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Add framebuffersize() implementation
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@ -136,7 +136,10 @@ void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int n, int d)
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void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
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{
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// the underlying buffergeometry is currently being initialized from the
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// window width and height...so high resolution displays are currently
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// not supported...so it is safe to just call GetWindowSize() for now
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_glfwPlatformGetWindowSize(window, width, height);
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}
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void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
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