Add framebuffersize() implementation

This commit is contained in:
Andreas Streichardt 2017-12-02 11:12:15 +01:00
parent b6d4a0146d
commit d8db80828d

View File

@ -136,7 +136,10 @@ void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int n, int d)
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
{
// the underlying buffergeometry is currently being initialized from the
// window width and height...so high resolution displays are currently
// not supported...so it is safe to just call GetWindowSize() for now
_glfwPlatformGetWindowSize(window, width, height);
}
void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,