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Improved gamma test rendering.
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62f812873c
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@ -130,21 +130,18 @@ int main(int argc, char** argv)
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glfwSetKeyCallback(key_callback);
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glfwSetKeyCallback(key_callback);
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glfwSetWindowSizeCallback(size_callback);
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glfwSetWindowSizeCallback(size_callback);
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glEnable(GL_SCISSOR_TEST);
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glMatrixMode(GL_PROJECTION);
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glOrtho(-1.f, 1.f, -1.f, 1.f, -1.f, 1.f);
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glMatrixMode(GL_MODELVIEW);
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glClearColor(0.5f, 0.5f, 0.5f, 0);
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while (glfwIsWindow(window))
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while (glfwIsWindow(window))
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{
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{
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int width, height;
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glfwGetWindowSize(window, &width, &height);
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glScissor(0, 0, width, height);
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glClearColor(0.5f, 0.5f, 0.5f, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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glScissor(0, 0, 640, 480);
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glColor3f(0.8f, 0.2f, 0.4f);
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glClearColor(0.8f, 0.2f, 0.4f, 0);
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glRectf(-0.5f, -0.5f, 0.5f, 0.5f);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers();
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glfwSwapBuffers();
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glfwPollEvents();
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glfwPollEvents();
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