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Note that mode switching does not affect context
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@ -2525,6 +2525,10 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_PLATFORM_ERROR.
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*
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* @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise
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* affected by any resizing or mode switching, although you may need to update
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* your viewport if the framebuffer size has changed.
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*
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* @remark @wayland The desired window position is ignored, as there is no way
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* for an application to set this property.
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*
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