Setting default gamepad axes to their usual resting state

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Dino 2025-12-26 11:26:27 +01:00 committed by GitHub
parent dbadda2683
commit a6095def05
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@ -1398,6 +1398,8 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
assert(state != NULL);
memset(state, 0, sizeof(GLFWgamepadstate));
state->axes[GLFW_GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
state->axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);