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Transparent demo building on windows
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@ -45,7 +45,7 @@ if (RT_LIBRARY)
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target_link_libraries(particles "${RT_LIBRARY}")
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endif()
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set(WINDOWS_BINARIES boing gears heightmap particles simple splitview wave)
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set(WINDOWS_BINARIES boing gears heightmap particles simple splitview wave transparent)
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set(CONSOLE_BINARIES offscreen)
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set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
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@ -72,7 +72,8 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
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glfwSetWindowShouldClose(window, GLFW_TRUE);
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}
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int main(void)
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/* program entry */
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int main(int argc, char *argv[])
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{
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GLFWwindow* window;
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GLuint vertex_buffer, vertex_shader, fragment_shader, program;
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