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Update markdown/log entires affected by PR changes
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@ -294,6 +294,7 @@ video tutorials.
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- Jonas Ådahl
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- Lasse Öörni
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- Leonard König
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- Smbat Senpie Voskanyan
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- All the unmentioned and anonymous contributors in the GLFW community, for bug
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reports, patches, feedback, testing and encouragement
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@ -133,7 +133,8 @@ information on what to include when reporting a bug.
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- [Null] Added EGL context creation on Mesa via `EGL_MESA_platform_surfaceless`
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- [EGL] Allowed native access on Wayland with `GLFW_CONTEXT_CREATION_API` set to
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`GLFW_NATIVE_CONTEXT_API` (#2518)
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- Added `GLFW_GAMEPAD_BUTTON_MISC1` and `GLFW_GAMEPAD_BUTTON_TOUCHPAD` to the
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gamepad_buttons button group
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## Contact
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@ -869,7 +869,7 @@ The second value is always the human-readable name of the gamepad.
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All subsequent values are in the form `<field>:<value>` and describe the layout
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of the mapping. These fields may not all be present and may occur in any order.
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The button fields are `a`, `b`, `x`, `y`, `back`, `start`, `guide`, `dpup`,
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The button fields are `a`, `b`, `x`, `y`, `back`, `start`, `misc1`, `touchpad`, `guide`, `dpup`,
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`dpright`, `dpdown`, `dpleft`, `leftshoulder`, `rightshoulder`, `leftstick` and
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`rightstick`.
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@ -14,6 +14,10 @@ values over 8. For compatibility with older versions, the
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@ref GLFW_UNLIMITED_MOUSE_BUTTONS input mode needs to be set to make use of
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this.
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### Gamepad misc1 and touchpad buttons
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GLFW gamepad support improved to include mapping for misc1 and touchpad buttons.
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## Caveats {#caveats}
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## Deprecations {#deprecations}
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