown * By default, windowed mode windows are focused when shown
* Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint * Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint
* to change this behavior for all newly created windows, or change the * to change this behavior for all newly created windows, or change the
* behaviour for an existing window with @ref glfwSetWindowAttrib. * behavior for an existing window with @ref glfwSetWindowAttrib.
* *
* @param[in] window The window to make visible. * @param[in] window The window to make visible.
* *