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	Fixed Windows GLFW library names.
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				| @ -144,7 +144,7 @@ sense if you are using OpenGL. | ||||
| 
 | ||||
| #### Windows static library | ||||
| 
 | ||||
| The static version of the GLFW library is named `glfw`.  When using this | ||||
| The static version of the GLFW library is named `glfw3`.  When using this | ||||
| version, it is also necessary to link with some libraries that GLFW uses. | ||||
| 
 | ||||
| When linking a program under Windows that uses the static version of GLFW, you | ||||
| @ -154,7 +154,7 @@ must link with `opengl32`.  If you are using GLU, you must also link with | ||||
| 
 | ||||
| #### Windows DLL | ||||
| 
 | ||||
| The link library for the GLFW DLL is named `glfwdll`.  When compiling a program | ||||
| The link library for the GLFW DLL is named `glfw3dll`.  When compiling a program | ||||
| that uses the DLL version of GLFW, you need to define the `GLFW_DLL` macro | ||||
| *before* any inclusion of the GLFW header.  This can be done either with | ||||
| a compiler switch or by defining it in your source code. | ||||
|  | ||||
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