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fixed more indentation from tabs to spaces
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@ -1553,8 +1553,8 @@ typedef struct GLFWgamepadstate
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*
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*
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* Additional calls to this function after successful initialization but before
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* Additional calls to this function after successful initialization but before
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* termination will return `GLFW_TRUE` immediately.
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* termination will return `GLFW_TRUE` immediately.
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*
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*
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* To check whether GLFW has been initialized, call @ref glfwIsInit.
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* To check whether GLFW has been initialized, call @ref glfwIsInit.
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*
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*
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* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
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* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
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* [error](@ref error_handling) occurred.
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* [error](@ref error_handling) occurred.
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@ -1581,9 +1581,9 @@ GLFWAPI int glfwInit(void);
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/*! @brief Checks if GLFW has been initialized
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/*! @brief Checks if GLFW has been initialized
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*
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*
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* This function checks the state of GLFW and returns whether it is initalized.
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* This function checks the state of GLFW and returns whether it is initalized.
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* Before most GLFW functions, GLFW must be initialized via @ref glfwInit. @ref glfwTerminate
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* Before most GLFW functions, GLFW must be initialized via @ref glfwInit. @ref glfwTerminate
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* frees any remaining resources by GLFW and should be called at the end of the application.
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* frees any remaining resources by GLFW and should be called at the end of the application.
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*
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*
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* @return `GLFW_TRUE` if initialized, `GLFW_FALSE` otherwise
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* @return `GLFW_TRUE` if initialized, `GLFW_FALSE` otherwise
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*
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*
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