Fixed code formatting and changelog as per PR review.

This commit is contained in:
Doug Binks 2018-05-29 14:10:25 +01:00
parent 2bb18b59e9
commit d5b9732175
3 changed files with 4 additions and 4 deletions

View File

@ -124,8 +124,6 @@ information on what to include when reporting a bug.
## Changelog
- Added `GLFW_FOCUS_ON_SHOW` window hint and attribute to control input focus
on calling show window (#1189)
- Added `glfwGetError` function for querying the last error code and its
description (#970)
- Added `glfwUpdateGamepadMappings` function for importing gamepad mappings in
@ -167,6 +165,8 @@ information on what to include when reporting a bug.
- Added `GLFW_HOVERED` window attribute for polling cursor hover state (#1166)
- Added `GLFW_CENTER_CURSOR` window hint for controlling cursor centering
(#749,#842)
- Added `GLFW_FOCUS_ON_SHOW` window hint and attribute to control input focus
on calling show window (#1189)
- Added `GLFW_JOYSTICK_HAT_BUTTONS` init hint (#889)
- Added `GLFW_LOCK_KEY_MODS` input mode and `GLFW_MOD_*_LOCK` mod bits (#946)
- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint

View File

@ -761,7 +761,7 @@ GLFWAPI void glfwShowWindow(GLFWwindow* handle)
_glfwPlatformShowWindow(window);
if(window->focusOnShow)
if (window->focusOnShow)
_glfwPlatformFocusWindow(window);
}

View File

@ -127,7 +127,7 @@ int main(int argc, char** argv)
for (i = 0; i < 4; i++)
{
int left, top, right, bottom;
if(i)
if (i)
glfwWindowHint(GLFW_FOCUS_ON_SHOW, focusOnShow);
windows[i] = glfwCreateWindow(200, 200, titles[i], NULL, NULL);