This commit is contained in:
mbitsnbites 2016-02-01 11:31:17 +00:00
commit c831170731
2 changed files with 5 additions and 7 deletions

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@ -158,13 +158,6 @@ will add the `glfw` target and the necessary cache variables to your project.
add_subdirectory(path/to/glfw)
@endcode
To be able to include the GLFW header from your code, you need to tell the
compiler where to find it.
@code{.cmake}
include_directories(path/to/glfw/include)
@endcode
Once GLFW has been added to the project, the `GLFW_LIBRARIES` cache variable
contains all link-time dependencies of GLFW as it is currently configured. To
link against GLFW, link against them and the `glfw` target.
@ -173,6 +166,8 @@ link against GLFW, link against them and the `glfw` target.
target_link_libraries(myapp glfw ${GLFW_LIBRARIES})
@endcode
This also makes the GLFW header available for inclusion from your code.
Note that `GLFW_LIBRARIES` does not include GLU, as GLFW does not use it. If
your application needs GLU, you can add it to the list of dependencies with the
`OPENGL_glu_LIBRARY` cache variable, which is implicitly created when the GLFW

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@ -64,6 +64,9 @@ target_include_directories(glfw PRIVATE
"${GLFW_BINARY_DIR}/src"
${glfw_INCLUDE_DIRS})
# Make the public GLFW includes available for users of the GLFW library.
target_include_directories(glfw PUBLIC "${GLFW_SOURCE_DIR}/include")
# HACK: When building on MinGW, WINVER and UNICODE need to be defined before
# the inclusion of stddef.h (by glfw3.h), which is itself included before
# win32_platform.h. We define them here until a saner solution can be found