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SenPie 2025-01-13 20:28:57 +01:00 committed by GitHub
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9 changed files with 1459 additions and 607 deletions

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@ -295,6 +295,7 @@ video tutorials.
- Jonas Ådahl
- Lasse Öörni
- Leonard König
- Smbat Senpie Voskanyan
- All the unmentioned and anonymous contributors in the GLFW community, for bug
reports, patches, feedback, testing and encouragement

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@ -134,7 +134,8 @@ information on what to include when reporting a bug.
- [Null] Added EGL context creation on Mesa via `EGL_MESA_platform_surfaceless`
- [EGL] Allowed native access on Wayland with `GLFW_CONTEXT_CREATION_API` set to
`GLFW_NATIVE_CONTEXT_API` (#2518)
- Added `GLFW_GAMEPAD_BUTTON_MISC1` and `GLFW_GAMEPAD_BUTTON_TOUCHPAD` to the
gamepad_buttons button group
## Contact

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@ -869,7 +869,7 @@ The second value is always the human-readable name of the gamepad.
All subsequent values are in the form `<field>:<value>` and describe the layout
of the mapping. These fields may not all be present and may occur in any order.
The button fields are `a`, `b`, `x`, `y`, `back`, `start`, `guide`, `dpup`,
The button fields are `a`, `b`, `x`, `y`, `back`, `start`, `misc1`, `touchpad`, `guide`, `dpup`,
`dpright`, `dpdown`, `dpleft`, `leftshoulder`, `rightshoulder`, `leftstick` and
`rightstick`.

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@ -14,6 +14,10 @@ values over 8. For compatibility with older versions, the
@ref GLFW_UNLIMITED_MOUSE_BUTTONS input mode needs to be set to make use of
this.
### Gamepad misc1 and touchpad buttons
GLFW gamepad support improved to include mapping for misc1 and touchpad buttons.
## Caveats {#caveats}
## Deprecations {#deprecations}

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@ -628,10 +628,12 @@ extern "C" {
#define GLFW_GAMEPAD_BUTTON_GUIDE 8
#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9
#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10
#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11
#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12
#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13
#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14
#define GLFW_GAMEPAD_BUTTON_MISC1 11
#define GLFW_GAMEPAD_BUTTON_TOUCHPAD 12
#define GLFW_GAMEPAD_BUTTON_DPAD_UP 13
#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 14
#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 15
#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 16
#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT
#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A
@ -2116,7 +2118,7 @@ typedef struct GLFWgamepadstate
/*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
* or `GLFW_RELEASE`.
*/
unsigned char buttons[15];
unsigned char buttons[17];
/*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
* to 1.0 inclusive.
*/

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@ -144,6 +144,8 @@ static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string)
{ "rightshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER },
{ "leftstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_THUMB },
{ "rightstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_THUMB },
{ "misc1", mapping->buttons + GLFW_GAMEPAD_BUTTON_MISC1 },
{ "touchpad", mapping->buttons + GLFW_GAMEPAD_BUTTON_TOUCHPAD },
{ "dpup", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_UP },
{ "dpright", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_RIGHT },
{ "dpdown", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_DOWN },

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@ -636,7 +636,7 @@ struct _GLFWmapping
{
char name[128];
char guid[33];
_GLFWmapelement buttons[15];
_GLFWmapelement buttons[17];
_GLFWmapelement axes[6];
};

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@ -299,6 +299,7 @@ int main(void)
"LB", "RB",
"Back", "Start", "Guide",
"LT", "RT",
"MISC1", "TOUCHPAD"
};
nk_labelf(nk, NK_TEXT_LEFT,