Update markdown/log entires affected by PR changes

This commit is contained in:
SenPie 2024-12-18 20:47:12 +04:00
parent 7cd1ca7f88
commit b740977758
4 changed files with 8 additions and 2 deletions

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@ -294,6 +294,7 @@ video tutorials.
- Jonas Ådahl
- Lasse Öörni
- Leonard König
- Smbat Senpie Voskanyan
- All the unmentioned and anonymous contributors in the GLFW community, for bug
reports, patches, feedback, testing and encouragement

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@ -133,7 +133,8 @@ information on what to include when reporting a bug.
- [Null] Added EGL context creation on Mesa via `EGL_MESA_platform_surfaceless`
- [EGL] Allowed native access on Wayland with `GLFW_CONTEXT_CREATION_API` set to
`GLFW_NATIVE_CONTEXT_API` (#2518)
- Added `GLFW_GAMEPAD_BUTTON_MISC1` and `GLFW_GAMEPAD_BUTTON_TOUCHPAD` to the
gamepad_buttons button group
## Contact

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@ -869,7 +869,7 @@ The second value is always the human-readable name of the gamepad.
All subsequent values are in the form `<field>:<value>` and describe the layout
of the mapping. These fields may not all be present and may occur in any order.
The button fields are `a`, `b`, `x`, `y`, `back`, `start`, `guide`, `dpup`,
The button fields are `a`, `b`, `x`, `y`, `back`, `start`, `misc1`, `touchpad`, `guide`, `dpup`,
`dpright`, `dpdown`, `dpleft`, `leftshoulder`, `rightshoulder`, `leftstick` and
`rightstick`.

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@ -14,6 +14,10 @@ values over 8. For compatibility with older versions, the
@ref GLFW_UNLIMITED_MOUSE_BUTTONS input mode needs to be set to make use of
this.
### Gamepad misc1 and touchpad buttons
GLFW gamepad support improved to include mapping for misc1 and touchpad buttons.
## Caveats {#caveats}
## Deprecations {#deprecations}