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Use the term 'supported (mouse button)' rather than 'named'
This updates the terminology to be in line with the changes in 9959dc6
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@ -5198,13 +5198,13 @@ GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmods
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* is called when a mouse button is pressed or released.
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*
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* When a window loses input focus, it will generate synthetic mouse button
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* release events for all pressed named mouse buttons. You can tell these
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* release events for all pressed supported mouse buttons. You can tell these
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* events from user-generated events by the fact that the synthetic ones are
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* generated after the focus loss event has been processed, i.e. after the
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* [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
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*
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* The reported `button` value can be higher than `GLFW_MOUSE_BUTTON_LAST` if
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* the button is not a [named button](@ref buttons) and the
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* the button is not a [supported button](@ref buttons) and the
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* @ref GLFW_MOUSE_BUTTON_LIMIT init hint is set to `GLFW_FALSE`.
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*
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* @param[in] window The window whose callback to set.
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