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Fixed code formatting and changelog as per PR review.
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@ -124,8 +124,6 @@ information on what to include when reporting a bug.
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## Changelog
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## Changelog
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- Added `GLFW_FOCUS_ON_SHOW` window hint and attribute to control input focus
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on calling show window (#1189)
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- Added `glfwGetError` function for querying the last error code and its
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- Added `glfwGetError` function for querying the last error code and its
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description (#970)
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description (#970)
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- Added `glfwUpdateGamepadMappings` function for importing gamepad mappings in
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- Added `glfwUpdateGamepadMappings` function for importing gamepad mappings in
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@ -167,6 +165,8 @@ information on what to include when reporting a bug.
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- Added `GLFW_HOVERED` window attribute for polling cursor hover state (#1166)
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- Added `GLFW_HOVERED` window attribute for polling cursor hover state (#1166)
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- Added `GLFW_CENTER_CURSOR` window hint for controlling cursor centering
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- Added `GLFW_CENTER_CURSOR` window hint for controlling cursor centering
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(#749,#842)
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(#749,#842)
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- Added `GLFW_FOCUS_ON_SHOW` window hint and attribute to control input focus
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on calling show window (#1189)
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- Added `GLFW_JOYSTICK_HAT_BUTTONS` init hint (#889)
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- Added `GLFW_JOYSTICK_HAT_BUTTONS` init hint (#889)
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- Added `GLFW_LOCK_KEY_MODS` input mode and `GLFW_MOD_*_LOCK` mod bits (#946)
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- Added `GLFW_LOCK_KEY_MODS` input mode and `GLFW_MOD_*_LOCK` mod bits (#946)
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- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
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- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
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@ -761,7 +761,7 @@ GLFWAPI void glfwShowWindow(GLFWwindow* handle)
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_glfwPlatformShowWindow(window);
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_glfwPlatformShowWindow(window);
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if(window->focusOnShow)
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if (window->focusOnShow)
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_glfwPlatformFocusWindow(window);
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_glfwPlatformFocusWindow(window);
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}
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}
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@ -127,7 +127,7 @@ int main(int argc, char** argv)
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for (i = 0; i < 4; i++)
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for (i = 0; i < 4; i++)
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{
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{
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int left, top, right, bottom;
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int left, top, right, bottom;
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if(i)
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if (i)
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glfwWindowHint(GLFW_FOCUS_ON_SHOW, focusOnShow);
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glfwWindowHint(GLFW_FOCUS_ON_SHOW, focusOnShow);
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windows[i] = glfwCreateWindow(200, 200, titles[i], NULL, NULL);
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windows[i] = glfwCreateWindow(200, 200, titles[i], NULL, NULL);
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