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Added stub debug context detection.
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@ -1104,10 +1104,6 @@ void _glfwPlatformRefreshWindowParams(void)
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forAttribute:NSOpenGLPFASamples
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forAttribute:NSOpenGLPFASamples
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forVirtualScreen:0];
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forVirtualScreen:0];
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window->samples = value;
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window->samples = value;
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// These this is forced to false as long as Mac OS X lacks support for
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// requesting debug contexts
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window->glDebug = GL_FALSE;
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}
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}
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@ -366,6 +366,8 @@ GLboolean _glfwIsValidContext(_GLFWwindow* window, _GLFWwndconfig* wndconfig)
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if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
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if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
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window->glForward = GL_TRUE;
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window->glForward = GL_TRUE;
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if (flags & 0)
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window->glDebug = GL_TRUE;
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}
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}
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}
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}
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