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X11: remove _glfwProcessPendingEvents
Remove _glfwProcessPendingEvents, do not call event handlers from glfwCreateWindow. It is dangerous. Do not wait for MapNotify event in glfwCreateWindow under X11.
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585a840329
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99031a43a2
@ -43,16 +43,6 @@
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#define Button6 6
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#define Button7 7
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//========================================================================
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// Checks whether the event is a MapNotify for the specified window
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//========================================================================
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static Bool isMapNotify(Display* d, XEvent* e, char* arg)
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{
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return (e->type == MapNotify) && (e->xmap.window == (Window)arg);
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}
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//========================================================================
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// Translates an X Window key to internal coding
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//========================================================================
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@ -94,7 +84,6 @@ static int translateChar(XKeyEvent* event)
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static GLboolean createWindow(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig)
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{
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XEvent event;
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unsigned long wamask;
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XSetWindowAttributes wa;
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XVisualInfo* visual = _glfwGetContextVisual(window);
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@ -243,8 +232,7 @@ static GLboolean createWindow(_GLFWwindow* window,
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// Make sure the window is mapped before proceeding
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XMapWindow(_glfwLibrary.X11.display, window->X11.handle);
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XPeekIfEvent(_glfwLibrary.X11.display, &event, isMapNotify,
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(char*) window->X11.handle);
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XFlush(_glfwLibrary.X11.display);
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return GL_TRUE;
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}
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@ -887,24 +875,6 @@ static void processSingleEvent(void)
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}
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW internal API //////
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//////////////////////////////////////////////////////////////////////////
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//========================================================================
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// Processes all pending events
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//========================================================================
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void _glfwProcessPendingEvents(void)
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{
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int i, count = XPending(_glfwLibrary.X11.display);
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for (i = 0; i < count; i++)
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processSingleEvent();
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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@ -942,9 +912,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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enterFullscreenMode(window);
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}
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// Process the window map event and any other that may have arrived
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_glfwProcessPendingEvents();
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// Retrieve and set initial cursor position
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{
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Window cursorWindow, cursorRoot;
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