Merge branch 'master' into drag-window-dev

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envyen 2022-09-18 15:39:24 +05:30 committed by GitHub
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39 changed files with 273 additions and 157 deletions

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@ -126,6 +126,7 @@ video tutorials.
- lukect - lukect
- Tristam MacDonald - Tristam MacDonald
- Hans Mackowiak - Hans Mackowiak
- Ramiro Magno
- Дмитри Малышев - Дмитри Малышев
- Zbigniew Mandziejewicz - Zbigniew Mandziejewicz
- Adam Marcus - Adam Marcus
@ -243,6 +244,7 @@ video tutorials.
- Torsten Walluhn - Torsten Walluhn
- Patrick Walton - Patrick Walton
- Xo Wang - Xo Wang
- Andre Weissflog
- Jay Weisskopf - Jay Weisskopf
- Frank Wille - Frank Wille
- Andy Williams - Andy Williams

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@ -1494,17 +1494,6 @@ HTML_FORMULA_FORMAT = png
FORMULA_FONTSIZE = 10 FORMULA_FONTSIZE = 10
# Use the FORMULA_TRANSPARENT tag to determine whether or not the images
# generated for formulas are transparent PNGs. Transparent PNGs are not
# supported properly for IE 6.0, but are supported on all modern browsers.
#
# Note that when changing this option you need to delete any form_*.png files in
# the HTML output directory before the changes have effect.
# The default value is: YES.
# This tag requires that the tag GENERATE_HTML is set to YES.
FORMULA_TRANSPARENT = YES
# The FORMULA_MACROFILE can contain LaTeX \newcommand and \renewcommand commands # The FORMULA_MACROFILE can contain LaTeX \newcommand and \renewcommand commands
# to create new LaTeX commands to be used in formulas as building blocks. See # to create new LaTeX commands to be used in formulas as building blocks. See
# the section "Including formulas" for details. # the section "Including formulas" for details.
@ -2199,23 +2188,6 @@ HAVE_DOT = NO
DOT_NUM_THREADS = 0 DOT_NUM_THREADS = 0
# When you want a differently looking font in the dot files that doxygen
# generates you can specify the font name using DOT_FONTNAME. You need to make
# sure dot is able to find the font, which can be done by putting it in a
# standard location or by setting the DOTFONTPATH environment variable or by
# setting DOT_FONTPATH to the directory containing the font.
# The default value is: Helvetica.
# This tag requires that the tag HAVE_DOT is set to YES.
DOT_FONTNAME = Helvetica
# The DOT_FONTSIZE tag can be used to set the size (in points) of the font of
# dot graphs.
# Minimum value: 4, maximum value: 24, default value: 10.
# This tag requires that the tag HAVE_DOT is set to YES.
DOT_FONTSIZE = 10
# By default doxygen will tell dot to use the default font as specified with # By default doxygen will tell dot to use the default font as specified with
# DOT_FONTNAME. If you specify a different font using DOT_FONTNAME you can set # DOT_FONTNAME. If you specify a different font using DOT_FONTNAME you can set
# the path where dot can find it using this tag. # the path where dot can find it using this tag.
@ -2428,18 +2400,6 @@ DOT_GRAPH_MAX_NODES = 50
MAX_DOT_GRAPH_DEPTH = 0 MAX_DOT_GRAPH_DEPTH = 0
# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent
# background. This is disabled by default, because dot on Windows does not seem
# to support this out of the box.
#
# Warning: Depending on the platform used, enabling this option may lead to
# badly anti-aliased labels on the edges of a graph (i.e. they become hard to
# read).
# The default value is: NO.
# This tag requires that the tag HAVE_DOT is set to YES.
DOT_TRANSPARENT = NO
# Set the DOT_MULTI_TARGETS tag to YES to allow dot to generate multiple output # Set the DOT_MULTI_TARGETS tag to YES to allow dot to generate multiple output
# files in one run (i.e. multiple -o and -T options on the command line). This # files in one run (i.e. multiple -o and -T options on the command line). This
# makes dot run faster, but since only newer versions of dot (>1.8.10) support # makes dot run faster, but since only newer versions of dot (>1.8.10) support

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@ -497,7 +497,8 @@ should also declare this in its `Info.plist` by setting the
@anchor GLFW_X11_CLASS_NAME_hint @anchor GLFW_X11_CLASS_NAME_hint
@anchor GLFW_X11_INSTANCE_NAME_hint @anchor GLFW_X11_INSTANCE_NAME_hint
__GLFW_X11_CLASS_NAME__ and __GLFW_X11_INSTANCE_NAME__ specifies the desired __GLFW_X11_CLASS_NAME__ and __GLFW_X11_INSTANCE_NAME__ specifies the desired
ASCII encoded class and instance parts of the ICCCM `WM_CLASS` window property. ASCII encoded class and instance parts of the ICCCM `WM_CLASS` window property. Both
hints need to be set to something other than an empty string for them to take effect.
These are set with @ref glfwWindowHintString. These are set with @ref glfwWindowHintString.
@subsubsection window_hints_wayland Wayland specific window hints @subsubsection window_hints_wayland Wayland specific window hints

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@ -27,6 +27,9 @@
//======================================================================== //========================================================================
#include "internal.h" #include "internal.h"
#if defined(_GLFW_COCOA)
#include <sys/param.h> // For MAXPATHLEN #include <sys/param.h> // For MAXPATHLEN
// Needed for _NSGetProgname // Needed for _NSGetProgname
@ -691,3 +694,5 @@ void _glfwTerminateCocoa(void)
} // autoreleasepool } // autoreleasepool
} }
#endif // _GLFW_COCOA

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@ -31,8 +31,6 @@
#define GLFW_COCOA_JOYSTICK_STATE _GLFWjoystickNS ns; #define GLFW_COCOA_JOYSTICK_STATE _GLFWjoystickNS ns;
#define GLFW_COCOA_LIBRARY_JOYSTICK_STATE #define GLFW_COCOA_LIBRARY_JOYSTICK_STATE
#define GLFW_BUILD_COCOA_MAPPINGS
// Cocoa-specific per-joystick data // Cocoa-specific per-joystick data
// //
typedef struct _GLFWjoystickNS typedef struct _GLFWjoystickNS

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@ -29,6 +29,8 @@
#include "internal.h" #include "internal.h"
#if defined(_GLFW_COCOA)
#include <unistd.h> #include <unistd.h>
#include <ctype.h> #include <ctype.h>
#include <string.h> #include <string.h>
@ -476,3 +478,5 @@ void _glfwUpdateGamepadGUIDCocoa(char* guid)
} }
} }
#endif // _GLFW_COCOA

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@ -29,6 +29,8 @@
#include "internal.h" #include "internal.h"
#if defined(_GLFW_COCOA)
#include <stdlib.h> #include <stdlib.h>
#include <limits.h> #include <limits.h>
#include <math.h> #include <math.h>
@ -625,3 +627,5 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* handle)
return monitor->ns.displayID; return monitor->ns.displayID;
} }
#endif // _GLFW_COCOA

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@ -28,6 +28,8 @@
#include "internal.h" #include "internal.h"
#if defined(GLFW_BUILD_COCOA_TIMER)
#include <mach/mach_time.h> #include <mach/mach_time.h>
@ -53,3 +55,5 @@ uint64_t _glfwPlatformGetTimerFrequency(void)
return _glfw.timer.ns.frequency; return _glfw.timer.ns.frequency;
} }
#endif // GLFW_BUILD_COCOA_TIMER

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@ -28,6 +28,8 @@
#include "internal.h" #include "internal.h"
#if defined(_GLFW_COCOA)
#include <float.h> #include <float.h>
#include <string.h> #include <string.h>
@ -2052,3 +2054,5 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle)
return window->ns.object; return window->ns.object;
} }
#endif // _GLFW_COCOA

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@ -88,13 +88,30 @@ static int getEGLConfigAttrib(EGLConfig config, int attrib)
// Return the EGLConfig most closely matching the specified hints // Return the EGLConfig most closely matching the specified hints
// //
static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig, static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* desired, const _GLFWfbconfig* fbconfig,
EGLConfig* result) EGLConfig* result)
{ {
EGLConfig* nativeConfigs; EGLConfig* nativeConfigs;
_GLFWfbconfig* usableConfigs; _GLFWfbconfig* usableConfigs;
const _GLFWfbconfig* closest; const _GLFWfbconfig* closest;
int i, nativeCount, usableCount; int i, nativeCount, usableCount, apiBit;
GLFWbool wrongApiAvailable = GLFW_FALSE;
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
if (ctxconfig->major == 1)
apiBit = EGL_OPENGL_ES_BIT;
else
apiBit = EGL_OPENGL_ES2_BIT;
}
else
apiBit = EGL_OPENGL_BIT;
if (fbconfig->stereo)
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE, "EGL: Stereo rendering not supported");
return GLFW_FALSE;
}
eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount); eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount);
if (!nativeCount) if (!nativeCount)
@ -132,7 +149,7 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
if (!vi.visualid) if (!vi.visualid)
continue; continue;
if (desired->transparent) if (fbconfig->transparent)
{ {
int count; int count;
XVisualInfo* vis = XVisualInfo* vis =
@ -146,23 +163,10 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
} }
#endif // _GLFW_X11 #endif // _GLFW_X11
if (ctxconfig->client == GLFW_OPENGL_ES_API) if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & apiBit))
{ {
if (ctxconfig->major == 1) wrongApiAvailable = GLFW_TRUE;
{ continue;
if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT))
continue;
}
else
{
if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT))
continue;
}
}
else if (ctxconfig->client == GLFW_OPENGL_API)
{
if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT))
continue;
} }
u->redBits = getEGLConfigAttrib(n, EGL_RED_SIZE); u->redBits = getEGLConfigAttrib(n, EGL_RED_SIZE);
@ -182,22 +186,51 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
// with an alpha channel to ensure the buffer is opaque // with an alpha channel to ensure the buffer is opaque
if (!_glfw.egl.EXT_present_opaque) if (!_glfw.egl.EXT_present_opaque)
{ {
if (!desired->transparent && u->alphaBits > 0) if (!fbconfig->transparent && u->alphaBits > 0)
continue; continue;
} }
} }
#endif // _GLFW_WAYLAND #endif // _GLFW_WAYLAND
u->samples = getEGLConfigAttrib(n, EGL_SAMPLES); u->samples = getEGLConfigAttrib(n, EGL_SAMPLES);
u->doublebuffer = desired->doublebuffer; u->doublebuffer = fbconfig->doublebuffer;
u->handle = (uintptr_t) n; u->handle = (uintptr_t) n;
usableCount++; usableCount++;
} }
closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount); closest = _glfwChooseFBConfig(fbconfig, usableConfigs, usableCount);
if (closest) if (closest)
*result = (EGLConfig) closest->handle; *result = (EGLConfig) closest->handle;
else
{
if (wrongApiAvailable)
{
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
if (ctxconfig->major == 1)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to find support for OpenGL ES 1.x");
}
else
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to find support for OpenGL ES 2 or later");
}
}
else
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to find support for OpenGL");
}
}
else
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"EGL: Failed to find a suitable EGLConfig");
}
}
_glfw_free(nativeConfigs); _glfw_free(nativeConfigs);
_glfw_free(usableConfigs); _glfw_free(usableConfigs);
@ -550,11 +583,7 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
share = ctxconfig->share->context.egl.handle; share = ctxconfig->share->context.egl.handle;
if (!chooseEGLConfig(ctxconfig, fbconfig, &config)) if (!chooseEGLConfig(ctxconfig, fbconfig, &config))
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"EGL: Failed to find a suitable EGLConfig");
return GLFW_FALSE; return GLFW_FALSE;
}
if (ctxconfig->client == GLFW_OPENGL_ES_API) if (ctxconfig->client == GLFW_OPENGL_ES_API)
{ {
@ -815,11 +844,7 @@ GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
const long vimask = VisualScreenMask | VisualIDMask; const long vimask = VisualScreenMask | VisualIDMask;
if (!chooseEGLConfig(ctxconfig, fbconfig, &native)) if (!chooseEGLConfig(ctxconfig, fbconfig, &native))
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"EGL: Failed to find a suitable EGLConfig");
return GLFW_FALSE; return GLFW_FALSE;
}
eglGetConfigAttrib(_glfw.egl.display, native, eglGetConfigAttrib(_glfw.egl.display, native,
EGL_NATIVE_VISUAL_ID, &visualID); EGL_NATIVE_VISUAL_ID, &visualID);

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@ -29,6 +29,8 @@
#include "internal.h" #include "internal.h"
#if defined(_GLFW_X11)
#include <string.h> #include <string.h>
#include <stdlib.h> #include <stdlib.h>
#include <assert.h> #include <assert.h>
@ -714,3 +716,5 @@ GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* handle)
return window->context.glx.window; return window->context.glx.window;
} }
#endif // _GLFW_X11

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@ -330,13 +330,6 @@ typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const c
#include "platform.h" #include "platform.h"
// Constructs a version number string from the public header macros
#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r
#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r)
#define _GLFW_VERSION_NUMBER _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR, \
GLFW_VERSION_MINOR, \
GLFW_VERSION_REVISION)
// Checks for whether the library has been initialized // Checks for whether the library has been initialized
#define _GLFW_REQUIRE_INIT() \ #define _GLFW_REQUIRE_INIT() \
if (!_glfw.initialized) \ if (!_glfw.initialized) \

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@ -29,6 +29,8 @@
#include "internal.h" #include "internal.h"
#if defined(GLFW_BUILD_LINUX_JOYSTICK)
#include <sys/types.h> #include <sys/types.h>
#include <sys/stat.h> #include <sys/stat.h>
#include <sys/inotify.h> #include <sys/inotify.h>
@ -429,3 +431,5 @@ void _glfwUpdateGamepadGUIDLinux(char* guid)
{ {
} }
#endif // GLFW_BUILD_LINUX_JOYSTICK

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@ -31,8 +31,6 @@
#define GLFW_LINUX_JOYSTICK_STATE _GLFWjoystickLinux linjs; #define GLFW_LINUX_JOYSTICK_STATE _GLFWjoystickLinux linjs;
#define GLFW_LINUX_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs; #define GLFW_LINUX_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs;
#define GLFW_BUILD_LINUX_MAPPINGS
// Linux-specific joystick data // Linux-specific joystick data
// //
typedef struct _GLFWjoystickLinux typedef struct _GLFWjoystickLinux

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@ -60,7 +60,7 @@
const char* _glfwDefaultMappings[] = const char* _glfwDefaultMappings[] =
{ {
#if defined(GLFW_BUILD_WIN32_MAPPINGS) #if defined(_GLFW_WIN32)
"03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,", "03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,",
"03000000c82d00002038000000000000,8bitdo,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", "03000000c82d00002038000000000000,8bitdo,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
"03000000c82d00000951000000000000,8BitDo Dogbone Modkit,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,", "03000000c82d00000951000000000000,8BitDo Dogbone Modkit,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,",
@ -426,9 +426,9 @@ const char* _glfwDefaultMappings[] =
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
#endif // GLFW_BUILD_WIN32_MAPPINGS #endif // _GLFW_WIN32
#if defined(GLFW_BUILD_COCOA_MAPPINGS) #if defined(_GLFW_COCOA)
"030000008f0e00000300000009010000,2In1 USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,", "030000008f0e00000300000009010000,2In1 USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,",
"03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", "03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", "03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
@ -598,9 +598,9 @@ const char* _glfwDefaultMappings[] =
"03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,", "03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,",
"03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", "03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000120c0000101e000000010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", "03000000120c0000101e000000010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
#endif // GLFW_BUILD_COCOA_MAPPINGS #endif // _GLFW_COCOA
#if defined(GLFW_BUILD_LINUX_MAPPINGS) #if defined(GLFW_BUILD_LINUX_JOYSTICK)
"03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", "03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00001038000000010000,8Bitdo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", "05000000c82d00001038000000010000,8Bitdo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux,", "05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux,",
@ -996,6 +996,6 @@ const char* _glfwDefaultMappings[] =
"03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,", "03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,",
"03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", "03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", "03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
#endif // GLFW_BUILD_LINUX_MAPPINGS #endif // GLFW_BUILD_LINUX_JOYSTICK
}; };

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@ -60,7 +60,7 @@
const char* _glfwDefaultMappings[] = const char* _glfwDefaultMappings[] =
{ {
#if defined(GLFW_BUILD_WIN32_MAPPINGS) #if defined(_GLFW_WIN32)
@GLFW_WIN32_MAPPINGS@ @GLFW_WIN32_MAPPINGS@
"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
@ -69,14 +69,14 @@ const char* _glfwDefaultMappings[] =
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", "78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
#endif // GLFW_BUILD_WIN32_MAPPINGS #endif // _GLFW_WIN32
#if defined(GLFW_BUILD_COCOA_MAPPINGS) #if defined(_GLFW_COCOA)
@GLFW_COCOA_MAPPINGS@ @GLFW_COCOA_MAPPINGS@
#endif // GLFW_BUILD_COCOA_MAPPINGS #endif // _GLFW_COCOA
#if defined(GLFW_BUILD_LINUX_MAPPINGS) #if defined(GLFW_BUILD_LINUX_JOYSTICK)
@GLFW_LINUX_MAPPINGS@ @GLFW_LINUX_MAPPINGS@
#endif // GLFW_BUILD_LINUX_MAPPINGS #endif // GLFW_BUILD_LINUX_JOYSTICK
}; };

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@ -28,6 +28,8 @@
#include "internal.h" #include "internal.h"
#if defined(_GLFW_COCOA)
#include <unistd.h> #include <unistd.h>
#include <math.h> #include <math.h>
@ -374,3 +376,5 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)
return window->context.nsgl.object; return window->context.nsgl.object;
} }
#endif // _GLFW_COCOA

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@ -29,6 +29,10 @@
#include "internal.h" #include "internal.h"
// These construct a string literal from individual numeric constants
#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r
#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r)
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
////// GLFW internal API ////// ////// GLFW internal API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
@ -146,7 +150,9 @@ GLFWAPI int glfwPlatformSupported(int platformID)
GLFWAPI const char* glfwGetVersionString(void) GLFWAPI const char* glfwGetVersionString(void)
{ {
return _GLFW_VERSION_NUMBER return _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR,
GLFW_VERSION_MINOR,
GLFW_VERSION_REVISION)
#if defined(_GLFW_WIN32) #if defined(_GLFW_WIN32)
" Win32 WGL" " Win32 WGL"
#endif #endif

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@ -25,6 +25,18 @@
// //
//======================================================================== //========================================================================
#if defined(GLFW_BUILD_WIN32_TIMER) || \
defined(GLFW_BUILD_WIN32_MODULE) || \
defined(GLFW_BUILD_WIN32_THREAD) || \
defined(GLFW_BUILD_COCOA_TIMER) || \
defined(GLFW_BUILD_POSIX_TIMER) || \
defined(GLFW_BUILD_POSIX_MODULE) || \
defined(GLFW_BUILD_POSIX_THREAD) || \
defined(GLFW_BUILD_POSIX_POLL) || \
defined(GLFW_BUILD_LINUX_JOYSTICK)
#error "You must not define these; define zero or more _GLFW_<platform> macros instead"
#endif
#include "null_platform.h" #include "null_platform.h"
#if defined(_GLFW_WIN32) #if defined(_GLFW_WIN32)
@ -86,6 +98,10 @@
#endif #endif
#if (defined(_GLFW_X11) || defined(_GLFW_WAYLAND)) && defined(__linux__) #if (defined(_GLFW_X11) || defined(_GLFW_WAYLAND)) && defined(__linux__)
#define GLFW_BUILD_LINUX_JOYSTICK
#endif
#if defined(GLFW_BUILD_LINUX_JOYSTICK)
#include "linux_joystick.h" #include "linux_joystick.h"
#else #else
#define GLFW_LINUX_JOYSTICK_STATE #define GLFW_LINUX_JOYSTICK_STATE
@ -141,23 +157,47 @@
GLFW_GLX_LIBRARY_CONTEXT_STATE GLFW_GLX_LIBRARY_CONTEXT_STATE
#if defined(_WIN32) #if defined(_WIN32)
#define GLFW_BUILD_WIN32_THREAD
#else
#define GLFW_BUILD_POSIX_THREAD
#endif
#if defined(GLFW_BUILD_WIN32_THREAD)
#include "win32_thread.h" #include "win32_thread.h"
#define GLFW_PLATFORM_TLS_STATE GLFW_WIN32_TLS_STATE #define GLFW_PLATFORM_TLS_STATE GLFW_WIN32_TLS_STATE
#define GLFW_PLATFORM_MUTEX_STATE GLFW_WIN32_MUTEX_STATE #define GLFW_PLATFORM_MUTEX_STATE GLFW_WIN32_MUTEX_STATE
#else #elif defined(GLFW_BUILD_POSIX_THREAD)
#include "posix_thread.h" #include "posix_thread.h"
#define GLFW_PLATFORM_TLS_STATE GLFW_POSIX_TLS_STATE #define GLFW_PLATFORM_TLS_STATE GLFW_POSIX_TLS_STATE
#define GLFW_PLATFORM_MUTEX_STATE GLFW_POSIX_MUTEX_STATE #define GLFW_PLATFORM_MUTEX_STATE GLFW_POSIX_MUTEX_STATE
#endif #endif
#if defined(_WIN32) #if defined(_WIN32)
#define GLFW_BUILD_WIN32_TIMER
#elif defined(__APPLE__)
#define GLFW_BUILD_COCOA_TIMER
#else
#define GLFW_BUILD_POSIX_TIMER
#endif
#if defined(GLFW_BUILD_WIN32_TIMER)
#include "win32_time.h" #include "win32_time.h"
#define GLFW_PLATFORM_LIBRARY_TIMER_STATE GLFW_WIN32_LIBRARY_TIMER_STATE #define GLFW_PLATFORM_LIBRARY_TIMER_STATE GLFW_WIN32_LIBRARY_TIMER_STATE
#elif defined(__APPLE__) #elif defined(GLFW_BUILD_COCOA_TIMER)
#include "cocoa_time.h" #include "cocoa_time.h"
#define GLFW_PLATFORM_LIBRARY_TIMER_STATE GLFW_COCOA_LIBRARY_TIMER_STATE #define GLFW_PLATFORM_LIBRARY_TIMER_STATE GLFW_COCOA_LIBRARY_TIMER_STATE
#else #elif defined(GLFW_BUILD_POSIX_TIMER)
#include "posix_time.h" #include "posix_time.h"
#define GLFW_PLATFORM_LIBRARY_TIMER_STATE GLFW_POSIX_LIBRARY_TIMER_STATE #define GLFW_PLATFORM_LIBRARY_TIMER_STATE GLFW_POSIX_LIBRARY_TIMER_STATE
#endif #endif
#if defined(_WIN32)
#define GLFW_BUILD_WIN32_MODULE
#else
#define GLFW_BUILD_POSIX_MODULE
#endif
#if defined(_GLFW_WAYLAND) || defined(_GLFW_X11)
#define GLFW_BUILD_POSIX_POLL
#endif

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@ -28,6 +28,8 @@
#include "internal.h" #include "internal.h"
#if defined(GLFW_BUILD_POSIX_MODULE)
#include <dlfcn.h> #include <dlfcn.h>
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
@ -49,3 +51,5 @@ GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name)
return dlsym(module, name); return dlsym(module, name);
} }
#endif // GLFW_BUILD_POSIX_MODULE

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@ -30,6 +30,8 @@
#include "internal.h" #include "internal.h"
#if defined(GLFW_BUILD_POSIX_POLL)
#include <signal.h> #include <signal.h>
#include <time.h> #include <time.h>
#include <errno.h> #include <errno.h>
@ -79,3 +81,5 @@ GLFWbool _glfwPollPOSIX(struct pollfd* fds, nfds_t count, double* timeout)
} }
} }
#endif // GLFW_BUILD_POSIX_POLL

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@ -29,6 +29,8 @@
#include "internal.h" #include "internal.h"
#if defined(GLFW_BUILD_POSIX_THREAD)
#include <assert.h> #include <assert.h>
#include <string.h> #include <string.h>
@ -103,3 +105,5 @@ void _glfwPlatformUnlockMutex(_GLFWmutex* mutex)
pthread_mutex_unlock(&mutex->posix.handle); pthread_mutex_unlock(&mutex->posix.handle);
} }
#endif // GLFW_BUILD_POSIX_THREAD

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@ -29,6 +29,8 @@
#include "internal.h" #include "internal.h"
#if defined(GLFW_BUILD_POSIX_TIMER)
#include <unistd.h> #include <unistd.h>
#include <sys/time.h> #include <sys/time.h>
@ -61,3 +63,5 @@ uint64_t _glfwPlatformGetTimerFrequency(void)
return _glfw.timer.posix.frequency; return _glfw.timer.posix.frequency;
} }
#endif // GLFW_BUILD_POSIX_TIMER

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@ -29,6 +29,8 @@
#include "internal.h" #include "internal.h"
#if defined(_GLFW_WIN32)
#include <stdlib.h> #include <stdlib.h>
#include <assert.h> #include <assert.h>
@ -776,3 +778,5 @@ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle)
return window->context.wgl.handle; return window->context.wgl.handle;
} }
#endif // _GLFW_WIN32

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@ -29,6 +29,8 @@
#include "internal.h" #include "internal.h"
#if defined(_GLFW_WIN32)
#include <stdlib.h> #include <stdlib.h>
static const GUID _glfw_GUID_DEVINTERFACE_HID = static const GUID _glfw_GUID_DEVINTERFACE_HID =
@ -726,3 +728,5 @@ void _glfwTerminateWin32(void)
freeLibraries(); freeLibraries();
} }
#endif // _GLFW_WIN32

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@ -29,6 +29,8 @@
#include "internal.h" #include "internal.h"
#if defined(_GLFW_WIN32)
#include <stdio.h> #include <stdio.h>
#include <math.h> #include <math.h>
@ -756,3 +758,5 @@ void _glfwUpdateGamepadGUIDWin32(char* guid)
} }
} }
#endif // _GLFW_WIN32

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@ -27,8 +27,6 @@
#define GLFW_WIN32_JOYSTICK_STATE _GLFWjoystickWin32 win32; #define GLFW_WIN32_JOYSTICK_STATE _GLFWjoystickWin32 win32;
#define GLFW_WIN32_LIBRARY_JOYSTICK_STATE #define GLFW_WIN32_LIBRARY_JOYSTICK_STATE
#define GLFW_BUILD_WIN32_MAPPINGS
// Joystick element (axis, button or slider) // Joystick element (axis, button or slider)
// //
typedef struct _GLFWjoyobjectWin32 typedef struct _GLFWjoyobjectWin32

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@ -28,6 +28,8 @@
#include "internal.h" #include "internal.h"
#if defined(GLFW_BUILD_WIN32_MODULE)
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
////// GLFW platform API ////// ////// GLFW platform API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
@ -47,3 +49,5 @@ GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name)
return (GLFWproc) GetProcAddress((HMODULE) module, name); return (GLFWproc) GetProcAddress((HMODULE) module, name);
} }
#endif // GLFW_BUILD_WIN32_MODULE

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@ -29,6 +29,8 @@
#include "internal.h" #include "internal.h"
#if defined(_GLFW_WIN32)
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include <limits.h> #include <limits.h>
@ -545,3 +547,5 @@ GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* handle)
return monitor->win32.publicDisplayName; return monitor->win32.publicDisplayName;
} }
#endif // _GLFW_WIN32

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@ -29,6 +29,8 @@
#include "internal.h" #include "internal.h"
#if defined(GLFW_BUILD_WIN32_THREAD)
#include <assert.h> #include <assert.h>
@ -96,3 +98,5 @@ void _glfwPlatformUnlockMutex(_GLFWmutex* mutex)
LeaveCriticalSection(&mutex->win32.section); LeaveCriticalSection(&mutex->win32.section);
} }
#endif // GLFW_BUILD_WIN32_THREAD

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@ -29,6 +29,7 @@
#include "internal.h" #include "internal.h"
#if defined(GLFW_BUILD_WIN32_TIMER)
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
////// GLFW platform API ////// ////// GLFW platform API //////
@ -51,3 +52,5 @@ uint64_t _glfwPlatformGetTimerFrequency(void)
return _glfw.timer.win32.frequency; return _glfw.timer.win32.frequency;
} }
#endif // GLFW_BUILD_WIN32_TIMER

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@ -29,6 +29,8 @@
#include "internal.h" #include "internal.h"
#if defined(_GLFW_WIN32)
#include <limits.h> #include <limits.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
@ -184,53 +186,38 @@ static HICON createIcon(const GLFWimage* image, int xhot, int yhot, GLFWbool ico
return handle; return handle;
} }
// Translate content area size to full window size according to styles and DPI
//
static void getFullWindowSize(DWORD style, DWORD exStyle,
int contentWidth, int contentHeight,
int* fullWidth, int* fullHeight,
UINT dpi)
{
RECT rect = { 0, 0, contentWidth, contentHeight };
if (_glfwIsWindows10Version1607OrGreaterWin32())
AdjustWindowRectExForDpi(&rect, style, FALSE, exStyle, dpi);
else
AdjustWindowRectEx(&rect, style, FALSE, exStyle);
*fullWidth = rect.right - rect.left;
*fullHeight = rect.bottom - rect.top;
}
// Enforce the content area aspect ratio based on which edge is being dragged // Enforce the content area aspect ratio based on which edge is being dragged
// //
static void applyAspectRatio(_GLFWwindow* window, int edge, RECT* area) static void applyAspectRatio(_GLFWwindow* window, int edge, RECT* area)
{ {
int xoff, yoff; RECT frame = {0};
UINT dpi = USER_DEFAULT_SCREEN_DPI;
const float ratio = (float) window->numer / (float) window->denom; const float ratio = (float) window->numer / (float) window->denom;
const DWORD style = getWindowStyle(window);
const DWORD exStyle = getWindowExStyle(window);
if (_glfwIsWindows10Version1607OrGreaterWin32()) if (_glfwIsWindows10Version1607OrGreaterWin32())
dpi = GetDpiForWindow(window->win32.handle); {
AdjustWindowRectExForDpi(&frame, style, FALSE, exStyle,
getFullWindowSize(getWindowStyle(window), getWindowExStyle(window), GetDpiForWindow(window->win32.handle));
0, 0, &xoff, &yoff, dpi); }
else
AdjustWindowRectEx(&frame, style, FALSE, exStyle);
if (edge == WMSZ_LEFT || edge == WMSZ_BOTTOMLEFT || if (edge == WMSZ_LEFT || edge == WMSZ_BOTTOMLEFT ||
edge == WMSZ_RIGHT || edge == WMSZ_BOTTOMRIGHT) edge == WMSZ_RIGHT || edge == WMSZ_BOTTOMRIGHT)
{ {
area->bottom = area->top + yoff + area->bottom = area->top + (frame.bottom - frame.top) +
(int) ((area->right - area->left - xoff) / ratio); (int) (((area->right - area->left) - (frame.right - frame.left)) / ratio);
} }
else if (edge == WMSZ_TOPLEFT || edge == WMSZ_TOPRIGHT) else if (edge == WMSZ_TOPLEFT || edge == WMSZ_TOPRIGHT)
{ {
area->top = area->bottom - yoff - area->top = area->bottom - (frame.bottom - frame.top) -
(int) ((area->right - area->left - xoff) / ratio); (int) (((area->right - area->left) - (frame.right - frame.left)) / ratio);
} }
else if (edge == WMSZ_TOP || edge == WMSZ_BOTTOM) else if (edge == WMSZ_TOP || edge == WMSZ_BOTTOM)
{ {
area->right = area->left + xoff + area->right = area->left + (frame.right - frame.left) +
(int) ((area->bottom - area->top - yoff) * ratio); (int) (((area->bottom - area->top) - (frame.bottom - frame.top)) * ratio);
} }
} }
@ -1080,31 +1067,34 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM l
case WM_GETMINMAXINFO: case WM_GETMINMAXINFO:
{ {
int xoff, yoff; RECT frame = {0};
UINT dpi = USER_DEFAULT_SCREEN_DPI;
MINMAXINFO* mmi = (MINMAXINFO*) lParam; MINMAXINFO* mmi = (MINMAXINFO*) lParam;
const DWORD style = getWindowStyle(window);
const DWORD exStyle = getWindowExStyle(window);
if (window->monitor) if (window->monitor)
break; break;
if (_glfwIsWindows10Version1607OrGreaterWin32()) if (_glfwIsWindows10Version1607OrGreaterWin32())
dpi = GetDpiForWindow(window->win32.handle); {
AdjustWindowRectExForDpi(&frame, style, FALSE, exStyle,
getFullWindowSize(getWindowStyle(window), getWindowExStyle(window), GetDpiForWindow(window->win32.handle));
0, 0, &xoff, &yoff, dpi); }
else
AdjustWindowRectEx(&frame, style, FALSE, exStyle);
if (window->minwidth != GLFW_DONT_CARE && if (window->minwidth != GLFW_DONT_CARE &&
window->minheight != GLFW_DONT_CARE) window->minheight != GLFW_DONT_CARE)
{ {
mmi->ptMinTrackSize.x = window->minwidth + xoff; mmi->ptMinTrackSize.x = window->minwidth + frame.right - frame.left;
mmi->ptMinTrackSize.y = window->minheight + yoff; mmi->ptMinTrackSize.y = window->minheight + frame.bottom - frame.top;
} }
if (window->maxwidth != GLFW_DONT_CARE && if (window->maxwidth != GLFW_DONT_CARE &&
window->maxheight != GLFW_DONT_CARE) window->maxheight != GLFW_DONT_CARE)
{ {
mmi->ptMaxTrackSize.x = window->maxwidth + xoff; mmi->ptMaxTrackSize.x = window->maxwidth + frame.right - frame.left;
mmi->ptMaxTrackSize.y = window->maxheight + yoff; mmi->ptMaxTrackSize.y = window->maxheight + frame.bottom - frame.top;
} }
if (!window->decorated) if (!window->decorated)
@ -1263,7 +1253,7 @@ static int createNativeWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig, const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig) const _GLFWfbconfig* fbconfig)
{ {
int xpos, ypos, fullWidth, fullHeight; int frameX, frameY, frameWidth, frameHeight;
WCHAR* wideTitle; WCHAR* wideTitle;
DWORD style = getWindowStyle(window); DWORD style = getWindowStyle(window);
DWORD exStyle = getWindowExStyle(window); DWORD exStyle = getWindowExStyle(window);
@ -1309,10 +1299,10 @@ static int createNativeWindow(_GLFWwindow* window,
// NOTE: This window placement is temporary and approximate, as the // NOTE: This window placement is temporary and approximate, as the
// correct position and size cannot be known until the monitor // correct position and size cannot be known until the monitor
// video mode has been picked in _glfwSetVideoModeWin32 // video mode has been picked in _glfwSetVideoModeWin32
xpos = mi.rcMonitor.left; frameX = mi.rcMonitor.left;
ypos = mi.rcMonitor.top; frameY = mi.rcMonitor.top;
fullWidth = mi.rcMonitor.right - mi.rcMonitor.left; frameWidth = mi.rcMonitor.right - mi.rcMonitor.left;
fullHeight = mi.rcMonitor.bottom - mi.rcMonitor.top; frameHeight = mi.rcMonitor.bottom - mi.rcMonitor.top;
} }
else else
{ {
@ -1326,17 +1316,17 @@ static int createNativeWindow(_GLFWwindow* window,
if (wndconfig->xpos == GLFW_ANY_POSITION && wndconfig->ypos == GLFW_ANY_POSITION) if (wndconfig->xpos == GLFW_ANY_POSITION && wndconfig->ypos == GLFW_ANY_POSITION)
{ {
xpos = CW_USEDEFAULT; frameX = CW_USEDEFAULT;
ypos = CW_USEDEFAULT; frameY = CW_USEDEFAULT;
} }
else else
{ {
xpos = wndconfig->xpos + rect.left; frameX = wndconfig->xpos + rect.left;
ypos = wndconfig->ypos + rect.top; frameY = wndconfig->ypos + rect.top;
} }
fullWidth = rect.right - rect.left; frameWidth = rect.right - rect.left;
fullHeight = rect.bottom - rect.top; frameHeight = rect.bottom - rect.top;
} }
wideTitle = _glfwCreateWideStringFromUTF8Win32(wndconfig->title); wideTitle = _glfwCreateWideStringFromUTF8Win32(wndconfig->title);
@ -1347,8 +1337,8 @@ static int createNativeWindow(_GLFWwindow* window,
MAKEINTATOM(_glfw.win32.mainWindowClass), MAKEINTATOM(_glfw.win32.mainWindowClass),
wideTitle, wideTitle,
style, style,
xpos, ypos, frameX, frameY,
fullWidth, fullHeight, frameWidth, frameHeight,
NULL, // No parent window NULL, // No parent window
NULL, // No window menu NULL, // No window menu
_glfw.win32.instance, _glfw.win32.instance,
@ -2516,3 +2506,5 @@ GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle)
return window->win32.handle; return window->win32.handle;
} }
#endif // _GLFW_WIN32

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@ -28,6 +28,8 @@
#include "internal.h" #include "internal.h"
#if defined(_GLFW_WAYLAND)
#include <errno.h> #include <errno.h>
#include <limits.h> #include <limits.h>
#include <linux/input.h> #include <linux/input.h>
@ -392,7 +394,7 @@ GLFWbool _glfwConnectWayland(int platformID, _GLFWplatform* platform)
_glfwGetKeyScancodeWayland, _glfwGetKeyScancodeWayland,
_glfwSetClipboardStringWayland, _glfwSetClipboardStringWayland,
_glfwGetClipboardStringWayland, _glfwGetClipboardStringWayland,
#if defined(__linux__) #if defined(_GLFW_LINUX_JOYSTICK)
_glfwInitJoysticksLinux, _glfwInitJoysticksLinux,
_glfwTerminateJoysticksLinux, _glfwTerminateJoysticksLinux,
_glfwPollJoystickLinux, _glfwPollJoystickLinux,
@ -792,3 +794,5 @@ void _glfwTerminateWayland(void)
_glfw_free(_glfw.wl.clipboardString); _glfw_free(_glfw.wl.clipboardString);
} }
#endif // _GLFW_WAYLAND

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@ -28,6 +28,8 @@
#include "internal.h" #include "internal.h"
#if defined(_GLFW_WAYLAND)
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
@ -270,3 +272,5 @@ GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* handle)
return monitor->wl.output; return monitor->wl.output;
} }
#endif // _GLFW_WAYLAND

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@ -30,6 +30,8 @@
#include "internal.h" #include "internal.h"
#if defined(_GLFW_WAYLAND)
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <errno.h> #include <errno.h>
@ -2892,3 +2894,5 @@ GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* handle)
return window->wl.surface; return window->wl.surface;
} }
#endif // _GLFW_WAYLAND

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@ -29,6 +29,8 @@
#include "internal.h" #include "internal.h"
#if defined(_GLFW_X11)
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include <limits.h> #include <limits.h>
@ -1182,7 +1184,7 @@ GLFWbool _glfwConnectX11(int platformID, _GLFWplatform* platform)
_glfwGetKeyScancodeX11, _glfwGetKeyScancodeX11,
_glfwSetClipboardStringX11, _glfwSetClipboardStringX11,
_glfwGetClipboardStringX11, _glfwGetClipboardStringX11,
#if defined(__linux__) #if defined(_GLFW_LINUX_JOYSTICK)
_glfwInitJoysticksLinux, _glfwInitJoysticksLinux,
_glfwTerminateJoysticksLinux, _glfwTerminateJoysticksLinux,
_glfwPollJoystickLinux, _glfwPollJoystickLinux,
@ -1653,3 +1655,5 @@ void _glfwTerminateX11(void)
} }
} }
#endif // _GLFW_X11

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@ -29,6 +29,8 @@
#include "internal.h" #include "internal.h"
#if defined(_GLFW_X11)
#include <limits.h> #include <limits.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
@ -614,3 +616,5 @@ GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* handle)
return monitor->x11.output; return monitor->x11.output;
} }
#endif // _GLFW_X11

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@ -29,6 +29,8 @@
#include "internal.h" #include "internal.h"
#if defined(_GLFW_X11)
#include <X11/cursorfont.h> #include <X11/cursorfont.h>
#include <X11/Xmd.h> #include <X11/Xmd.h>
@ -87,7 +89,7 @@ static GLFWbool waitForAnyEvent(double* timeout)
{ _glfw.x11.emptyEventPipe[0], POLLIN } { _glfw.x11.emptyEventPipe[0], POLLIN }
}; };
#if defined(__linux__) #if defined(_GLFW_LINUX_JOYSTICK)
if (_glfw.joysticksInitialized) if (_glfw.joysticksInitialized)
fds[count++] = (struct pollfd) { _glfw.linjs.inotify, POLLIN }; fds[count++] = (struct pollfd) { _glfw.linjs.inotify, POLLIN };
#endif #endif
@ -2804,7 +2806,7 @@ void _glfwPollEventsX11(void)
{ {
drainEmptyEvents(); drainEmptyEvents();
#if defined(__linux__) #if defined(_GLFW_LINUX_JOYSTICK)
if (_glfw.joysticksInitialized) if (_glfw.joysticksInitialized)
_glfwDetectJoystickConnectionLinux(); _glfwDetectJoystickConnectionLinux();
#endif #endif
@ -3372,3 +3374,5 @@ GLFWAPI const char* glfwGetX11SelectionString(void)
return getSelectionString(_glfw.x11.PRIMARY); return getSelectionString(_glfw.x11.PRIMARY);
} }
#endif // _GLFW_X11

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@ -29,6 +29,7 @@
#include "internal.h" #include "internal.h"
#if defined(_GLFW_X11) || defined(_GLFW_WAYLAND)
/* /*
* Marcus: This code was originally written by Markus G. Kuhn. * Marcus: This code was originally written by Markus G. Kuhn.
@ -940,3 +941,5 @@ uint32_t _glfwKeySym2Unicode(unsigned int keysym)
return GLFW_INVALID_CODEPOINT; return GLFW_INVALID_CODEPOINT;
} }
#endif // _GLFW_WAYLAND or _GLFW_X11