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Wayland: Move surface creation function
This needs to be after createXdgSurface, which it will soon be calling.
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3f5dfeaf29
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@ -432,35 +432,6 @@ static void setIdleInhibitor(_GLFWwindow* window, GLFWbool enable)
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}
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}
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static GLFWbool createSurface(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig)
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{
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window->wl.surface = wl_compositor_create_surface(_glfw.wl.compositor);
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if (!window->wl.surface)
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return GLFW_FALSE;
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wl_surface_add_listener(window->wl.surface,
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&surfaceListener,
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window);
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wl_surface_set_user_data(window->wl.surface, window);
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window->wl.native = wl_egl_window_create(window->wl.surface,
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wndconfig->width,
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wndconfig->height);
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if (!window->wl.native)
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return GLFW_FALSE;
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window->wl.width = wndconfig->width;
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window->wl.height = wndconfig->height;
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window->wl.scale = 1;
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if (!window->wl.transparent)
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setOpaqueRegion(window);
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return GLFW_TRUE;
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}
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static void setFullscreen(_GLFWwindow* window, _GLFWmonitor* monitor,
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int refreshRate)
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{
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@ -644,6 +615,35 @@ static GLFWbool createXdgSurface(_GLFWwindow* window)
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return GLFW_TRUE;
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}
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static GLFWbool createSurface(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig)
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{
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window->wl.surface = wl_compositor_create_surface(_glfw.wl.compositor);
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if (!window->wl.surface)
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return GLFW_FALSE;
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wl_surface_add_listener(window->wl.surface,
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&surfaceListener,
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window);
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wl_surface_set_user_data(window->wl.surface, window);
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window->wl.native = wl_egl_window_create(window->wl.surface,
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wndconfig->width,
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wndconfig->height);
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if (!window->wl.native)
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return GLFW_FALSE;
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window->wl.width = wndconfig->width;
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window->wl.height = wndconfig->height;
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window->wl.scale = 1;
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if (!window->wl.transparent)
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setOpaqueRegion(window);
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return GLFW_TRUE;
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}
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static void setCursorImage(_GLFWwindow* window,
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_GLFWcursorWayland* cursorWayland)
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{
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