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Undo the wording change for mouse buttons
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@ -5188,9 +5188,9 @@ GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmods
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* is called when a mouse button is pressed or released.
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* is called when a mouse button is pressed or released.
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*
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*
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* When a window loses input focus, it will generate synthetic mouse button
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* When a window loses input focus, it will generate synthetic mouse button
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* release events for all pressed named mouse buttons. You can tell these
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* release events for all pressed mouse buttons. You can tell these events
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* events from user-generated events by the fact that the synthetic ones are
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* from user-generated events by the fact that the synthetic ones are generated
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* generated after the focus loss event has been processed, i.e. after the
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* after the focus loss event has been processed, i.e. after the
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* [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
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* [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
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*
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*
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* @param[in] window The window whose callback to set.
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* @param[in] window The window whose callback to set.
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